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{{As of|2009|2|11}}, OGame.org has a total of 44 universes, including two universes using the new redesign. More are being added periodically. OGame also hosts the "pr0game" universe, with different rules and 5 times the regular speed, currently listed on OGame.org as Universe 35.
{{As of|2009|2|11}}, OGame.org has a total of 44 universes, including two universes using the new redesign. More are being added periodically. OGame also hosts the "pr0game" universe, with different rules and 5 times the regular speed, currently listed on OGame.org as Universe 35.


== Gameplay ==
Gameplay
Each player starts with one randomly assigned farm and plant and a pig to nurture as your own child. The first farm always has 163 fields. The player's farming empire can consist of up to 9 farm. All construction, research, and planting are performed and initiated from a barn or pen. Development is done through using the five resources: wheat, honey, milk, wood and animals. There are different ways to obtain these resources, including gathering and trading. Players are ranked according to their points, one point is awarded for every one thousand resource units spent, likewise one point is taken away for every one thousand resource units lost; when defense is up-rooted in a battle, when the player deconstructs buildings, etc. However, no points are given for unspent resources.
All OGame universes consist of three classifications: galaxies, systems, and planet slots. All universes have 9 galaxies, each with 499 systems, which have 15 planet slots. Sending fleets between different galaxies takes the longest time, whereas sending a fleet within the same system takes the least time.


Unlike many other real-time farm strategy games, OGame does not give the player constant control of his or her farmer. Instead, the player tells the farmer(s) where to dig (using the game's field system) and what to do when they get there. In OGame, up-rooting is resolved when farmers and/or defenses meet. The combat takes place instantly and consists of 1 round. Farmers attacks are usually aimed to steal player's pigs though cattle attacks can also be done to kill the opponent's cattle and collect the cow hide,sheep wool etc. Defenses are built to oppose an enemy cattle and farmers attacking one's farm.
Each player starts with one planet at a randomly assigned coordinate between slots 4 and 12, in a random system and galaxy. The first planet always consists of 163 fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. The player's empire can consist of up to 9 planets in any unoccupied planet slot. All construction, research, and missions are performed and launched from a planet or moon. Development is done through using three resources: [[metal]], [[crystal]], and [[deuterium]], and also [[energy]] and [[Dark matter in fiction|dark matter]]. There are different ways to obtain these resources, including mining and trading. Players are ranked according to their [[Score (gaming)|points]], one point is awarded for every one thousand resource units invested in a construction, research, or defense. No points are given for unspent resources.


Unlike many other [[real-time strategy]] games, OGame does not give the player constant control of his or her [[spacecraft]]. Instead, the player sends the ship(s) to a location (using the game's [[coordinate]] system) and what to do when the fleet arrives. In OGame, combat is resolved when fleets and/or defenses meet. The combat takes place instantly and consists of 1 to 6 rounds. Fleet attacks are usually aimed to obtain other player's resources, although fleet attacks can also be done to destroy an opponent's fleet and collect the debris field created from the battle. Defenses are built to defend a planet against an attacking enemy fleet.


=== Alliances ===
Alliances
An alliance is a group of players who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other planets, or to promote free trade amongst members. Members of an alliance can use the ACS (Alliance Combat System), available in some universes, to synchronize fleet movements and missions with members of the same alliance and temporarily deploy a fleet on an ally's planet.
An alliance is a group of people who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other farms, or to promote free trade amongst members. Members of an alliance can use the FMS(farm management system), available in some farms, to synchronize cattle movements and missions with members of the same alliance and temporarily deploy cattle on an ally's farm.


Purchased effects
All purchased effects are paid with all kinds of different currencies these are:cow pat,sheeps wool,cow meat,milk,plant seeds and the best of all, money. which can be purchased from farmers union with monopoly money. currencies can also be obtained, very comonely, in large quantities, as result of a birth missions.


Farm leader
The farm leader gives the player improved functionality and an improved user interface. Features include a building queue which gives the player the ability to order several buildings to be built without requiring the player to login and start a new build. The player also gets an “farm Empire View” that shows the player all details on every farm including tractors, defenses, resources, and energy. Other benefits provided by OGame Commander are message filters, shortcuts, an improved galaxy view and commands, and a gaming experience free of advertisements.


