Jump to content

Nick Percival: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Unref and Wikify tags
No edit summary
Line 15: Line 15:


He is currently writing and providing concept artwork for Films, TV and video games.
He is currently writing and providing concept artwork for Films, TV and video games.
[http://www.nickpercival.com]
[http://www.2000adonline.com/?zone=droid&page=profiles&choice=nickp]

Revision as of 19:11, 5 February 2008

Nick Percival is an UK based artist primarily known for his published comic book , concept artwork and career in computer animation.

His first published work was in the monthly British comic ‘Judge Dredd’ Megazine with a horror ‘strange cases’ tale written by Dave Stone. After several similar stories in the Megazine, he then went on to paint a nine part story set in Judge Dredd’s world in the Cursed Earth, with the series, ‘Sleeze’n’ Ryder’ where Nick worked with acclaimed writer Garth Ennis.

The pair would later work together again for the British weekly comic, 2000AD on the ‘Judge Dredd’ epic, ‘Goodnight Kiss’ - another tale set in the radioactive wasteland of the Cursed Earth, where Judge Dredd is hunted by the assassin, Jonni Kiss and the mutant Brotherhood of Marshalls. This story was collected into a graphic novel by Titan Books and sold worldwide.

Nick also painted the ‘Slaine’ series, ‘King of Hearts’ for 2000AD where he worked with the co-creator of 2000AD, Pat Mills. This series was collected into a graphic novel, selling thought Europe in many different languages.

Aside from his 2000AD, work on various stories and painted covers, including a Dredd one-off story ‘Crime Prevention’ with acclaimed comic book author, Mark Millar, Nick also produced work for Marvel Comics, MTV, Wizards of the Coast , Upper Deck Entertainment and Fantasy Flight Games.

He also became prolific in the video game and animation industries where he ran an animation studio in the UK . He directed computer generated cut-scenes for video game such as Men In Black, Z Steel Soldiers, Carmageddon 3 and the Games Workshop licensed video game of Gorkamorka. His company also developed their own computer generated short films and Nick presented one of these successfully at the Cartoon Movie Festival 2002 in Berlin.

He is currently writing and providing concept artwork for Films, TV and video games. [1] [2]