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:V86xx cards also have Stream Processing capabilities, and all cards have what is called "AutoDetection" technology to detect applications and adjust driver performance.
:V86xx cards also have Stream Processing capabilities, and all cards have what is called "AutoDetection" technology to detect applications and adjust driver performance.
http://ati.amd.com/products/pdf/ATI_FireGL_AutoDetect_Whitepaper.pdf
http://ati.amd.com/products/pdf/ATI_FireGL_AutoDetect_Whitepaper.pdf

==FireGL drivers are not fully Catalyst==

After talking to some ATI people directly involved, I've been told that the FireGL drivers
for OpenGL were poorly structured and very buggy when they bought FireGL. Those drivers
have stayed shipping for quite some time, and are still part of the FireGL driver. The
FireGL cards are only intended to support "certified" applications, and not to support
gaming. Meanwhile, Direct3D support is similar to that of the Radeon. Thus, playing OpenGL
games on FireGL is a bad idea.

I also know that ATI has been, and are still, working towards unifying drivers and making
a modern, from-scratch OpenGL driver work for Radeons and FireGL. That effort is apparently
not yet done, but parts of it has shipped. Presumably, Vista and 64-bit support are throwing
wrenches into the timing of that.

I can't name the source, but if you've used the FireGL or ATI OpenGL drivers, you probably
will know what I'm talking about.

Revision as of 19:00, 10 September 2007

Diamond Multimedia

What about the Diamond FireGLs? --tonsofpcs (Talk) 08:23, 18 March 2006 (UTC)[reply]

AFAIK, it was Diamond's subsidiary, but sold it to ATI which was seeking a good "Pro-level" team (to match nVidia's Quadro line, but I don't remember which came first to market) Rhe br 22:03, 20 October 2006 (UTC)[reply]

Diamond_Multimedia

Article misleading?

This point:

The FireGL cards support antialiased points and lines (unlike FSAA, antialiasing only applies to the points and lines), quad-buffered stereo, two-sided lighting, Hardware-Accelerated Clip Planes (6 in FireGL X3-256), dedicated overlay planes buffer (Maya benefits from this). Though, it isn't very clear that the 'features' are present only on FireGL cards or disabled via the drivers on Radeon products.

Isn't particularly true. People can and do run their Radeon's with the FireGL drivers. This is potentially illegal of course but my point is that it's is indeed fairly easy to ascertain whether these features are hardware or software (drivers) dependent. I believe they're mostly software Nil Einne 09:51, 15 February 2007 (UTC)[reply]

Discontinued...?

Should the discontinued ones be mentioned in the table? --202.71.240.18 11:03, 13 April 2007 (UTC)[reply]

X2300

after soft-modded, what will X2300 become?

New Cards Announced / Press Release

The new FireGL V3600 / V5600 / V7600 / V8600 / V8650 were announced today http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543%7E118747,00.html

Take not in the specs, the FireGL V7600 has specs like no other currently announced gaming/desktop variant, with the full 320 SPUs, but only 256bit memory interface. This is likely the HD 2900Pro shown first in workstation form, where it can get top dollar for that very large and expensive R600 chip.

Updated the list accordingly.

V86xx cards also have Stream Processing capabilities, and all cards have what is called "AutoDetection" technology to detect applications and adjust driver performance.

http://ati.amd.com/products/pdf/ATI_FireGL_AutoDetect_Whitepaper.pdf

FireGL drivers are not fully Catalyst

After talking to some ATI people directly involved, I've been told that the FireGL drivers for OpenGL were poorly structured and very buggy when they bought FireGL. Those drivers have stayed shipping for quite some time, and are still part of the FireGL driver. The FireGL cards are only intended to support "certified" applications, and not to support gaming. Meanwhile, Direct3D support is similar to that of the Radeon. Thus, playing OpenGL games on FireGL is a bad idea.

I also know that ATI has been, and are still, working towards unifying drivers and making a modern, from-scratch OpenGL driver work for Radeons and FireGL. That effort is apparently not yet done, but parts of it has shipped. Presumably, Vista and 64-bit support are throwing wrenches into the timing of that.

I can't name the source, but if you've used the FireGL or ATI OpenGL drivers, you probably will know what I'm talking about.