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== Other Media ==
== Other Media ==


=== Game ===
=== Games ===


An official Mouse Guard [[board game]] is being developed and will be showcased at [[Gen Con]] in 2008.<ref>[http://www.realityvault.net/blog/games/2008/01/holy-shit-im-game-designer.html Mouse Guard board game]</ref> This is not to be confused with the game Saxon and Kenzie are playing in the epilogue of Fall 1152 which Petersen also plans to develop.<ref>[http://davidpetersen.blogspot.com/2008/02/flu.html David Peteren's Blog Mouse Guard Game]</ref>
An official Mouse Guard [[board game]] is being developed and will be showcased at [[Gen Con]] in 2008.<ref>[http://www.realityvault.net/blog/games/2008/01/holy-shit-im-game-designer.html Mouse Guard board game]</ref> This is not to be confused with the game Saxon and Kenzie are playing in the epilogue of Fall 1152 which Petersen also plans to develop.<ref>[http://davidpetersen.blogspot.com/2008/02/flu.html David Peteren's Blog Mouse Guard Game]</ref>
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There are plans in progress for Mouse Guard to be made into a film with Petersen confirming interest from a producer and director.<ref>[http://www.throneworld.com/forums/viewtopic.php?t=3282 Mouse Guard film development]</ref>
There are plans in progress for Mouse Guard to be made into a film with Petersen confirming interest from a producer and director.<ref>[http://www.throneworld.com/forums/viewtopic.php?t=3282 Mouse Guard film development]</ref>



== Similar Media: Other Medieval Mice ==
== Similar Media: Other Medieval Mice ==

Revision as of 07:00, 22 March 2008

Mouse Guard
File:Mouseguardtitle.jpg
Publication information
PublisherArchaia Studios Press
ScheduleBi-Monthly
FormatMetaseries
(Series of Limited Series)
Publication date2006-Present
Creative team
Created byDavid Petersen
Written byDavid Petersen
Artist(s)David Petersen

Mouse Guard is a bi-monthly comic book series published by Archaia Studios Press. The comic is noted to stand-out on the shelves due to its odd size a square (8" x 8") as opposed to the standard comic size (6½" x 10"). Mouse Guard is written and illustrated by David Petersen.

Series one is collected in a single volume entitled "Mouse Guard: Fall 1152" (ISBN 1-932386-57-2). A Mouse Guard Series two started in July 2007 and is entitled Winter 1152. David Peterson has also stated plans for a further three Mouse Guard stories. One will deal with Celanawe's back story while another will deal with the winter war of 1149. The fifth story has yet to be revealed.

Premise

The story focuses on a colony of inteligent mice, who live in a medival era, paralleling the same age in human history.

"The mice struggle to live safely and prosper among all of the world’s harsh conditions and predators. Thus the Mouse Guard was formed. After persevering against a weasel warlord in the winter war of 1149, the territories are no longer as troubled. True, the day to day dangers exist, but no longer are the Guard soldiers, instead they are escorts, pathfinders, weather watchers, scouts and body guards for the mice who live among the territories. Many skills are necessary for the guard to keep the borders safe. They must find new safeways and paths from village to village, lead shipments of goods from one town to another and, in case of attack, guard against all evil and harm to their territories."[1] They are not simply soldiers that fight off intruders; rather, they are guides for the common mice looking to journey without confrontation from one hidden mouse village to another. The Guard patrols borders, finds safeways and paths through dangerous territories and treacherous terrain, watches weather patterns, and keeps the mouse territories free of predators. They do so with fearless dedication so that they might not just exist, but truly live.[2]

Mouse Guard: Fall 1152

Mouse Guard: Fall 1152 is the title given to the first six-issue mini-series in its collected form.

File:MouseGuard1.jpg
Wrap-around cover to issue #1
Issue #1 - Belly Of The Beast

Released: February 2006
ISBN 1-932386-14-9
includes pin-up by Guy Davis

A mouse peddling grain took the path from Rootwallow to Barkstone alone, but never arrived at his destination. Mouse Guard members Saxon, Kenzie and Lieam are dispatched by Gwendolyn -- head of the Mouse Guard -- to find a missing merchant mouse.

It is quickly uncovered that the missing merchant mouse was devoured by a snake, which the three Guard members dispatch, but the plot thickens as the merchant is revealed as a traitor -- carrying a detailed map of Lockhaven, Home of the Mouse Guard.

