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[[Image:Runescapefirestrike.jpg|thumb|120px|Player casting the basic "fire strike" spell]]
[[Image:Runescapefirestrike.jpg|thumb|120px|Player casting the basic "fire strike" spell]]


Once considered only a supplement to melee, '''magic''' is now a battle skill in its own right. Mages even have some types of armor specific to them, including wizard's robes, dark wizard's robes, splitbark armor, mystic robes, and Ahrim the Blighted's magic set. Mages may also wield various magic staffs and battle staffs to assist them.
Once considered only a supplement to melee, '''magic''' is now a battle skill in its own right. Mages even have some types of armor specific to them, including wizard's robes, dark wizard's robes, splitbark armor, mystic robes, and Ahrim the Blighted's magic set. Mages may also wield various magic staffs and battle staffs to assist them. magic also affects your combat level.


With the appropriate [[RuneScape runes|runestones]] (runes) and skill level, players can cast a variety of spells, including curses, missiles, and teleports. Many higher-level spells are available only to members, such as the elemental waves. All spells are composed of one or more types of elemental runes (fire, water, earth and air), which give the spell its elemental alignment; and a "binding" rune, which gives the spell its type. Each type of binding rune is associated with one type of spell. For example, all "strike" spells are made from elemental rune(s) and a Mind Rune. All teleport spells use Law runes, and so on.
With the appropriate [[RuneScape runes|runestones]] (runes) and skill level, players can cast a variety of spells, including curses, missiles, and teleports. Many higher-level spells are available only to members, such as the elemental waves. All spells are composed of one or more types of elemental runes (fire, water, earth and air), which give the spell its elemental alignment; and a "binding" rune, which gives the spell its type. Each type of binding rune is associated with one type of spell. For example, all "strike" spells are made from elemental rune(s) and a Mind Rune. All teleport spells use Law runes, and so on.

Revision as of 21:16, 17 December 2005

In the MMORPG game RuneScape, skills are abilities that enable players to various tasks. Some skills are members-only, and some skills are only in newer versions of the game. Many of the higher-level abilities in each skill are reserved for members-only. Players gain experience in a skill when they perform tasks related to that skill. A player's amount of experience points (xp) determines the level of that skill. New abilities are given to the player when they reach certain levels. Higher level abilities, in turn, give more experience points to compensate for the roughly quadratic increase in experience needed to reach each new level.

Template:Wikibookschapter In alphabetical order:

Non-Member Skills

Combat

File:Runescapehalberding.jpg
Player in melee combat using the Dragon halberd's special attack

Combat is arguably the most common RuneScape skill, and people are often compared according to their "combat level." The maximum level a player can reach in Runescape is level 126. Combat, more specifically melee combat, is a particularly important skill in RuneScape, as monsters abound in this fair world. It is used for killing monsters (NPCs) and other players in PvP (Player vs. Player) combat. Combat is divided into 7 independently trained skills: Attack, Defense, Strength, Health, Prayer, Magic, and Ranging. Certain fighting styles ("Accurate" for Attack, "Aggressive" for Strength, "Defensive" for Defense, and "Controlled" for a combination of the three) determine what skill improves, whereas Health experience is gained no matter which type of fighting is chosen (including Range and Magic). Your Attack & Defense levels determine which weapons and armour you can wield respectively.

  • Attack level determines how often you damage your opponent.
  • Strength level determines how much you can damage your opponent.
  • Defense level determines how often your opponent damages you, but not how high he hits. This can be thought of as a "dodge", instead of defense.

Cooking

File:Runescapecooking.jpg
Player cooking Lobsters in Catherby

Cooking is one of the most important skills in Runescape because the food you cooked allows you to recover your health when it is low. Firemaking and Woodcutting skills are often also assiociated with cooking. RuneScape includes various types of food which, when eaten, will restore varying amounts of health (hp). The more rare or harder to make foods generally restore more health than more common ones; fish is generally regarded to be the best type of cooked food in terms of healing efficiency vs difficulty to obtain. Cooking is usually thought of as a supplementary skill to Fishing.

