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{{two other uses||the journal|Jump Cut (journal)|the video editing website|Jumpcut.com}}
{{two other uses||the journal|Jump Cut (journal)|the video editing website|Jumpcut.com}}


A '''jump cut''' is a [[cut (filmmaking)|cut]] in [[film editing]] in which two contiguous shots of the same subject are taken from camera positions that vary only slightly. This type of edit causes the subject of the shots to appear to "jump" position in a discontinuous way. For this reason, jump cuts are considered a violation of classical [[continuity editing]], which aims to give the appearance of continuous time and space in the story-world represented in the film by de-emphasizing any edits. <ref>Jump cuts, in contrast, draw attention to the constructed nature of the film.{{cite book |author=Bordwell, David; Thompson, Kristin |title=Film Art: An Introduction |publisher=McGraw-Hill |location=New York |year=2006 |pages= |isbn=0-07-331027-1 |oclc= |doi=}}p. 254</ref>
A '''jump cut''' is a [[cut (filmmaking)|cut]] in [[film editing]] in which two contiguous shots of the same subject are taken from camera positions that vary only slightly. This type of edit causes the subject of the shots to appear to "jump" position in a discontinuous way. For this reason, jump cuts are considered a violation of classical [[continuity editing]], which aims to give the appearance of continuous time and space in the story-world represented in the film by de-emphasizing any edits. <ref>Jump cuts, in contrast, draw attention to the constructed nature of the film.</ref>


Continuity editing uses a guideline called "the 30 degree rule" to avoid jump cuts. The 30 degree rule advises that for any consecutive shots, the camera position vary at least 30 degrees from the previous position. Generally, if the camera position changes 30 degrees or more, the spectator experiences the edit as a change in camera position rather than a jump in the position of the subject. Althouh jump cuts can be created through the editing together of two shots filmed non-continuously, they can also be created by removing a middle section of one continuously-filmed shot.
Continuity editing uses a guideline called "the 30 degree rule" to avoid jump cuts. The 30 degree rule advises that for any consecutive shots, the camera position vary at least 30 degrees from the previous position. Generally, if the camera position changes 30 degrees or more, the spectator experiences the edit as a change in camera position rather than a jump in the position of the subject. Althouh jump cuts can be created through the editing together of two shots filmed non-continuously, they can also be created by removing a middle section of one continuously-filmed shot.

Revision as of 18:20, 29 January 2009

Template:Two other uses

A jump cut is a cut in film editing in which two contiguous shots of the same subject are taken from camera positions that vary only slightly. This type of edit causes the subject of the shots to appear to "jump" position in a discontinuous way. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world represented in the film by de-emphasizing any edits. [1]

Continuity editing uses a guideline called "the 30 degree rule" to avoid jump cuts. The 30 degree rule advises that for any consecutive shots, the camera position vary at least 30 degrees from the previous position. Generally, if the camera position changes 30 degrees or more, the spectator experiences the edit as a change in camera position rather than a jump in the position of the subject. Althouh jump cuts can be created through the editing together of two shots filmed non-continuously, they can also be created by removing a middle section of one continuously-filmed shot.

Contemporary use of the jump cut stems from its appearance in the work of Jean-Luc Godard and other filmmakers of the French New Wave of the late 1950s and 1960s. In Godard's ground-breaking Breathless (1960), for example, he cut together shots of Jean Seberg riding in a convertible (see right) in such a way that the discontinuity between shots is emphasized. In the screen shots to the right, the first image comes from the very end of one shot and the second is the very beginning of the next shot — thus emphasizing the gap in action between the two (when Seberg picked up the mirror).

The jump cut has sometimes served a political use in film. It has been used as an alienating Brechtian technique (the Verfremdungseffekt) that makes the audience aware of the unreality of the film experience. This could be used to focus their attention on the political message of a film rather than the drama or emotion of the narrative — as may be observed in some segments of Sergei Eisenstein's The Battleship Potemkin.

In informal contexts the term jump cut is sometimes used to describe any abrupt and noticeable edit cut in a film. However, technically this is an incorrect usage of the term. A famous example of this is found at the end of the "Dawn of Man" sequence in the film 2001: A Space Odyssey. A primitive ape discovers the use of bones as a weapon and throws the bone into the air. When the bone reaches its highest point, the shot cuts to that of a similarly-shaped space station in orbit above the earth. This edit has been described as a jump cut, including on the box of the DVD release of the film, but it is more correctly a match cut because the viewer is meant to see the similarity between the bone and the space craft and not the discontinuity between the two shots.

The jump cut was an uncommon technique for television until shows like Homicide: Life on the Street popularized it on the small screen in the 1990s. It was also famously used in a campaign commercial for US President Ronald Reagan's successful 1984 reelection bid.

The jump cut is also sometimes utilised, particularly on children's television shows, as a very cheap special effects device to give the impression that a character or item can suddenly 'appear' in a scene, usually accompanied by an appropriate sound effect to show the audience that the visual discontinuity is part of the story. A truly convincing visual effect of this nature would need to involve some variation of chroma key visual effects or some form of digital or optical compositing, and so the jump-cut is often used as a 'passable' quick-and-easy and moderately effective technique.

Jump cutting is also very common in horror movies (and video games) as a way to frighten the audience into believing that paranormal events are happening (eg. the ghost-girl-walking-down-a-hallway clip). Movies such as The Ring and games like F.E.A.R. use this often.

Other films, such as Cloverfield and the Blair Witch Project, are filmed to look as if they were filmed by an amateur on a hand-held home video camera, and utilise jump cuts to reinforce this impression.

References

  1. ^ Jump cuts, in contrast, draw attention to the constructed nature of the film.

*Bordwell, David; Thompson, Kristin (2006). Film Art: An Introduction. New York: McGraw-Hill. p. 254. ISBN 0-07-331027-1.{{cite book}}: CS1 maint: multiple names: authors list (link)

See also