File:MouseGuard2.jpg
Wrap-around cover to issue #2
Issue #2 - Shadows Within

Released: April 2006
ISBN 1-932386-16-5
includes pin-up by Guy Davis

While Guard members Saxon, Kenzie and Lieam were tracking the path of the grain merchant in issue #1, Gwendolyn has sent word to another of the Guard, Sadie. Sadie, who once watched the shoreline region of the Mouse Territories, has been asked to make contact with another missing mouse, Guard member Conrad. There have been no outgoing communications from his Northern shoreline dwelling "Calogero" and the Guard fear the worst...[3]

Sadie arrives at Calogero to find it abandoned, or so it appears. She is quickly met by the peg-legged Conrad, who shares a tale of a traitor with her... a merchant mouse (the same as from issue #1) and his mysterious master mouse, who always remained in the shadows. The duo plan to leave for Lockhaven at first light to warn them, but are surrounded during the evening by crabs. Conrad sacrifices himself to the crabs so that Sadie may have a chance to escape... and warn the Mouse Guard of the traitor.

File:MouseGuard3.jpg
Wrap-around cover to issue #3
Issue #3 - Rise Of The Axe

Released: June 2006
ISBN 1-932386-18-1
includes pin-up by Rick Cortes and anjindesign.com

Saxon, Kenzie and Lieam, having abandoned the grain cart, have opted to take a lesser known path to the city of Barkstone in hopes to keep as low a profile as possible. What worries them more than knowing of a traitor, is not knowing who the traitor is. They are unaware of the information Sadie carries with her to Lockhaven, nor the fate of fellow Guard Conrad.[4]

Arriving at the mouse city of Barkstone, Saxon, Kenzie and Lieam are forced to create a diversion to avoid watchful eyes; Kenzie and Saxon perform a duel between themselves while Lieam attempts to blend in with the townsmice. Lieam's investigation takes an unexpected twist when he uncovers The Axe, a well-organized anti-Guard group.

File:MouseGuard4.jpg
Wrap-around cover to issue #4
Issue #4 - The Dark Ghost

Released: August 2006
ISBN 1-932386-23-8
includes pin-up by Mark Smylie

Hiding within the ranks of the mysterious militia known only as 'the Axe', Lieam is unaware that his Guard companions, Kenzie and Saxon, have been left for dead outside Barkstone's gates. Celanawe, a hermit and stranger of the mouse cities, has retrieved the red and blue cloaked mice and dragged them to his secluded home... and a dark plot quietly grows.[5]

The hermit Celanawe proclaims himself to be none other than the Black Axe, famed champion of the Mouse Guard who has been long presumed dead. Saxon, escaping his bonds, engages in combat with Celanawe, which results in the hermit's house burning down... but not before Kenzie is able to convince Celanawe that they must work together to stop the Axe. The Black Axe's legendary axe has been pilfered, which the two Guard mice agree to help recover. Elsewhere, Lieam is unconvered by the Axe as a spy and he realizes that the Axe's leader has a familiar voice...

File:MouseGuard5.jpg
Wrap-around cover to issue #5
Issue #5 - Midnight's Dawn

Released: October 2006
ISBN 1-932386-25-4
includes pin-up by Jeremy Bastian

Rain drenches the soldiers of the Axe as they march on Lockhaven with only one purpose: to conquer it. As they tromp through mud and navigate the downpour, captured Guard's mouse Lieam listens to the ramblings of the Axe's commander. While tracking the treacherous Axe army, Saxon and Kenzie found a new ally in an old hermit mouse named Celenawe, claiming to be the ancient hero of mice: The Black Axe. His fate intertwined with two of the Guard's finest, he offered to aide them in their pursuit, in hopes to hold them to their word of retrieving his missing axe. It's a dark hour for three of the Guard's finest, who only went looking for a grain merchant.[6][7]

Midnight, the Mouse Guard's weaponsmith, is revealed to be the commander of the Axe army. When Lieam inquires why Midnight has plotted a rebellion against the Guard, Midnight replies: "The Guard is useless, Lieam. [...] Gwendolyn exploits us. Cities, towns, and villages hold all the power. And Guard mice are their pawns. The territories need one sole leader. One who can offer security and prosperity. One who is not afraid to hunt down our predators. One who is more than a mere Guard mouse."[8] Midnight then relates a tale of his discovery of the fabled Black Axe. After last year's harvest, he accidentally uncovered a secret room below the armory that housed a record of The Black Axe...

Before the days of peace the Guard needed every mouse brave enough to stand and rise above the villains of the territories. One mouse alone bore the brunt of the task. An axe of black severed the necks of the five serpents who surrounded all that is. Thus begins his tale.

