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| developer = K Bros Games
| developer = K Bros Games
| publisher = K Bros Games
| publisher = K Bros Games
| engine = [[Unity (game engine)|Unity]]<ref name="unity" />
| platforms = [[Microsoft Windows]], [[OS X]]
| platforms = [[Microsoft Windows]], [[OS X]]
| released = '''Windows, OS X'''{{Video game release|WW=October 28, 2015}}
| released = '''Windows, OS X'''{{Video game release|WW=October 28, 2015}}

Revision as of 03:36, 1 October 2015

Albert & Otto
File:Albert and Otto Poster.jpg
Developer(s)K Bros Games
Publisher(s)K Bros Games
EngineUnity[1]
Platform(s)Microsoft Windows, OS X
ReleaseWindows, OS X
Genre(s)Puzzle, Platform
Mode(s)Single-player

Albert & Otto is a 2D atmospheric puzzle platform video game developed and published by independent video game developer K Bros Games. The game will release as four stand-alone episodes, with the first episode titled "The Adventure Begins" releasing on October 28, 2015 for Microsoft Windows and OS X.

The art style was inspired by Tim Burton's early stop-motion films, with a story set in pre-World War II Germany.[2]

Gameplay

File:Anna is taken away by the shadows.gif
Anna and Otto before disappearing
File:Albert lightning strike.gif
Albert gets struck by lightning.
File:Albert and Platforms.gif
Albert and platforms from - The Adventure Begins

In Albert & Otto, the player controls both Albert and his magical bunny. In Episode One, Albert can shoot and jump, while Otto can fit through tight gaps and hold down power switches. When Albert is carrying Otto, he can execute a double jump, levitate, and control electrical currents. These powers are used in various combinations to solve puzzles and fight bosses.[3]

Plot

Albert's beloved sister, Anna, is abducted from their family home by shadows. Albert embarks on a journey to find her, encountering Otto, her beloved stuffed bunny, along the way. When he picks up Otto, Albert is imbued with special powers, and the two work together to overcome murderous beasts and lethal puzzles. But Anna appears to Albert in recurring sequences, indicating that what seems like a journey to save the damsel in distress is anything but. Clues during gameplay suggest that Albert might be hiding something from the player and himself.

Development

The game is being developed by Nikola Kostic, a South-African independent game developer. He is solely responsible for the art, design, programming, and music for the game.

Reception

Pre-Release

Aaron Morales of Entertainment Weekly named it one of "The best games from the showfloor" from PAX East.[4] Eric Chetkauskas of OpRainfall previewed the game at PAX East, saying, "This is easily one of the best games I played at PAX and I cannot wait for this game to be released."[5]

4Player Network named the game as their Best In Show of PAX Prime 2015.

References