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|image=[[Image:Super Hydlide.jpg|250px|Super Hydlide]]
|image=[[Image:Super Hydlide.jpg|250px|Super Hydlide]]
|developer=[[T&E Soft]]
|developer=[[T&E Soft]]
|publisher=[[Seismic Software]]
|publisher=Seismic Software
|distributor=[[Sega]]
|distributor=[[Sega]]
|designer=
|designer=
|series=''Hydlide''
|series=''Hydlide''
|released={{vgrelease|JP= October 6, 1989}}{{vgrelease|NA= 1990}}{{vgrelease|EU= [[1991]]}}
|released={{vgrelease|JP= October 6, 1989}}{{vgrelease|NA= 1990}}{{vgrelease|EU= [[1991]]}}
|genre=[[Console role-playing game|Role-playing game]]
|genre=[[Action role-playing game]]
|modes=[[Single-player video game|Single player]]
|modes=[[Single-player video game|Single player]]
|platforms=[[Sega Mega Drive|Sega Mega Drive/Genesis]]
|platforms=[[Sega Mega Drive|Sega Mega Drive/Genesis]]
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}}
}}


'''''Super Hydlide''''' is a remake of ''Hydlide 3: The Space Memories'' (released in Japan for the [[MSX]] and [[Nintendo Entertainment System|Nintendo Famicom]] in 1987). The game was developed by [[Hydlide]] series veterans [[T&E Soft]] and released on the [[Sega Mega Drive|Sega Mega Drive/Genesis]] in early 1990 in the United States, October 6, 1989 in Japan, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original ''Hydlide 3'', though the gameplay remains largely identical.<ref name=Kalata>Kurt Kalata & Robert Greene, [http://www.hardcoregaming101.net/hydlide/hydlide.htm Hydlide], Hardcore Gaming 101</ref> Before its release, it was called ''Hollo Fighter'' in some Sega advertising material for the Mega Drive.
'''''Super Hydlide''''' is a 1989 [[Video game remake|remake]] of the [[action role-playing game]] ''[[Hydlide 3: The Space Memories]]'' (released in Japan for the [[MSX]] and [[Nintendo Entertainment System|Nintendo Famicom]] in 1987). The game was developed by ''[[Hydlide]]'' series veterans [[T&E Soft]] and released on the [[Sega Mega Drive|Sega Mega Drive / Genesis]] on October 6, 1989 in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original ''Hydlide 3'', though the gameplay remains largely identical.<ref name=Kalata>Kurt Kalata & Robert Greene, [http://www.hardcoregaming101.net/hydlide/hydlide.htm Hydlide], Hardcore Gaming 101</ref> Before its release, it was called ''Hollo Fighter'' in some [[Sega]] advertising material for the Mega Drive.


==Story==
==Story==

Revision as of 19:09, 1 May 2011

Super Hydlide
Super Hydlide
Developer(s)T&E Soft
Publisher(s)Seismic Software
SeriesHydlide
Platform(s)Sega Mega Drive/Genesis
Genre(s)Action role-playing game
Mode(s)Single player

Super Hydlide is a 1989 remake of the action role-playing game Hydlide 3: The Space Memories (released in Japan for the MSX and Nintendo Famicom in 1987). The game was developed by Hydlide series veterans T&E Soft and released on the Sega Mega Drive / Genesis on October 6, 1989 in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical.[1] Before its release, it was called Hollo Fighter in some Sega advertising material for the Mega Drive.

Story

Many years after the events of Hydlide II, an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. A young man is chosen to find the source of the evil.

Gameplay

The game incorporates a 'good/evil character' morality/alignment system. Like the original Hydlide 3 and its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill humans, which usually lowers the morality meter, unless if it is an evil human. Unlike Hydlide II, however, the morality meter no longer has an impact on the way in which the townsfolk react to the player.[1]

File:SuperHydlide001.png

Like the original Hydlide 3, the game also features an in-game clock setting day-night cycles, where the character must eat four times a day and sleep regularly. If the characters fails to eat at a scheduled time or stays up past 11 p.m., his HP and attack power will begin to gradually drop. Staying at an inn will take care of both the character's sleep needs and all meals scheduled during his stay. Thus, if the character buys a room at an inn at 10:45, he will only need to eat two other meals. Meals taken during adventuring are taken care of by carrying food rations; if the character has an available food ration at a scheduled meal time(and is not staying at an inn), the food ration is automatically consumed, restoring some HP and averting hunger.[1]

Another aspect of the game is the weight system. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds his LC (Load Capacity), he will move much more slowly. The game also makes use of cut scenes for the opening and ending, a combat system that is similar to The Legend of Zelda, the choice between four distinct character classes (with the Fighter and Thief being melee, while the Monk and Cleric are spell casters), and a wide variety of equipment and spells.[1]

References

  1. ^ a b c d Kurt Kalata & Robert Greene, Hydlide, Hardcore Gaming 101

External links