The axe itself was forged into being by the blacksmith Farrer. His family had been slain by predators whilst weaponless. Hotter coals have never since been bellowed and every strike of his hammer into the ore was a strike unto his enemies. Thus The Black Axe was forged. The weapon proved too heavy to wield. It held the burden of all the blacksmith's mourning. To find a true hero it was taken to Lockhaven.

One mouse of Lockhaven took the great axe and vowed to defend the weak and hunt his predators. His true name kept secret, he took the title of his weapon: The Black Axe.[9]

As Saxon and Kenzie travel with Celenawe, they privately discuss whether they think the old hermit is indeed the Black Axe. Celenawe continues to impress the Guard mice, not only setting the pace for their tracking but detouring them to higher ground and near a stockpile of weapons Kenzie made years before.

Sadie makes her way to Lockhaven successfully, beating both the Axe army and the Guard's mice tracking them to the gates. She warns the mice inside of the impending treachery and Lockhaven immediately locks itself down.

File:MouseGuard6.jpg
Wrap-around cover to issue #6
Issue #6 - A Return to Honor

Released: January 2007
ISBN 1-932386-29-7
includes pin-up by Jeremy Bastian

Midnight's army has reached Lockhaven's gates as the Guardsmice inside try to stave off the invasion. Kenzie and Celanawe convince Saxon not to try attacking the army head on. Will the return of the Black Axe sway the odds back in the Guard's favor, or will Gewndolyn resolve the conflict at her doorstep?[10]

File:Mghcwrapcover.jpg
Wrap-around cover to the collected edition
Mouse Guard - Fall 1152

Released: May 2007 HC, March 2008 PB
ISBN 1-932386-57-2 HC, ISBN 0-345496-86-8 PB
Both the hardcover and the paperback include several pages of previously unreleased material.

  • An eight page, fully realised epilogue written from Gwendolyn's point of view.
  • A two page map of the Mouse territories.
  • A two page guide to Barkstone.
  • A two page piece on the inner workings of Lockhaven.
  • Two pages detailing common mouse trades.

The paperback includes an additional eight pages of "pin-up" art by Petersen himself (not to be confused with the guest pin ups which are also included in both editions).


Mouse Guard: Winter 1152

Mouse Guard: Winter 1152 is the direct sequel to Mouse Guard: Fall 1152. It will be a bi-monthly, six issue mini-series, beginning in July 2007. This series differs in that there are no subtitles to each issue.

File:MouseGuardWinter1.jpg
Wrap-around cover to issue #1
Issue #1

Released: July 2007
ISBN 1-932386-60-2
includes pin-up by Geof Darrow

Saxon, Kenzie, Sadie, Leiam, and Celanawe are out during a bitter winter that has befallen the Mouse Territories. They embark as ambassadors for Gwendolyn in an attempt to unite the Mouse Territories and aid Lockhaven throughout the winter, for the home of the Guard Mice is short on supplies.

File:MouseGuardWinter2.jpg
Wrap-around cover to issue #2
Issue #2

Released: October 2007
ISBN 1-932386-65-3
includes pin-up by Stan Sakai

The group is divided when Kenzie, Saxon and Sadie fall into a tunnel. It's soon revealed to be a Weasel air vent with no easy way out. Above ground Celanawe and Leiam push on home in the hopes of returning with the supplies in time to save both Rand and Lockhaven itself. Working their way through the abandoned Weasel city of Darkheather the trio of guard mice wonder if it's as deserted as it looks. While back home in Lockhaven a poisoner is afoot!

File:MouseGuardWinter3.jpg
Wrap-around cover to issue #3
Issue #3

Released: February 2008
ISBN
includes pin-up by Craig Rousseau

With Lockhavens exits sealed the search for Abagail the poisoner begins. Elsewhere the freezing rain forces Celanawe and Lieam to dig in until it passes. Kenzie, Saxon and Sadie go deeper into the former Weasel territory and discover its new occupants, Bats!
As the trio fight the bats the ceiling collapses forcing the bats to retreat while Saxon is still holding onto one. Back in the snow hole Celanawe hears something above them...

File:MouseGuardWinter4.jpg
Wrap-around cover to issue #4
Issue #4

Released: April 2008
ISBN
Hidden amongst the bones on the cover is a drawing of the Millennium Falcon[11]




Mouse Guard: Black Axe 1099 - 1116

Mouse Guard: Black Axe 1099 - 1116 is a prequel to Mouse Guard: Fall 1152 and Mouse Guard: winter 1152. It will be a bi-monthly, six issue mini-series, beginning in 2008.

File:Blackaxe.JPG
Promo for Black Axe 1099 - 1116







Characters

All descriptions are taken from The Mouse Guard Website, except for that of Celanawe.


