ASH: Archaic Sealed Heat: Difference between revisions
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'''''ASH: Archaic Sealed Heat''''' is a [[tactical role-playing game]] developed by [[Mistwalker]] for the [[Nintendo DS]]. It was released on October 4, [[2007]] |
'''''ASH: Archaic Sealed Heat''''' is a [[tactical role-playing game]] developed by [[Mistwalker]] for the [[Nintendo DS]]. It was released on October 4, [[2007]] in Japan. Because of the data storage requirements, it was the first DS game released on a 2 [[gigabit]] (or 2048 [[megabit]]) game card. |
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==Characters== |
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Named Characters: |
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Aisya, Princess of Millinear and the main character of the story. |
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Bellnequ, Regent of Millinear and aid to Aisya. |
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Dan, a rebel boy. |
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Emu, a fairy girl. |
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Maritie, a stoic soldier. |
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Jeekawen, a stange horned man. |
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Cootrolan, a robot or android. |
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Aceshin XV, a witch. |
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Bamyganant, a centaur-like robot. |
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Other Characters: |
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White Mage |
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Black Mage |
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Itemer |
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Battler |
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Stealer |
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Longsword |
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Monster Mage |
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==Gameplay== |
==Gameplay== |
Revision as of 02:55, 14 December 2007
ASH: Archaic Sealed Heat | |
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Developer(s) | Mistwalker, Racjin |
Publisher(s) | Nintendo |
Designer(s) | Hironobu Sakaguchi |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Tactical role-playing game |
Mode(s) | Single player |
ASH: Archaic Sealed Heat is a tactical role-playing game developed by Mistwalker for the Nintendo DS. It was released on October 4, 2007 in Japan. Because of the data storage requirements, it was the first DS game released on a 2 gigabit (or 2048 megabit) game card.
Characters
Named Characters: Aisya, Princess of Millinear and the main character of the story. Bellnequ, Regent of Millinear and aid to Aisya. Dan, a rebel boy. Emu, a fairy girl. Maritie, a stoic soldier. Jeekawen, a stange horned man. Cootrolan, a robot or android. Aceshin XV, a witch. Bamyganant, a centaur-like robot.
Other Characters: White Mage Black Mage Itemer Battler Stealer Longsword Monster Mage
Gameplay
Gameplay is contained on the bottom of the screen, while the top screen contains an FMV depicting the action of the battle.
This game features video pre-rendering process, where segments of complete animation were already compiled before the gameplay rather than render graphics as the game advances. This technique causes the visuals on the small resolution screen to be of higher quality.
Development team
- Producer: Hironobu Sakaguchi
- Character designer, art director: Hideo Minaba
- Music composer: Hitoshi Sakimoto