The Cook's Assistant quest introduces new players to the Cooking skill. As a player's cooking level increases, they will be able to cook more complex types of food, such as lobsters, pizzas, or cakes. Fish are ready to be cooked as soon as they are caught, but other foods such as cakes and pizzas must be prepared before cooked. To cook the raw food, you must use it with a fire, or a range. Some foods (such as pizza or cake) can only be cooked on a range, but these are commonly available in towns, and are free to use. Players with higher cooking levels are less likely to burn their food, and at certain cooking levels, stop burning certain food altogether. Burnt food is inedible and useless (except in the F2P Witch's Potion quest, where you must bring a piece of burnt meat along with other ingredients to Hetty).

The Cooking Guild, located west of Varrock, is open to all players with a cooking level of 32 or more. A chef's hat (dropped by imps or goblins, or purchased from the clothes shop in Varrock) must be worn to gain entry. The highlights of this guild are the flour mill, two stoves, and a small supply of ingredients and utensils.

The new "Cook X" function in RuneScape enables you to cook a certain amount of food, allowing players to cook food more easily.Below is a list of the different types of food in RuneScape, and the level to cook it. In parenthesis is the amount of health the food heals.


  • Anchovies (3)
  • Chicken (3): Level 1.
  • Karambwanji (3) (must complete "Tai Bwo Wannai" quest; members only): Level 1.
  • Meat (3): Level 1.
  • Nettle Tea: (3)Level 20.
  • Shrimp (3):Level 1.

Baked Potato (4): Level 7.

  • Bread (4):Level 1.
  • Sardine (4):Level 1.
  • Herring (5):Level 5.
  • Thin Snail Meat (5 to 7):Level 12.
  • Mackerel (6):Level 10.
  • Lean Snail Meat (6 to 8):Level 17.
  • Cooked Slimey Eel(6 to 10)Level 28.
  • Cod (7):Level 18.
  • Trout (7):Level 15.
  • Pot of Cream (-): Level 21.
  • Fat Snail Meat (7 to 9)Level 22.
  • Redberry Pie (8) (2 bites):Level 10.
  • Pike (8):Level 20.
  • Salmon (9):Level 25.
  • Cooked Chompy Bird (10):Level 30.
  • Normal Pizza (10) (2 bites): Level 35.
  • Tuna (10):Level 30.
  • Cave Eel (10 to 12):Level ?.
  • Meat Pie (11) (2 bites):Level 20.
  • Spider on a Stick (11):Level 16.
  • Stew (11):Level 25.
  • Wine (11): Level 35.
  • Pat of Butter (-): Level 38.
  • Cake (12) (3 bites): Level 40.
  • Lobster (12): Level 40.
  • Bass (13): Level 43.
  • Apple Pie (14) (2 bites): Level 30.
  • Buttered Potato (14): Level 39.
  • Swordfish (14): Level 45.
  • Meat Pizza (14) (2 bites): Level 45.
  • Chocolate Cake (15) (3 bites): Level 50.
  • Oomlie Wrap (14): Level ?
  • Lava Eel (15): Level 53.
  • Potato with Cheese (16): Level 47.
  • Anchovy Pizza (18) (2 bites): Level 55.
  • Karambwan (Partly cooked) (-2) (Poisonous, use on Spears only): Level 65.
  • Karambwan (Fully cooked) (18): Level 65.
  • Ugthanki Kebab (19): Level 58.
  • Curry (21): Level 60.
  • Pineapple Pizza (22) (2 bites): Level 65.
  • Shark (20): Level 80.
  • Sea Turtle (20): Level 82.
  • Manta Ray (22): Level 91.

Crafting

File:Runescapecrafting.jpg
Player crafting bowstrings from flax

Crafting allows players to make various items with traditional crafting skills such as Pottery, Glassblowing (members only), Leatherworking, goldsmithing and silversmithing.

Following this, players learn to work with metals, crafting them into jewellery: gold rings, necklaces and amulets and silver god symbols. A crafter can add precious gems (obtained by mining) to gold jewellery and with the appropriate magic level enchant it.

