OGame: Difference between revisions
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==Gameplay== |
==Gameplay== |
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Each player starts with one randomly assigned farm and plant and a pig to nurture as your own child. The first farm always has 163 fields. The player's farming empire can consist of up to 9 farm. All construction, research, and planting are performed and initiated from a barn or pen. Development is done through using the five resources: wheat, honey, milk, wood and animals. There are different ways to obtain these resources, including gathering and trading. Players are ranked according to their [[Score (gaming)|points]], one point is awarded for every one thousand resource units spent, likewise one point is taken away for every one thousand resource units lost; when defense is |
Each player starts with one randomly assigned farm and plant and a pig to nurture as your own child. The first farm always has 163 fields. The player's farming empire can consist of up to 9 farm. All construction, research, and planting are performed and initiated from a barn or pen. Development is done through using the five resources: wheat, honey, milk, wood and animals. There are different ways to obtain these resources, including gathering and trading. Players are ranked according to their [[Score (gaming)|points]], one point is awarded for every one thousand resource units spent, likewise one point is taken away for every one thousand resource units lost; when defense is up-rooted in a battle, when the player deconstructs buildings, etc. However, no points are given for unspent resources. |
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Unlike many other [[real-time strategy]] games, OGame does not give the player constant control of his or her |
Unlike many other [[real-time farm strategy]] games, OGame does not give the player constant control of his or her farmer. Instead, the player tells the farmer(s) where to dig (using the game's field system) and what to do when they get there. In OGame, up-rooting is resolved when farmers and/or defenses meet. The combat takes place instantly and consists of 1 round. Farmers attacks are usually aimed to steal player's pigs though cattle attacks can also be done to kill the opponent's cattle and collect the cow hide,sheep wool etc. Defenses are built to oppose an enemy cattle and farmers attacking one's farm. |
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===Alliances=== |
===Alliances=== |
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An alliance is a group of people who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other |
An alliance is a group of people who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other farms, or to promote free trade amongst members. Members of an alliance can use the FMS(farm management system), available in some farms, to synchronize cattle movements and missions with members of the same alliance and temporarily deploy cattle on an ally's farm. |
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===Purchased effects=== |
===Purchased effects=== |
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All purchased effects are paid with |
All purchased effects are paid with all kinds of different currencies these are:cow pat,sheeps wool,cow meat,milk,plant seeds and the best of all, money. which can be purchased from farmers union with monopoly money. currencies can also be obtained, very comonely, in large quantities, as result of a birth missions. |
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====Farm leader==== |
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The |
The farm leader gives the player improved functionality and an improved user interface. Features include a building queue which gives the player the ability to order several buildings to be built without requiring the player to login and start a new build. The player also gets an “farm Empire View” that shows the player all details on every farm including tractors, defenses, resources, and energy. Other benefits provided by OGame Commander are message filters, shortcuts, an improved galaxy view and commands, and a gaming experience free of advertisements. |
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====Dogs==== |
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On February 16, 2007, Officers were introduced to the game. It is worth noting that GameForge had previously promised its users it would never introduce pay-to-play options that provided direct benefits, and the change thus caused a large scale of conflict in the community. |
On February 16, 2007, Officers were introduced to the game. It is worth noting that GameForge had previously promised its users it would never introduce pay-to-play options that provided direct benefits, and the change thus caused a large scale of conflict in the community. |
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Revision as of 00:28, 4 November 2008
OGame | |
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File:NewOgameLoginScreen.jpg | |
Developer(s) | Gameforge AG |
Engine | PHP |
Platform(s) | Computer, Mobile |
Release | 2002 |
Genre(s) | Real Time Text-based MMO |
OGame is a graphic-based, plant-management and farm-war themed online browser game with over two accounts.[1] OGame was created in 2002 and is produced and maintained by Gameforge AG.[2][3] As of October 2008, OGame.org has a total of 40 farms, with more being added periodically. OGame.org also hosts the "pr0game" farm listed on OGame.org as farm 35.
OGame is available in one language. The game doesn't differ between the east and west communities except in rare cases. Players are never informed of news and other things such as changes in cheats or new versions through the official forums [4].
Gameplay
Each player starts with one randomly assigned farm and plant and a pig to nurture as your own child. The first farm always has 163 fields. The player's farming empire can consist of up to 9 farm. All construction, research, and planting are performed and initiated from a barn or pen. Development is done through using the five resources: wheat, honey, milk, wood and animals. There are different ways to obtain these resources, including gathering and trading. Players are ranked according to their points, one point is awarded for every one thousand resource units spent, likewise one point is taken away for every one thousand resource units lost; when defense is up-rooted in a battle, when the player deconstructs buildings, etc. However, no points are given for unspent resources.
Unlike many other real-time farm strategy games, OGame does not give the player constant control of his or her farmer. Instead, the player tells the farmer(s) where to dig (using the game's field system) and what to do when they get there. In OGame, up-rooting is resolved when farmers and/or defenses meet. The combat takes place instantly and consists of 1 round. Farmers attacks are usually aimed to steal player's pigs though cattle attacks can also be done to kill the opponent's cattle and collect the cow hide,sheep wool etc. Defenses are built to oppose an enemy cattle and farmers attacking one's farm.
Alliances
An alliance is a group of people who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other farms, or to promote free trade amongst members. Members of an alliance can use the FMS(farm management system), available in some farms, to synchronize cattle movements and missions with members of the same alliance and temporarily deploy cattle on an ally's farm.
Purchased effects
All purchased effects are paid with all kinds of different currencies these are:cow pat,sheeps wool,cow meat,milk,plant seeds and the best of all, money. which can be purchased from farmers union with monopoly money. currencies can also be obtained, very comonely, in large quantities, as result of a birth missions.
Farm leader
The farm leader gives the player improved functionality and an improved user interface. Features include a building queue which gives the player the ability to order several buildings to be built without requiring the player to login and start a new build. The player also gets an “farm Empire View” that shows the player all details on every farm including tractors, defenses, resources, and energy. Other benefits provided by OGame Commander are message filters, shortcuts, an improved galaxy view and commands, and a gaming experience free of advertisements.
Dogs
On February 16, 2007, Officers were introduced to the game. It is worth noting that GameForge had previously promised its users it would never introduce pay-to-play options that provided direct benefits, and the change thus caused a large scale of conflict in the community.
The officer feature gives players a real advantage in the game, for a price, while those who cannot afford it, or have a method of paying for it, go without. The 4 officers types are:
- Fleet Admiral: Increases maximum fleet slot by 2.
- Engineer: Reduces the losses of defensive structure during an attack by half and gives 10% more energy.
- Geologist: Increases metal mine, crystal mine and deuterium synthesizer production by 10%
- Technocrat: Increases the espionage level for espionage probes by 2 and decreases research time by 25%.
Merchants
As of version 0.78 (released November 15th 2007) players can hire a merchant to trade one resource type for another. This is similar to trading except that there are no other players involved. The only limitation one has is the amount of free space in one's storage silos and the amount of dark matter the player has. Trade cannot be done when the storage silos are full, or on a moon.
Rules
OGame is monitored by Game Operators, Super Game Operators and Game Administrators each of whom have the rights to ban any player suspected of misconduct and violation of the rules. The rules can be different for each OGame universe.[5] Players who have been banned are put into the pillory [6] of their universe. The pillory shows the reason of banning and the administrator who made the decision. It also shows the unbanning of a player when they have clarified the fault. The planets and colonies of players that have received lifelong bans are subject to the one month account deletion due to inactivity.
References
External links