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Attempted cleanup per "wikify" and "review" tags. Cut some adjectives, added references and copied external links regarding SPI/Costikyan. Note that this game is not a video game but a board game.
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A game published by [[Simulations Publications]], and designed by [[Greg Costikyan]], a prolific designer of the era, DEATHMAZE falls into the general catagory of fantasy role playing games, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures.
A board game published by [[Simulations Publications]] in January 1980, and designed by [[Greg Costikyan]], DEATHMAZE falls into the general catagory of fantasy role playing games, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures.


==Game Mechanics==
DEATHMAZE stood out from other games of the genre by offering extremely well organized play without requiring either a Game Master (to design the dungeon and play the monsters within during combat)or numbered paragraphs (as offered by games such as BUFFALO CASTLE ([[Tunnels & Trolls]], Flying Buffalo Inc.), DEATH TEST ([[The Fantasy Trip]], [[Metagaming]]) or AMBUSH! ([[Victory Games]]). In DEATHMAZE, the players randomly chose counters representing rooms and corridors one at a time as they progressed through the dungeon, slowly building up the dungeon by this means. The game functioned at the "peanuts and beer" type of play, not the grognard level of play, but had a following.


DEATHMAZE differed from other games of the genre by offering play without requiring either a Game Master (to design the dungeon and play the monsters within during combat)or numbered paragraphs (as offered by similar games in the genre such as BUFFALO CASTLE ([[Tunnels & Trolls]], Flying Buffalo Inc.)or DEATH TEST ([[The Fantasy Trip]], [[Metagaming]]). In DEATHMAZE, the players randomly drew counters representing rooms and corridors one at a time as they progressed through the dungeon, slowly building up the dungeon counter by counter.<ref name = "DEATHMAZE RULES">{{cite book |last=Costikyan |first=Greg |title=DEATHMAZE RULES |year=1980 |publisher=Simulation Publications }}</ref>
A tongue in cheek introduction offered the viewpoint of the dungeon dwellers on the invasion of humans into their homes.


A tongue in cheek introduction offered the viewpoint of the dungeon dwellers on the invasion of humans into their homes.<ref name = "DEATHMAZE INTRODUCTION">{{cite book |last=Costikyan |first=Greg |title=DEATHMAZE INTRODUCTION |year=1980 |publisher=Simulation Publications }}</ref>
The same game system was reprised in CITADEL OF BLOOD, published in issue 5 of ARES magazine, with the addition of races, dungeon levels and different "colors" of magic depending upon phases of the moon.


The same game system was reprised in CITADEL OF BLOOD,<ref name = "ARES MAGAZINE ISSUE 5">{{cite news |title=CITADEL OF BLOOD |publisher=Simulation Publications |date=1981}}</ref> with the addition of character races, dungeon levels and different "colors" of magic depending upon phases of the moon.
{{Videogame-stub}}

==References==

{{Reflist}}



==External Links==

* [http://www.boardgamegeek.com/game/3625 Boardgame Geek Article on Deathmaze
* [http://www.costik.com/spicom/ SPI Compendium] by [[Greg Costikyan]] (lists games, magazine contents, etc)
* [http://www.costik.com/spisins.html ''A Farewell to Hexes''] by [[Greg Costikyan]]

Revision as of 17:10, 10 July 2007

A board game published by Simulations Publications in January 1980, and designed by Greg Costikyan, DEATHMAZE falls into the general catagory of fantasy role playing games, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures.

Game Mechanics

DEATHMAZE differed from other games of the genre by offering play without requiring either a Game Master (to design the dungeon and play the monsters within during combat)or numbered paragraphs (as offered by similar games in the genre such as BUFFALO CASTLE (Tunnels & Trolls, Flying Buffalo Inc.)or DEATH TEST (The Fantasy Trip, Metagaming). In DEATHMAZE, the players randomly drew counters representing rooms and corridors one at a time as they progressed through the dungeon, slowly building up the dungeon counter by counter.[1]

A tongue in cheek introduction offered the viewpoint of the dungeon dwellers on the invasion of humans into their homes.[2]

The same game system was reprised in CITADEL OF BLOOD,[3] with the addition of character races, dungeon levels and different "colors" of magic depending upon phases of the moon.

References

  1. ^ Costikyan, Greg (1980). DEATHMAZE RULES. Simulation Publications.
  2. ^ Costikyan, Greg (1980). DEATHMAZE INTRODUCTION. Simulation Publications.
  3. ^ "CITADEL OF BLOOD". Simulation Publications. 1981.