At a high crafting level members can craft dragonhide ranging armour and make more advanced glassware objects including Orbs, which when enchanted can be used to craft the four types of magical elemental battlestaffs: water, earth, fire and air.

With crafting players can make baskets and sacks too, which help in the member only skill Farming.

Members can chisel snail shells (dropped by snails in Mort Myre Swamp)into snelms (special, mainly decorative helmets).

The Crafting Guild, southwest Falador, is available to both members and non-members with crafting level 40 or greater. A Brown Apron is required to be worn when players wish to enter the guild. The guild has a small mining area that contains 7 gold, 6 silver, and 6 clay.

In the members only quest Shades of Mor'ton players can form groups and build the temple from limestone bricks, planks and swamp paste using the skill. Below is a list of items that players may craft.

Pottery mine clay and use a bucket of water with it. Then use the soft clay with a pottery wheel to make;

  • pot
  • pie dish
  • plant pot
  • plant lid

Glassworking (Members Only)

  • Molten Glass
  • Beer Glass
  • Candle Lantern
  • Oil Lamp
  • Vial
  • Orb
  • Lantern Lens

Battlestaffs/Mystic Staffs (Members Only)

  • Water Battlestaffs
  • Earth Battlestaffs
  • Fire Battlestaffs
  • Air Battlestaffs


Jewellery

There are different types of Jewelry players may use, and there are also different types of gems players may use in their Jewellery.

Types of Gems

Gems from Sapphire to Diamond may be found by mining any type of rock. You may find one randomly in any rock in RuneScape. Gems from Opal to Red Topaz may be crushed if you fail to cut them properly with a chisel.

  • Sapphire (lvl 20 crafting)
  • Emerald (lvl 27)
  • Ruby (lvl 34)
  • Diamond (lvl 43)
  • Dragonstone (lvl 55) (Can only be gotten by opening the chest in Taverly with the Crystal Key) (Members Only)
  • Onyx (lvl 67) (Only available in Tzhaar) (Members Only)
  • Opal (lvl 1) (Only available by mining gem rocks in Shilo Village.) (Members Only)
  • Jade (lvl 13) (Only available by mining gem rocks in Shilo Village.) (Members Only)
  • Red Topaz (lvl 16) (Only available by mining gem rocks in Shilo Village.) (Members Only)

All these gems, with the exception of the last 3, may be made into either a ring, necklace or an amulet. Rings and Amulets may be enchanted if the player has the appropriate Magic level and the necessary runes. Only the diamond, sapphire, ruby, dragonstone (members only), and emerald necklaces may be enchanted.

Silversmithing

Players may make the following items with a bar of silver.

Players may bless their Holy Symbol in the second level of the Monastery by talking to Brother Jared. A Prayer level of 31 is required to enter the second level of the Monastery. Players may also bless their Unholy Symbol by taking it to the Spirit of Scorpius after completing the Observatory Quest.

SnakeSkin Armor (Members Only)

Players may obtain Snake skins by killing Jungle Snakes in the Tai Bwo Wannai Clean Up minigame.

The different pieces of SnakeSkin armor are:

  • Snake Skin Body
  • Snake Skin Chaps
  • Snake Skin Boots
  • Snake Skin Vambraces
  • Snake Skin Bandana

Please keep in mind that Snake Skins are relatively small and it may require a lot of snake skins to make just one piece of the SnakeSkin Armor.

Weaving (Members Only)

Players may weave sacks or baskets for use in Farming. Jute Fibers are used in weaving these.

Leatherworking

Players may craft pieces of leather into leather armor by using a needle and a roll of thread onto a piece of leather. Players may obtain leather by killing cows and tanning their hides. Below is a list of items players may craft from leather. Players may smith studs from steel bars using the Smithing skill. Using studs on a Hardleather Body or Chaps will make them studded.

  • Leather Gloves
  • Leather Boots
  • Leather Cowl
  • Leather Vambraces
  • Leather Body
  • Leather Chaps
  • Leather Coif
  • Hardleather Body
  • Studded Leather Body
  • Studded Leather Chaps

Dragonhide Leatherworking (Members Only)

Players may craft Dragonhide from pieces of Dragon Leather, used in the Ranging skill. To obtain Dragon Leather, players must kill dragons and tan their hides. Below is a list of Dragonhide items players may craft.