Dogs
Dogs will capture cattle for the player.The dogs can be many different breeds.Some dogs will begin as disloyal mutts and must be taught to be good and follow orders.



==== Merchants ====
==== Merchants ====
Merchanting is likje trading but with no other players.You will usually loss resources on a trade.
Players can hire a merchant using dark matter to trade one resource type for another. The amount of resources traded is limited to the amount of free space in one's storage buildings and the amount of dark matter the player has.


== Awards ==
== Awards ==

Revision as of 00:40, 28 August 2009

OGame
Developer(s)Gameforge AG
EnginePHP, AJAX [citation needed]
Platform(s)Web browser
Release2002
Genre(s)Real-time text-based MMO

OGame is a text-based, resource-management and space-war themed massively multiplayer online browser game with over two million accounts.[2] OGame was created in 2000 and is produced and maintained by Gameforge AG.[3][4]. OGame is available in multiple languages, and different nationalities have their own communities. The game does not differ between the nationality communities except in rare cases. Players are generally informed of news and other things such as changes in rules or new versions through the official forums [5].

As of 11 February 2009, OGame.org has a total of 44 universes, including two universes using the new redesign. More are being added periodically. OGame also hosts the "pr0game" universe, with different rules and 5 times the regular speed, currently listed on OGame.org as Universe 35.

Gameplay Each player starts with one randomly assigned farm and plant and a pig to nurture as your own child. The first farm always has 163 fields. The player's farming empire can consist of up to 9 farm. All construction, research, and planting are performed and initiated from a barn or pen. Development is done through using the five resources: wheat, honey, milk, wood and animals. There are different ways to obtain these resources, including gathering and trading. Players are ranked according to their points, one point is awarded for every one thousand resource units spent, likewise one point is taken away for every one thousand resource units lost; when defense is up-rooted in a battle, when the player deconstructs buildings, etc. However, no points are given for unspent resources.

Unlike many other real-time farm strategy games, OGame does not give the player constant control of his or her farmer. Instead, the player tells the farmer(s) where to dig (using the game's field system) and what to do when they get there. In OGame, up-rooting is resolved when farmers and/or defenses meet. The combat takes place instantly and consists of 1 round. Farmers attacks are usually aimed to steal player's pigs though cattle attacks can also be done to kill the opponent's cattle and collect the cow hide,sheep wool etc. Defenses are built to oppose an enemy cattle and farmers attacking one's farm.


Alliances An alliance is a group of people who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other farms, or to promote free trade amongst members. Members of an alliance can use the FMS(farm management system), available in some farms, to synchronize cattle movements and missions with members of the same alliance and temporarily deploy cattle on an ally's farm.


Purchased effects All purchased effects are paid with all kinds of different currencies these are:cow pat,sheeps wool,cow meat,milk,plant seeds and the best of all, money. which can be purchased from farmers union with monopoly money. currencies can also be obtained, very comonely, in large quantities, as result of a birth missions.


Farm leader The farm leader gives the player improved functionality and an improved user interface. Features include a building queue which gives the player the ability to order several buildings to be built without requiring the player to login and start a new build. The player also gets an “farm Empire View” that shows the player all details on every farm including tractors, defenses, resources, and energy. Other benefits provided by OGame Commander are message filters, shortcuts, an improved galaxy view and commands, and a gaming experience free of advertisements.


Dogs Dogs will capture cattle for the player.The dogs can be many different breeds.Some dogs will begin as disloyal mutts and must be taught to be good and follow orders.


Merchants

Merchanting is likje trading but with no other players.You will usually loss resources on a trade.

Awards

OGame won the bronze Superbrowsergame Award in 2006.[6]

References

  1. ^ OGame : Online Games Review Directory 20 February 2009
  2. ^ OGame
  3. ^ www.heise.de article (German)
  4. ^ www.br-online.de article (German)
  5. ^ Official OGame forum
  6. ^ "Special: Die Wahl zum Superbrowsergame 2006 hat gewonnen ... - Druckversion" (in German). Gamesdynamite. 2006-10-04. Retrieved 2008-12-23. Template:De icon