Nobunaga's Ambition: Difference between revisions
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|publisher = Koei |
|publisher = Koei |
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|designer = |
|designer = |
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|released = '''Virtual Console'''<BR>{{vgrelease|NA=April 27, 2009|JP=December 24, 2008}} |
|released = '''MSX''' {{vgrelease|JP=1983}} '''Famicom''' {{vgrelease|JP=1987}} '''Virtual Console'''<BR>{{vgrelease|NA=April 27, 2009|JP=December 24, 2008}} |
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'''PlayStation 3'''<BR>{{vgrelease|JP=March 4, 2010}} |
'''PlayStation 3'''<BR>{{vgrelease|JP=March 4, 2010}} |
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'''Xbox 360'''<BR>{{vgrelease|JP=March 4, 2010}} |
'''Xbox 360'''<BR>{{vgrelease|JP=March 4, 2010}} |
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|genre = [[Turn-based |
|genre = [[Turn-based strategy|Turn-Based]] [[Grand strategy wargame|Grand Strategy]] <br> [[Simulation video game|Simulation]]/[[Tactical role-playing game|Strategy RPG]] |
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|modes = Up to 8 players using [[Hotseat (multiplayer mode)|hotseat]] mode |
|modes = Up to 8 players using [[Hotseat (multiplayer mode)|hotseat]] mode |
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|ratings = {{vgratings|ESRB=E}} |
|ratings = {{vgratings|ESRB=E}} |
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{{nihongo|'''''Nobunaga's Ambition'''''|'''信長の野望'''|'''Nobunaga no Yabō'''}} is a series of [[Turn-based |
{{nihongo|'''''Nobunaga's Ambition'''''|'''信長の野望'''|'''Nobunaga no Yabō'''}} is a series of [[Turn-based strategy|turn-based]] [[Grand strategy wargame|grand strategy]] [[Tactical role-playing game|role-playing]] [[simulation video game]]s,<ref>{{cite web|first=Andrew|last=Vestal|title=The History of Console RPGs|publisher=[[GameSpot]]|date=1998-11-02|url=http://uk.gamespot.com/features/vgs/universal/rpg_hs/nes8.html|accessdate=2011-01-06 | ref=gspot_consolehist}}</ref> first released in 1983 by the [[Japan]]ese video game developer [[Koei]].<ref>[http://www.1up.com/news/nobunaga-ambition-rekindled-ps2 Nobunaga's Ambition Rekindled for PS2], [[1UP]]</ref> |
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It has been released on a variety of gaming platforms including the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], [[Sega Mega Drive]], [[3DO Interactive Multiplayer]], [[Super Nintendo Entertainment System]], [[PlayStation 2]], [[Virtual Console]] and the [[Xbox 360]]. The title was also released for [[Macintosh computer|Macintosh]] as well as [[Amiga]] and computers with [[DOS]]-compatibility. |
It has been released on a variety of gaming platforms including the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], [[Sega Mega Drive]], [[3DO Interactive Multiplayer]], [[Super Nintendo Entertainment System]], [[PlayStation 2]], [[Virtual Console]] and the [[Xbox 360]]. The title was also released for [[Macintosh computer|Macintosh]] as well as [[Amiga]] and computers with [[DOS]]-compatibility. |
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The ''Nobunaga's Ambition'' series has garnered several awards over the years. According to Koei's website, various releases in the series have won ''Log-In'' magazine's "BHS Prize", the "Minister of Post & Telecommunications Prize", Nikkei BP's 12th, 13th and 14th annual "Best PC Software" awards and ''CD-ROM Fan'''s "Fan of the Year 2001 Grand Prize".<ref>{{cite web|url=http://www.koei.co.jp/english/html/introduction/intro_03.html|title=www.koei.co.jp/english/html/introduction/intro_03.html |title= KOEI Company Introduction}}</ref> |
The ''Nobunaga's Ambition'' series has garnered several awards over the years. According to Koei's website, various releases in the series have won ''Log-In'' magazine's "BHS Prize", the "Minister of Post & Telecommunications Prize", Nikkei BP's 12th, 13th and 14th annual "Best PC Software" awards and ''CD-ROM Fan'''s "Fan of the Year 2001 Grand Prize".<ref>{{cite web|url=http://www.koei.co.jp/english/html/introduction/intro_03.html|title=www.koei.co.jp/english/html/introduction/intro_03.html |title= KOEI Company Introduction}}</ref> |