  • Green Dragonhide Vambraces
  • Green Dragonhide Chaps
  • Green Dragonhide Body
  • Blue Dragonhide Vambraces
  • Blue Dragonhide Chaps
  • Blue Dragonhide Body
  • Red Dragonhide Vambraces
  • Red Dragonhide Chaps
  • Red Dragonhide Body
  • Black Dragonhide Vambraces
  • Black Dragonhide Chaps
  • Black Dragonhide Body

Firemaking

File:Runescapefiremaking.jpg
Player lighting a fire

Firemaking is the simple art of creating fire from logs and a tinderbox. Occasionally one will see a player or group of players attempting to raise their firemaking level quickly by cutting down entire areas of forests and setting them ablaze. Some players will also have fun with the skill and for example make shapes, words or clan names on the ground by dropping and lighting the logs on fire. Different logs will gain more fire making experience and burn longer. For non-members, the only use of firemaking is for cooking simple foods such as meat, fish and stew but because cooking ranges are fairly common through out RuneScape this skill is considered useless to non-members, for members though it can prove a lot more useful. In the members-only Lumbridge swamp caves area a player will need firemaking in order to light lanterns. In the caves, without a lit lantern a player will not survive. Lanterns and candles provide no experience when they are lit, as they do not burn out unless extinguished. This skill is also used to make pyres for the corpses of shades at the members-only swamp town Mort'on. Certain quests also require fire making to light candles and other objects.

Fishing

File:Runescapeharpooning.jpg
Player harpooning for swordfish

Fishing is a very valuable skill in RuneScape. It provides much of the food necessary for fighters to heal, and rarer food such as lobsters are always in high demand. Persistent fishers gain experience quickly and will soon find themselves able to catch extremely valuable lobster and swordfish. Fish can be cooked over fires or ranges.

Fish are popular particularly because they are quick to prepare and eat - catching and cooking fish is a two-step process whereas the preparation of foods of equivalent healing ability usually requires several ingredients and cooking utensils. Fish also heal faster as they are eaten in a single action rather than being split into multiple servings like most other high-valued foods. There are several members-only fish, such as shark and slimy eel, and some that can only be caught in the Fishing Trawler mini-game(like manta ray), where players becomes hired hands on a leaky fishing boat.

Fishing can be thought of as a companion skill to cooking, as raw seafood is inedible. A low cooking level also reduces the efficiency of fishing, since a larger percentage of a player's catch will end up burnt and thus useless. Players without a high enough cooking level to cook their catch will be at a disadvantage, as they must get others to cook their seafood in order to eat them. Also, raw seafood sells at a lower price due to inconvenience, as well as the probability that some will become burnt. The fishing shop at Port Sarim buys and sells raw fish and all F2P fishing equipment, though killing chickens is a cheaper source of feathers for fly fishing.

After achieving fishing level 68, members may enter the fishing guild. Otherwise, they may drink a fishing potion (requires level 50 Herblore to make) to boost their fishing level by 3 points to enter the fishing guild.

Magic

File:Runescapefirestrike.jpg
Player casting the basic "fire strike" spell

Once considered only a supplement to melee, magic is now a battle skill in its own right. Mages even have some types of armor specific to them, including wizard's robes, dark wizard's robes, splitbark armor, mystic robes, and Ahrim the Blighted's magic set. Mages may also wield various magic staffs and battle staffs to assist them. magic also affects your combat level.

With the appropriate runestones (runes) and skill level, players can cast a variety of spells, including curses, missiles, and teleports. Many higher-level spells are available only to members, such as the elemental waves. All spells are composed of one or more types of elemental runes (fire, water, earth and air), which give the spell its elemental alignment; and a "binding" rune, which gives the spell its type. Each type of binding rune is associated with one type of spell. For example, all "strike" spells are made from elemental rune(s) and a Mind Rune. All teleport spells use Law runes, and so on.