Sketchbook

File:SketchCover.jpg
Front cover to
Mouse Guard Sketchbook

David Petersen created a Mouse Guard Sketchbook that was self-distributed, both through his website and at conventions. Each copy had a unique sketch by Petersen drawn on the inside of the front cover (see examples below).

A second sketchbook was released in July 2007, available solely at the San Diego Comic Con. This release was 40 pages, all black & white, with a mix of pencil sketches, inked convention drawings, and new character profiles. Strictly limited to 333 numbered copies.[12]

Other Editions

Comixpress Edition of Issue #1

File:MouseGuardPage1.jpg
Page 1 from
ComiXpress printing

The ComiXpress printing of Mouse Guard issue #1, from May 2005, is the "true first" printing of the issue. It was self-published by Petersen prior to signing with Archaia Studios Press. Limited to between 200 and 250 copies, the main difference is that the interior art is black and white as opposed to full color.

Various Reprintings

Due to high demand and low print runs (Mouse Guard issue #1 was produced in a quantity of 8,000 copies), Archaia Studios Press has made various reprintings of issues as they have gone out of print.

Issue #1

  • Second Printing (April 2006)
  • Third Printing (July 2006)
  • Fourth Printing (November 2006)

Issue #2

  • Second Printing (July 2006)

Issue #3

  • Second Printing (September 2006)


Other Media

Games

An official Mouse Guard board game is being developed and will be showcased at Gen Con in 2008.[13] This is not to be confused with the game Saxon and Kenzie are playing in the epilogue of Fall 1152 which Petersen also plans to develop.[14]

Also an official Mouse Guard role-playing game is being created by Luke Crane and will be similar in design to his The Burning Wheel fantasy role-playing game.

Film

There are plans in progress for Mouse Guard to be made into a film with Petersen confirming interest from a producer and director.[15]

Similar Media: Other Medieval Mice

Mouse Guard has at least a passing similarity to several other literary and film works that explore mice in medieval-themed settings.

Secret of NIMH

The book, "Mrs. Frisby and the Rats of NIMH," written by American author Robert C. O'Brien. A film version, Secret of NIMH by animation director Don Bluth, was released in 1982. Subsequent reprints of the book use the movie title.

Redwall

The Redwall book series by Brian Jacques (children's fantasy novels).

Citations

  1. ^ Petersen, David (2006). Mouse Guard, issue #1. Fort Lee, NJ: Archaia Studios Press. pp. from the inside front cover. ISBN 1-932386-14-9. {{cite book}}: External link in |publisher= (help); Unknown parameter |month= ignored (help)
  2. ^ ASP 2006 Catalog. Fort Lee, NJ: Archaia Studios Press. 2006. pp. from the inside front cover. {{cite book}}: Unknown parameter |month= ignored (help)
  3. ^ Petersen, David (2006). Mouse Guard, issue #2. Fort Lee, NJ: Archaia Studios Press. pp. from the inside front cover. ISBN 1-932386-16-5. {{cite book}}: Unknown parameter |month= ignored (help)
  4. ^ Petersen, David (2006). Mouse Guard, issue #3. Fort Lee, NJ: Archaia Studios Press. pp. from the inside front cover. ISBN 1-932386-18-1. {{cite book}}: Unknown parameter |month= ignored (help)
  5. ^ Petersen, David (2006). Mouse Guard, issue #4. Fort Lee, NJ: Archaia Studios Press. pp. from the inside front cover. ISBN 1-932386-23-8. {{cite book}}: Unknown parameter |month= ignored (help)
  6. ^ From the solicitation text for issue #5.
  7. ^ Petersen, David (2006). Mouse Guard, issue #5. Fort Lee, NJ: Archaia Studios Press. pp. from the inside front cover. ISBN 1-932386-25-4. {{cite book}}: Unknown parameter |month= ignored (help)
  8. ^ Petersen, David (2006). Mouse Guard, issue #5. Fort Lee, NJ: Archaia Studios Press. pp. 4–6. ISBN 1-932386-25-4. {{cite book}}: Unknown parameter |month= ignored (help)
  9. ^ Petersen, David (2006). Mouse Guard, issue #5. Fort Lee, NJ: Archaia Studios Press. pp. 9–12. ISBN 1-932386-25-4. {{cite book}}: Unknown parameter |month= ignored (help)
  10. ^ From the solicitation text for issue #6.
  11. ^ Cover with hidden Millennium Falcon
  12. ^ David Petersen's Blog: San Diego!!!
  13. ^ Mouse Guard board game
  14. ^ David Peteren's Blog Mouse Guard Game
  15. ^ Mouse Guard film development

Interviews