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{{Orphan|date=November 2006}}
{{Orphan|date=November 2006}}
'''Toepen''' is a [[Netherlands|Dutch]] [[card game]]. Every player is dealt 4 cards from a 32 card deck. The cards are played one at a time face up in ''tricks''. The first card played in a trick determines the suit for that trick. A player must follow suit to win. The goal is to win the last trick. The order of the cards is 10(high), 9, 8, 7, A, K, Q, J. All of the players excluding the winner of the fourth and final trick receives a point. A player may ''toep'' or increase the number of points at stake during a round at any time during play. Each toep increases the point value of the round by one. A toep is usually signified by a knock on the playing surface. Upon toeping the opposing players may either fold and receive the previous point total or risk receiving the new increased total by remaining in the round. Once a player reaches 25 points he or she is eliminated.
'''Toepen''' is a [[Netherlands|Dutch]] [[card game]]. Every player is dealt 4 cards from a 32 card deck. The cards are played one at a time face up in ''tricks''. The first card played in a trick determines the suit for that trick. A player must follow suit to win. The goal is to win the last trick. The order of the cards is 10(high), 9, 8, 7, A, K, Q, J. All of the players excluding the winner of the fourth and final trick receives a point. A player may ''toep'' or increase the number of points at stake during a round at any time during play. Each toep increases the point value of the round by one. A toep is usually signified by a knock on the playing surface. Upon toeping the opposing players may either fold and receive the previous point total or risk receiving the new increased total by remaining in the round. Once a player reaches a certain amount of points he or she is eliminated.


The winner of the round (so the winner of the last trick) has to deal in the next round and the player on the left of the dealer can start the first trick of the next round. The winner of a trick can start the next trick in the same round. A special action comes across when a player has 24 points and is on ''pelt'' (poverty). In order to protect this player, the player on ''pelt'' can always start the round, independent of the dealer. Thereby all other players have to decide whether they want to play the round for 2 points or leave (before one card is played) for 1 point.
The winner of the round (so the winner of the last trick) has to deal in the next round and the player on the left of the dealer can start the first trick of the next round. The winner of a trick can start the next trick in the same round. A special action comes across when a player has 24 points and is on ''pelt'' (poverty). In order to protect this player, the player on ''pelt'' can always start the round, independent of the dealer. Thereby all other players have to decide whether they want to play the round for 2 points or leave (before one card is played) for 1 point.

Revision as of 19:21, 11 February 2009

Toepen is a Dutch card game. Every player is dealt 4 cards from a 32 card deck. The cards are played one at a time face up in tricks. The first card played in a trick determines the suit for that trick. A player must follow suit to win. The goal is to win the last trick. The order of the cards is 10(high), 9, 8, 7, A, K, Q, J. All of the players excluding the winner of the fourth and final trick receives a point. A player may toep or increase the number of points at stake during a round at any time during play. Each toep increases the point value of the round by one. A toep is usually signified by a knock on the playing surface. Upon toeping the opposing players may either fold and receive the previous point total or risk receiving the new increased total by remaining in the round. Once a player reaches a certain amount of points he or she is eliminated.

The winner of the round (so the winner of the last trick) has to deal in the next round and the player on the left of the dealer can start the first trick of the next round. The winner of a trick can start the next trick in the same round. A special action comes across when a player has 24 points and is on pelt (poverty). In order to protect this player, the player on pelt can always start the round, independent of the dealer. Thereby all other players have to decide whether they want to play the round for 2 points or leave (before one card is played) for 1 point.

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