At level 66 magic, members may enter the Magic guild in Yanille.

Upon completing the Desert Treasure quest, which is members only, players are allowed to use the Ancient Magicks. The Ancient Magicks require a high magic level to perform. Although regarded as being costly in terms of runes, the Ancient Magicks are also quite powerful. The Ancient Magicks and the normal type of magic cannot be used simultaneously. The different types of Ancient Magicks include teleportation spells and missle spells (Smoke, Shadow, Blood, Ice spells for Rush, Blitz, Barrage types)

Prayer

File:Runescapemeleeprotect.jpg
Player using the "protect from melee" prayer, which provides immunity from NPCs' melee combat attacks

Prayer is a skill based on the burying of bones that are dropped when creatures die. Though many players choose to ignore it, the prayer skill can be extremely valuable, particularly in the wilderness, and against high-level monsters. Depending on one's prayer level, (which could be interpreted as the character's devotion to the gods) a player can invoke many different blessings, from melee stat boosts to protection of items after death.

When a player uses a prayer, their prayer points will gradually drop at a set rate depending on their level and the prayer used. Players can use multiple prayers at once; however this will cause their prayer points to drain faster. One's maximum prayer points are equal to their level in prayer. Prayer points can be recharged at any altar (usually found in churches). The "restore prayer" potion will also restore 35% of a player's full prayer level, although this is available only to members. The Prayer Guild (available to those with a prayer level of 31 or above) is located on the second floor of the monastery. The altar there recovers prayer to two points above one's prayer.

Prayer experience is achieved by burying bones. Most monsters drop bones when they die. Regular bones, the most common, give 4.5 experience points. Big bones, dropped by ogres, giants and trolls, are worth 15 experience. However, as with most skills in RuneScape, the best bones are only available to members. Bat bones, baby dragon bones, jogre bones, dragon bones are all available from their corresponding monsters. The new Zogre Flesh Eater quest allows access to a training area where one can pick up zogre, fyrag, raurag and ourg bones (which give the most experience in the game).

After completing the Priests in Peril quest, players can gain entry to the ectofunctus, which through a tedious process, allows the user to get four times the amount of normal experience per bone. However, this process is usually only used for dragon bones and the new zogre bones, because it is not economical to use with the other bones. Additionally, this process is usually only used after completing the Ghosts Ahoy quest, which provides an ectophial that can be used to teleport to the ectofunctus.

Prayer experience can also be obtained by killing Ghasts (after starting the Nature Spirit quest). Each Ghast is worth 30 prayer experience. This is a relatively fast way to gain prayer experience, especially for players with low level combat experience. The blessed Silver Sickle and Druid Pouches are needed through this method to cast the 'Bloom' spell (subsequently recharging the druid pouch) and making the ghasts vulnerable to mortal weapons.

Prayer experience can also be obtained by burning shades during or after the Shades of Morton quest.

After finishing the Horror from the Deep quest, people are given a prayerbook and can choose between the three RuneScape gods: Zamorak, Saradomin, or Guthix. After all four pages of the book are filled, the player will be able to preach. All books, when completed, give a +5 boost to prayer. Saradomin's book gives +8 to all defence statistics, while Zamorak's gives +8 to all attack statistics. Guthix's book is a balance between the two, giving +4 to all attack and defence statistics.

People who rely on prayer in combat are often called "prayer beasts". They typically wear priest, druid, monk, or Zamorak robes, and wield maces; all of which give bonuses to prayer. Four types of amulets also lend power to prayer: the Amulet of Glory, the Holy/Unholy Symbols (of Saradomin/Zamorak respectively) and the Beads of the Dead.

Retribution, Redemption, and Smite are new prayers added in September, 2005. All three require a high prayer level to use. They are most useful for the wilderness, and have special effects such as healing when your hp falls below 10% of your total, damaging nearby enemies after you die, and draining your opponents' prayer points when you hit them.

Ranging

File:Rscapethumb.jpg
Screenshot of RuneScape 2 players fighting monsters. The player with the green body armor (dragon hide) is wielding a yew long bow allowing him to attack the NPC 'Lesser Demon' from a distance.

