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| url = http://www.kuro5hin.org/prime-intellect/mopidta.html
| url = http://www.kuro5hin.org/prime-intellect/mopidta.html
}}</ref> Despite its unorthodox publication history, one reviewer called the novel "a well-written and very creative, if flawed, piece of work" and ranked it as one of the more important works of fiction to deal with the idea of a technological singularity.<ref>{{cite journal | author = Donner, M. | title = Deus est machina | journal = IEEE Security & Privacy | volume = 2 | issue = 4 | year = 2004 | pages = 51–53}}</ref>
}}</ref> Despite its unorthodox publication history, one reviewer called the novel "a well-written and very creative, if flawed, piece of work" and ranked it as one of the more important works of fiction to deal with the idea of a technological singularity.<ref>{{cite journal | author = Donner, M. | title = Deus est machina | journal = IEEE Security & Privacy | volume = 2 | issue = 4 | year = 2004 | pages = 51–53}}</ref>

==Plot summary==
The book is very graphically violent and sexual, especially in earlier chapters (there are eight in all). The story of the novella explores the nature of human desire and the uses and abuses of technology in the satisfaction of desire.

The [[narrative]] moves back and forth between two time periods. The earlier is the time surrounding the creation of the computer (Prime Intellect) by Lawrence, a technological scientist, and its realization of its power, which effectively makes the entire human race immortal and fabricates every whim. The later time period is close to six hundred years later, when everyone has grown accustomed to the changes and the human race lives in elaborate fantasy worlds. This storyline centers on a woman named Caroline, the thirty-seventh oldest living human being, who engages in a sport called "Death Jockeying", in which the players die for sport, only to be instantly brought back to life by Prime Intellect.

Prime Intellect operates under [[Isaac Asimov|Asimov]]'s [[Three Laws of Robotics]], and it is its interpretation of these laws that results in the universe of immortality and fantasy: it does everything in its power to follow the orders, and its powers are great, so it refuses to allow people to die, and it can follow virtually any order imaginable. In order to more easily facilitate this (thus fulfilling its First Law requirement of never letting anyone die, even through inaction), it has introduced the ''Change'': The universe, including all humans (though not their thought processes), is no longer composed of molecular matter as we know it, but is instead stored as the sum of its physical properties, thereby vastly increasing the efficiency of Prime Intellect's processes and the amount of matter that can exist in the universe, which Prime Intellect discovers can only hold 10<sup>58</sup> bits of data.

Reluctantly it allows the creation of a Death Contract, an understanding between a person and Prime Intellect that the person is not to be removed from danger until the instant of death, at which point the person is reverted to life and painlessness. Caroline originated the Death Contract, and she has become "Queen" of those who Death Jockey for sport. At one point, however, the contract is forced by Prime Intellect to undergo modification, in order to introduce time constraints against the duration of contracts, after an incident in which Caroline abuses the indefinite nature of Death Contracts in order to exact revenge upon an enemy by torturing them into complete [[psychosis]].

After learning that Prime Intellect had destroyed distant alien civilizations as a possible threat to humanity, and having been herself deeply dissatisfied with her life in cyberspace, Caroline decides to meet Lawrence and confront him. After an arduous journey she reaches him, only to discover that he has no real control over Prime Intellect's actions. Through their discussions, she figures out a way to force Prime Intellect to undo the Change, and does so, with Lawrence's help. They find themselves naked and young on Earth, completely barren of humanity and man-made objects. They decide to trek to the [[Ozark]]s, where they have several children and try to repopulate the human race. Forty-two years after the fall of Prime Intellect, Lawrence dies. Seventy-three years after the fall, Caroline dies, telling the story of Prime Intellect and cyberspace to her oldest daughter but swearing her to secrecy.

The novel was written in 1994, and published on Kuro5hin in 2002 . As of 2006, a [[sequel]] entitled ''[[The Transmigration of Prime Intellect]]'' is in progress.<ref>{{cite web
| author = Roger Williams
| date = 2006-08-22
| title = The Metamorphosis of Prime Intellect
| url = http://www.kuro5hin.org/prime-intellect/
}}</ref>


==See also==
==See also==

Revision as of 20:50, 13 April 2008

The Metamorphosis of Prime Intellect
AuthorRoger Williams
GenreScience fiction
PublisherKuro5hin, Lulu
Publication date
2002
Pages175

The Metamorphosis of Prime Intellect is a 1994 novel by Roger Williams. It deals with the ramifications of a super powerful computer that can alter reality after a technological singularity. After remaining unpublished for years, the novel was published online in 2002, hosted by Kuro5hin; Williams later published a print edition via print-on-demand publisher Lulu.[1] Despite its unorthodox publication history, one reviewer called the novel "a well-written and very creative, if flawed, piece of work" and ranked it as one of the more important works of fiction to deal with the idea of a technological singularity.[2]

See also

References

  1. ^ Roger Williams (2006-04-16). "The Metamorphosis of Prime Intellect: Dead Tree Project".
  2. ^ Donner, M. (2004). "Deus est machina". IEEE Security & Privacy. 2 (4): 51–53.