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In [[North America]], where it was released five years after its Japanese release, critical reception was also positive in 1988. The game was positively reviewed by ''[[Computer Gaming World]]'', where reviewer Evan Brooks introduced it as "a detailed economic / diplomatic / political / military simulation of the unification of Japan in the Sixteenth Century." He praised the graphics for being "among the best that this reviewer has ever seen for the IBM" and the 5x10 [[hex map]] battles, and noted that it used [[Role-playing video game|role-playing game]] elements, including assigning various [[Statistic (role-playing games)|statistics]] to a selected persona, a [[Persistent world|time system]] where each turn represents a year, as the daimyo ages and eventually dies of old age, and a [[multiplayer]] option. He stated that he "thoroughly enjoyed ''Nobunaga's Ambition''" and concluded with a "Highly Recommended" rating.<ref>{{citation|first=Evan|last=Brooks|work=[[Computer Gaming World]]|year=1988|month=September|issue=51|pages=12, 34, 48-9|title=Romance of the Three Kingdoms|quote=''Nobunaga's Ambition'' is a detailed economic / diplomatic / political / military simulation of the unification of Japan in the Sixteenth Century. ... The graphics for Nobunaga's Ambition are among the best that this reviewer has ever seen for the IBM. While much of the graphics are composed of maps, the small touches reveal the craft that went into this product. Thus, when the daimyo distributes rice to the peasants, a vignette shows the lord throwing sheaves to the peasants who gratefully pick it up; as taxes are increased, the peasants flow with tears. When war begins, the screen changes to a 5x10 hex area for the execution of the battle. Terrain is effectively delineated as hill, mountain, village, river, plain or castle; deployment is dependent on the route of invasion. ... After deciding upon a daimyo, one must select a persona. Akin to role playing games, characteristics are composed of health, ambition, luck, charm and IQ. Generally, one should reselect if any single characteristic is under 80 (especially luck and/or IQ; there is nothing worse than a stupid daimyo). ... Each turn (year) is composed of four seasons, during which the daimyo ages (and will eventually die of old age). Each daimyo may accomplish one action each season for each fief he personally controls; these actions often affect other parameters of play. ... This reviewer thoroughly enjoyed Nobunaga's Ambition. ... Koei stresses that Nobunaga's Ambition is both a solitaire and a multi-player game. ... Highly Recommended. This reviewer was glued to |
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his computer for 13 hours, stopping at 3:00 am. Not since ''[[Gunship (video game)|Gunship]]'' has this occurred. The end result is that the computer gamer ''must'' have, at least, one Koei game in his inventory!}}</ref> |
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==See also== |
==See also== |
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* [[Oda Nobunaga]] |
* [[Oda Nobunaga]] |
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* [[Sengoku period]] |
* [[Sengoku period]] |
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* ''[[ |
* ''[[Bandit Kings of Ancient China]]'' |
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* ''[[Kessen III]]'' |
* ''[[Kessen III]]'' |
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* ''[[Samurai Warriors]]'' |
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== References == |
== References == |
Revision as of 18:05, 20 May 2011
This article needs additional citations for verification. (April 2010) |
Nobunaga's Ambition | |
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Developer(s) | Koei |
Publisher(s) | Koei |
Platform(s) | MSX, NES, Game Boy, Sega Mega Drive, Super Nintendo Entertainment System, DOS, Mac OS, Amiga, 3DO Interactive Multiplayer, PC Engine Super CD-ROM², PlayStation 2, Virtual Console |
Release | MSX Famicom Virtual Console PlayStation 3 |
Genre(s) | Turn-Based Grand Strategy Simulation/Strategy RPG |
Mode(s) | Up to 8 players using hotseat mode |
Nobunaga's Ambition (信長の野望, Nobunaga no Yabō) is a series of turn-based grand strategy role-playing simulation video games,[1] first released in 1983 by the Japanese video game developer Koei.[2]
It has been released on a variety of gaming platforms including the Nintendo Entertainment System, Nintendo Game Boy, Sega Mega Drive, 3DO Interactive Multiplayer, Super Nintendo Entertainment System, PlayStation 2, Virtual Console and the Xbox 360. The title was also released for Macintosh as well as Amiga and computers with DOS-compatibility.
