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==Reception==
==Reception==
Lucas Sullivan at ''[[GamesRadar]]'' claimed "For some old-school gamers, B. Orchid stands above Chun-Li as the iconic First Lady of fighting games." Sullivan examined her appearance in the 2013 ''[[Killer Instinct (2013 video game)|Killer Instinct]]'' game, stating "Orchid's attire this time around actually matches her profession: secret agent, looking to expose UltraTech as the evil megacorporation that it is."<ref>https://www.gamesradar.com/killer-instinct-roster/</ref> In a review of the aforementioned 2013 game by ''[[Polygon (website)|Polygon]]'', Arthur Gies stated "It can be a little hard to handle some of the more blatant stereotypes and overt sexualization of Killer Instinct's currently available roster of characters," highlighting Orchid and Sadira as examples. Gies attributes Orchid's sexualized pre-fight cutscene as a reason for this.<ref>https://www.polygon.com/2013/12/10/5198018/killer-instinct-review</ref> Rob Bricken at [[Village Voice Media|Topless Robot]] included her as one of the ten "most ridiculously stereotyped fighting game characters," who praised her design, but also felt that she "[may be] the fighting-game world's most blatantly objectified female character."<ref>https://www.toplessrobot.com/2008/04/the_10_most_ridiculously_stereotyped_fighting_game.php</ref>
Lucas Sullivan at ''[[GamesRadar]]'' claimed "For some old-school gamers, B. Orchid stands above Chun-Li as the iconic First Lady of fighting games." Sullivan examined her appearance in the 2013 ''[[Killer Instinct (2013 video game)|Killer Instinct]]'' game, stating "Orchid's attire this time around actually matches her profession: secret agent, looking to expose UltraTech as the evil megacorporation that it is."<ref>{{Cite web|url=https://www.gamesradar.com/killer-instinct-roster/|title=How does the old Killer Instinct compare to the new one?|first=Lucas Sullivan|last=published|date=November 21, 2013|website=GamesRadar}}</ref> In a review of the aforementioned 2013 game by ''[[Polygon (website)|Polygon]]'', Arthur Gies stated "It can be a little hard to handle some of the more blatant stereotypes and overt sexualization of Killer Instinct's currently available roster of characters," highlighting Orchid and Sadira as examples. Gies attributes Orchid's sexualized pre-fight cutscene as a reason for this.<ref>{{Cite web|url=https://www.polygon.com/2013/12/10/5198018/killer-instinct-review|title=Killer Instinct review: original sin|first=Arthur|last=Gies|date=December 10, 2013}}</ref> Rob Bricken at [[Village Voice Media|Topless Robot]] included her as one of the ten "most ridiculously stereotyped fighting game characters," who praised her design, but also felt that she "[may be] the fighting-game world's most blatantly objectified female character."<ref>{{Cite web|url=https://www.toplessrobot.com/2008/04/the_10_most_ridiculously_stereotyped_fighting_game.php|title=The 10 Most Ridiculously Stereotyped Fighting Game Characters|website=Topless Robot}}</ref>


Pedro Vázquez-Miraz, author of the study ''Review Of A Recent Article By Díez-gutiérrez (2014) And Qualitative Review Of The Video Games Analyzed In Díez-gutiérrez Et Al. (2004)'', noted her as "hypersexualized", while reasoning "she is dressed with tight and provocative clothing, representing the stereotype of the femme-fatale."<ref>https://ruc.udc.es/dspace/bitstream/handle/2183/19555/Articulo%20Videojuegos.pdf</ref> ''Retropolis'' magazine author Trev was negative of her being the only female character in the original ''[[Killer Instinct (1994 video game)|Killer Instinct]]'' game, due to "[boosting her] sex appeal to 300%," and estimated her measurements to be "around 100-40-90."<ref>https://archive.org/details/retropolis/Retropolis%2027/page/n47/mode/2up</ref> David Surman, author of ''Gaming, Uncanny Realism'', mentioned the game ''Killer Instinct'' "set a precedent for the promotion of games using still images of highly rendered computer-generated representations of the games player-characters. Debates around the realism and function of hyperreal game characters were yoked to this new marketing strategy," while citing Orchid as an example, due to her "large breasts and oriental 'mystique' made her the first of a succession of clichéd fantasy images to occupy this new gaming image culture." Surman also considers [[Lara Croft]] of the ''[[Tomb Raider]]'' series to be Orchid's "[successor to] this phenomenon."<ref>https://gibsonmartelli.com/wp-content/uploads/2017/08/DavidSurman.pdf</ref> Game design Celia Pearce, writing for ''Playing Dress-Up: Costumes, roleplay and imagination'', listed Orchid as one of the four examples of female characters who "reveals a male fantasy about watching women in battle, rather than a female fantasy of empowerment."<ref>https://gamephilosophy.org/wp-content/uploads/confmanuscripts/pcg2007/Pearce_PaperPCG2007.pdf</ref>
Pedro Vázquez-Miraz, author of the study ''Review Of A Recent Article By Díez-gutiérrez (2014) And Qualitative Review Of The Video Games Analyzed In Díez-gutiérrez Et Al. (2004)'', noted her as "hypersexualized", while reasoning "she is dressed with tight and provocative clothing, representing the stereotype of the femme-fatale."<ref>https://ruc.udc.es/dspace/bitstream/handle/2183/19555/Articulo%20Videojuegos.pdf</ref> ''Retropolis'' magazine author Trev was negative of her being the only female character in the original ''[[Killer Instinct (1994 video game)|Killer Instinct]]'' game, due to "[boosting her] sex appeal to 300%," and estimated her measurements to be "around 100-40-90.""<ref>{{Cite web|url=https://archive.org/details/retropolis/Retropolis%2027/page/n47/mode/2up|title=Retropolis (jeux rétro) : Trev : Free Download, Borrow, and Streaming : Internet Archive}}</ref> David Surman, author of ''Gaming, Uncanny Realism'', mentioned the game ''Killer Instinct'' "set a precedent for the promotion of games using still images of highly rendered computer-generated representations of the games player-characters. Debates around the realism and function of hyperreal game characters were yoked to this new marketing strategy," while citing Orchid as an example, due to her "large breasts and oriental 'mystique' made her the first of a succession of clichéd fantasy images to occupy this new gaming image culture." Surman also considers [[Lara Croft]] of the ''[[Tomb Raider]]'' series to be Orchid's "[successor to] this phenomenon."<ref>https://gibsonmartelli.com/wp-content/uploads/2017/08/DavidSurman.pdf</ref> Game design Celia Pearce, writing for ''Playing Dress-Up: Costumes, roleplay and imagination'', listed Orchid as one of the four examples of female characters who "reveals a male fantasy about watching women in battle, rather than a female fantasy of empowerment."<ref>https://gamephilosophy.org/wp-content/uploads/confmanuscripts/pcg2007/Pearce_PaperPCG2007.pdf</ref>


