Gizmos & Gadgets!: Difference between revisions
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==Gameplay== |
==Gameplay== |
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The object of the game is to win 15 races against Morty Maxwell at the Shady Glen Technology Center. This is done by controlling the Super Solver around a series of warehouses to collect parts. |
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The object is to build vehicles that win against Morty Maxwell's at Shady Glen Technology Center. In order to do this, you must collect pieces of vehicles from the buildings. Make sure to avoid the Cyberchimps, Morty Maxwell's goons! (although the player can choose to play with or without them) You must solve puzzles to get through doors that allow you to get to other pieces. When the player wins all 15 races, Morty tries to take the Super Solver's trophy, but the hook pops the blimp instead and the blimp goes skyrocketing away. |
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==The Charachters== |
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'''Super Solver'''<br /> |
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<gallery> |
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Image:supersolver1.jpg|The Super Solver wins again1 |
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</gallery><br /> |
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The Super Solver is the user-controlled main character. He moves around warehouses collecting parts that are used to build the vehicles. |
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'''Morty Maxwell'''<br /> |
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<gallery> |
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Image:morty1.jpg|Morty is Foiled! |
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</gallery><br /> |
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Morty is the Antagonist. He battles the Super Solver in all 15 races. |
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'''Cyberchimps'''<br />These are Morty's Goons. They hang around the warehouse and if you run into one it steals one of your parts. The only way to stop them is to throw bananas at them, causing them to sleep and relinquish any part(s) they had taken.<br /><br /> |
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==The Races== |
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There are 15 races; 5 races in each of 3 categories, motorized car, downhill race, and aircrafts. The races get progressively harder and the vehicles more complex as the player nears the fifth race in each category.<br /><br /> |
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==The Warehouse== |
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<br /> |
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The warehouse where the parts are kept is a maze-like building through which the player must navigate. There are multiple levels and the only ways to travel between them are to be blown by vents (to move up) or to fall (to move down.) There is also a "front" (where the player can see the whole warehouse and few boxes are generally visible) and a "back" (which is a small portion of the front where the majority of boxes are.) They are separated by doors. Doors begin locked and can only be unlocked by solving a science-related puzzle. Once unlocked the player can move back and forth freely through that door. However, because the only way to reach the majority of the warehouse is through the "front" but most boxes are on the "back" the player must unlock many, if not most of the doors.<br /><br /> |
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==Educational value== |
==Educational value== |
Revision as of 07:26, 23 February 2008
Gizmos & Gadgets File:Gizmos and Gadgets.jpg | |
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Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Platform(s) | PC, Mac |
Release | 1993 |
Genre(s) | Platformer, Puzzle, Racing |
Mode(s) | Single player |
Gizmos & Gadgets is an educational science computer game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy. The original game is compatible with IBM and Windows computers running DOS 3.3 or higher although a later CD release added Macintosh compatibility. A popular game through 1997, The Learning Company, then incorporated with Brøderbund, discontinued Gizmos & Gadgets in 1998.
Gameplay
The object of the game is to win 15 races against Morty Maxwell at the Shady Glen Technology Center. This is done by controlling the Super Solver around a series of warehouses to collect parts.
The Charachters
Super Solver
-
The Super Solver wins again1
The Super Solver is the user-controlled main character. He moves around warehouses collecting parts that are used to build the vehicles.
Morty Maxwell
-
Morty is Foiled!
Morty is the Antagonist. He battles the Super Solver in all 15 races.
Cyberchimps
These are Morty's Goons. They hang around the warehouse and if you run into one it steals one of your parts. The only way to stop them is to throw bananas at them, causing them to sleep and relinquish any part(s) they had taken.
The Races
There are 15 races; 5 races in each of 3 categories, motorized car, downhill race, and aircrafts. The races get progressively harder and the vehicles more complex as the player nears the fifth race in each category.
The Warehouse
The warehouse where the parts are kept is a maze-like building through which the player must navigate. There are multiple levels and the only ways to travel between them are to be blown by vents (to move up) or to fall (to move down.) There is also a "front" (where the player can see the whole warehouse and few boxes are generally visible) and a "back" (which is a small portion of the front where the majority of boxes are.) They are separated by doors. Doors begin locked and can only be unlocked by solving a science-related puzzle. Once unlocked the player can move back and forth freely through that door. However, because the only way to reach the majority of the warehouse is through the "front" but most boxes are on the "back" the player must unlock many, if not most of the doors.
Educational value
In solving the puzzles, players learn about science and math principles, including:
- Electricity - constructing various types of series and parallel circuits
- Energy - matching activities to energy types: chemical, electrical, kinetic, nuclear, potential
- Force - propelling various sized objects
- Gears - constructing machines using gears of various sizes
- Magnetics - constructing various North-South pole patterns
- Machines - building common objects out of simple machine pieces
- Moments - balancing a scale using different weights and distances
In building vehicles, players learn about good, better and best principles. For example, that a rounded nose on a car is more aerodynamic and faster than a flat nose.