Story
Nobunaga's Ambition takes place during the Sengoku period of feudal Japan. As the title suggests, the player is tasked with achieving the ultimate goal of warlord Oda Nobunaga: the conquest and unification of Japan. Selecting Oda Nobunaga is optional, however, as the player is also able to choose from a variety of other regional daimyos of the time.
Gameplay
The player may choose from four campaign scenarios including: "Battle for the East" (beginning in 1560), "Daimyo Power Struggles" (1560), "Ambition Untamed" (1571) and "Road Towards Unification" (1582). In each scenario, the player must allocate resources to raise a capable military force, provide a productive economy to support both military and civilian expansion and support the peasants in order to sustain their respect and loyalty. Gameplay is taken in turns, with each turn in the map view corresponding to a season and each turn during battle corresponding to a day. The player may achieve victory through numerous means, among which are forcing the enemy to retreat, destroying the enemy command unit, or prolonging battle until the opposing force has exhausted its supplies.
Titles in the series
For MSX1
- Nobunaga no Yabou: Shodai
- Nobunaga no Yabou: Zenkokuban
For MSX2
- Nobunaga no Yabou: Shodai
- Nobunaga no Yabou: Zenkokuban
- Nobunaga no Yabou: Sengoku Gunyuuden
- Nobunaga no Yabou: Bushou Fuuunroku
For Nintendo Entertainment System/Nintendo Famicom
- Nobunaga's Ambition (Japanese release date 1987)
- Nobunaga's Ambition II (Japanese release date 1989)
- Nobunaga no Yabou: Zenkokuban (Nobunaga's Ambition in the US)
- Nobunaga no Yabou: Sengoku Gunyuuden (Nobunaga's Ambition 2 in the US)
- Nobunaga no Yabou: Bushou Fuuunroku (Nobunaga's Ambition: Lord of Darkness in the US)
- Nobunaga no Yabou: Zenkoku Han (Japanese release date December 19th, 1991)
- Nobunaga no Yabou: Bushou Fuuun Roku (Nobunaga's Ambition in the US. Japanese release date September 15th, 1993)
- Nobunaga no Yabou: Haouden (Japanese release date February 25th, 1994)
For Super Nintendo Entertainment System/Super Famicom
- Nobunaga's Ambition (Japanese release date 1991)
- Nobunaga's Ambition: Lord of Darkness (NA release date 1994)
- Nobunaga no Yabou: Haouden
- Nobunaga no Yabou: Tenshoki
For Sega CD/Mega CD
- Nobunaga no Yabou: Haouden (Japanese release date 1994)
For PlayStation:
- Nobunaga no Yabou: Haouden
- Nobunaga no Yabou: Tenshoki
- Nobunaga no Yabou: Returns (original MSX Nobunaga no Yabou: Shodai Remake)
- Nobunaga no Yabou: Shouseiroku
- Nobunaga no Yabou: Reppuuden
For PlayStation 2:
- Nobunaga no Yabou: Ranseiki
- Nobunaga no Yabou: Soutensoku
- Nobunaga no Yabou: Online
- Nobunaga no Yabou: Tenka Sousei (Nobunaga's Ambition: Rise to Power in the US, released on February 5, 2008)[3]
- Nobunaga no Yabou: Kakushin (Nobunaga's Ambition: Iron Triangle in the US, released in 2009)
For Wii:
- Nobunaga no Yabou: Kakushin (with Power Up kit) (Nobunaga's Ambition: Iron Triangle in the US, Japanese release date 2008)
- Nobunaga's Ambition (released on April 27, 2009 in North America)[4]
For PlayStation 3:
- Nobunaga no Yabou: Tendou (信長の野望・天道)(released on March 4, 2010 in Japan)
For Xbox 360:
- Nobunaga no Yabou: Tendou (信長の野望・天道)(released on March 4, 2010 in Japan)[5]
For handheld systems:
- Nobunaga's Ambition for Game Boy (信長の野望 ゲームボーイ版)
- Nobunaga's Ambition for Bandai WonderSwan (信長の野望 for ワンダースワン)
- Nobunaga's Ambition for Game Boy Color (信長の野望 ゲームボーイ版2)
- Nobunaga's Ambition for Game Boy Advance (信長の野望)
- Nobunaga's Ambition for Nintendo DS (信長の野望DS)
- Nobunaga's Ambition 2 for Nintendo DS (信長の野望DS2)
- Nobunaga's Ambition VI, VII, and VII (with Power Up kit) were also released for the PlayStation Portable
- Nobunaga's Ambition for iPhone
For PC:
- Nobunaga no Yabou: Kakushin
- Nobunaga no Yabou: Tendou
- Nobunaga no Yabou: Online
Reception