==References==
==References==

Revision as of 02:19, 5 April 2024

Reception

Lucas Sullivan at GamesRadar claimed "For some old-school gamers, B. Orchid stands above Chun-Li as the iconic First Lady of fighting games." Sullivan examined her appearance in the 2013 Killer Instinct game, stating "Orchid's attire this time around actually matches her profession: secret agent, looking to expose UltraTech as the evil megacorporation that it is."[1] In a review of the aforementioned 2013 game by Polygon, Arthur Gies stated "It can be a little hard to handle some of the more blatant stereotypes and overt sexualization of Killer Instinct's currently available roster of characters," highlighting Orchid and Sadira as examples. Gies attributes Orchid's sexualized pre-fight cutscene as a reason for this.[2] Rob Bricken at Topless Robot included her as one of the ten "most ridiculously stereotyped fighting game characters," who praised her design, but also felt that she "[may be] the fighting-game world's most blatantly objectified female character."[3]

Pedro Vázquez-Miraz, author of the study Review Of A Recent Article By Díez-gutiérrez (2014) And Qualitative Review Of The Video Games Analyzed In Díez-gutiérrez Et Al. (2004), noted her as "hypersexualized", while reasoning "she is dressed with tight and provocative clothing, representing the stereotype of the femme-fatale."[4] Retropolis magazine author Trev was negative of her being the only female character in the original Killer Instinct game, due to "[boosting her] sex appeal to 300%," and estimated her measurements to be "around 100-40-90.""[5] David Surman, author of Gaming, Uncanny Realism, mentioned the game Killer Instinct "set a precedent for the promotion of games using still images of highly rendered computer-generated representations of the games player-characters. Debates around the realism and function of hyperreal game characters were yoked to this new marketing strategy," while citing Orchid as an example, due to her "large breasts and oriental 'mystique' made her the first of a succession of clichéd fantasy images to occupy this new gaming image culture." Surman also considers Lara Croft of the Tomb Raider series to be Orchid's "[successor to] this phenomenon."[6] Game design Celia Pearce, writing for Playing Dress-Up: Costumes, roleplay and imagination, listed Orchid as one of the four examples of female characters who "reveals a male fantasy about watching women in battle, rather than a female fantasy of empowerment."[7]

References

  1. ^ published, Lucas Sullivan (November 21, 2013). "How does the old Killer Instinct compare to the new one?". GamesRadar.
  2. ^ Gies, Arthur (December 10, 2013). "Killer Instinct review: original sin".
  3. ^ "The 10 Most Ridiculously Stereotyped Fighting Game Characters". Topless Robot.
  4. ^ https://ruc.udc.es/dspace/bitstream/handle/2183/19555/Articulo%20Videojuegos.pdf
  5. ^ "Retropolis (jeux rétro) : Trev : Free Download, Borrow, and Streaming : Internet Archive".
  6. ^ https://gibsonmartelli.com/wp-content/uploads/2017/08/DavidSurman.pdf
  7. ^ https://gamephilosophy.org/wp-content/uploads/confmanuscripts/pcg2007/Pearce_PaperPCG2007.pdf