The Nobunaga's Ambition series has garnered several awards over the years. According to Koei's website, various releases in the series have won Log-In magazine's "BHS Prize", the "Minister of Post & Telecommunications Prize", Nikkei BP's 12th, 13th and 14th annual "Best PC Software" awards and CD-ROM Fan's "Fan of the Year 2001 Grand Prize".[6]
In North America, where it was released five years after its Japanese release, critical reception was also positive in 1988. The game was positively reviewed by Computer Gaming World, where reviewer Evan Brooks introduced it as "a detailed economic / diplomatic / political / military simulation of the unification of Japan in the Sixteenth Century." He praised the graphics for being "among the best that this reviewer has ever seen for the IBM" and the 5x10 hex map battles, and noted that it used role-playing game elements, including assigning various statistics to a selected persona, a time system where each turn represents a year, as the daimyo ages and eventually dies of old age, and a multiplayer option. He stated that he "thoroughly enjoyed Nobunaga's Ambition" and concluded with a "Highly Recommended" rating.[7]
Fan reception has also been positive, with GameSpot's users rating the original Nobunaga's Ambition an overall score of 8.8 of 10.[8]
See also
References
- ^ Vestal, Andrew (1998-11-02). "The History of Console RPGs". GameSpot. Retrieved 2011-01-06.
- ^ Nobunaga's Ambition Rekindled for PS2, 1UP
- ^ Gifford, Kevin. "Nobunaga's Ambition: Rise to Power". Newtype USA. 7 (2) p. 118. February 2008. ISSN 1541-4817.
- ^ "Poker, Planes and Platform Games Fuel Players' Ambition". Nintendo of America. 2009-04-27. Retrieved 2009-04-27.
- ^ "Official Nobunaga no Yabou: Tendou page at xbox.com". Xbox of Japan. 2010-03-04. Retrieved 2010-08-23. [dead link]
- ^ "KOEI Company Introduction".
- ^ Brooks, Evan (1988), "Romance of the Three Kingdoms", Computer Gaming World, no. 51, pp. 12, 34, 48–9,
Nobunaga's Ambition is a detailed economic / diplomatic / political / military simulation of the unification of Japan in the Sixteenth Century. ... The graphics for Nobunaga's Ambition are among the best that this reviewer has ever seen for the IBM. While much of the graphics are composed of maps, the small touches reveal the craft that went into this product. Thus, when the daimyo distributes rice to the peasants, a vignette shows the lord throwing sheaves to the peasants who gratefully pick it up; as taxes are increased, the peasants flow with tears. When war begins, the screen changes to a 5x10 hex area for the execution of the battle. Terrain is effectively delineated as hill, mountain, village, river, plain or castle; deployment is dependent on the route of invasion. ... After deciding upon a daimyo, one must select a persona. Akin to role playing games, characteristics are composed of health, ambition, luck, charm and IQ. Generally, one should reselect if any single characteristic is under 80 (especially luck and/or IQ; there is nothing worse than a stupid daimyo). ... Each turn (year) is composed of four seasons, during which the daimyo ages (and will eventually die of old age). Each daimyo may accomplish one action each season for each fief he personally controls; these actions often affect other parameters of play. ... This reviewer thoroughly enjoyed Nobunaga's Ambition. ... Koei stresses that Nobunaga's Ambition is both a solitaire and a multi-player game. ... Highly Recommended. This reviewer was glued to his computer for 13 hours, stopping at 3:00 am. Not since Gunship has this occurred. The end result is that the computer gamer must have, at least, one Koei game in his inventory!
{{citation}}
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External links
- 1988 video games
- 2010 video games
- Amiga games
- DOS games
- Game Boy games
- Grand strategy video games
- Mac OS games
- Koei games
- MSX games
- Nintendo Entertainment System games
- Sega Mega Drive games
- Sengoku video games
- Super Nintendo Entertainment System games
- Turn-based strategy video games
- Video games set in the 16th century
- Video games set in Japan
- Virtual Console games
- Xbox 360 games