Ranging is another combat skill, dealing in the art of throwing or firing projectiles at opponents. Range attacks are particularly effective against mages and the armour (Leather or Dragonhide) provides defense to the powerful combat spells, making this useful when fighting magic users. The ranged skill is useful in fighting foes from a distance, possibly using hit and run tactics to avoid geting hugged.

Ranging is also said to be a quicker skill than magic and melee to improve. Ranging is also intertwined with the skill of fletching, as nearly everything made in fletching uses the ranging skill when used for its task. As result many players who develop one skill will work at the other at the same time. This is similar to some other skill complements, such as firemaking and woodcutting. It is really more similar to the connection between smithing and fighting, though these skills are also heavily reliant on other skills; in the case of smithing it's normally linked to mining. In any case, ranging can be way to reap the benefits of other production skills and provide an alternative way to kill other players (in the wilderness only) and NPCs. For those who don't want to use magic, it's the only other way to do range attacks.

The ranged guild, available to members with a ranged level of 40 or higher, is near Ardougne.

Runecrafting

Runecrafting allows a player to create the runes required for casting magic. This skill is not available in Runescape Classic. Runecrafting can be one of the most profitable skills in Runescape, despite being relatively hard to train.

The two components needed to create runes are rune essences and a talisman. You can also use a tiara in place of a talisman. Essences are acquired by mining rocks in a special cave, and to get access to this area the player will need to complete the Rune Mysteries quest. Unlike runes, essences are not stackable.

There is a different talisman (and tiara) for each type of rune you can make. Those for low-level runes are dropped by monsters, but higher-level ones such as the law talisman can only be acquired by completing a quest. A talisman can be used as a kind of compass, giving the direction of the corresponding altar ruins. Upon placing the talisman on the altar ruins, the player is transported to the location of a rejuvenated altar. Using this altar will transform all rune essences the player is holding into runes of that type.

When creating runes (also known as 'runestones'), you receive a certain amount of experience. when you have enough experience as a runecrafter you can create multiple runes from one rune essence('ess') i.e. at level one you can craft 1 air rune per essence, at level 11 you can craft two per essence, and so on; however you only gain experience for the amount of essence crafted, not the number of runes.

The function of a talisman can also be transferred onto a tiara (crafted from silver) by using it at a runecrafting altar. After this enchanting process, the tiara can be worn to get access to the runecrafting altar without the talisman, freeing up an inventory slot. The act of binding a talisman to a tiara provides the same runecrafting experience as runecrafting five essences of the same rune type. If you have spare talismans, it appears to be most efficient to wear the plain tiara, take the talisman and essences, and then craft runes and one tiara on each run. If you cannot mine and smelt silver or craft a tiara, watch for surpluses at a general store near a furnace as silver smiths often sell large numbers that were crafted mainly for experience, depressing prices to 30GP.

As players progress in the skill they can create rarer and more valuable runes. Non-members are limited to the elemental, body, and mind runes. Members can also craft cosmic, chaos, nature, law, and death runes. Runecrafting is a very difficult skill to gain experience in, as the runecrafting altars are a long distance away from a bank where a player can store the crafted runes and fetch new rune essences. The use of teleportation and high agility help to speed up this difficult skill. At higher levels a player will also make multiple runes from each rune essence. In order to speed up the runecrafting skill, some players pay other players (known as runners) to bring them the essences and trade them for money or runes.

Players can make Combination runes, which can be used instead of two Elemental runes. Lava runes work like earth and fire, dust like earth and air, mud like earth and water, mist like air and water, smoke like fire and air and finally steam like water and fire. These runes are made using a talisman with a different Runecrafting altar (the talisman will disappear). It is possible to fail to produce Combination runes, but the necklace of binding gives 100% chance to success.

Members also have access to The Abyssal Space. This is a faster but more dangerous path to all the runecrafting altars. The Abyssal Space (aka The Abyss) is located north of Edgeville in level 4-6 wilderness. Players who go into The Abyss will be automatically skulled and have their prayer drained to zero. To use the Abyss, a player must complete a small miniquest for a Zamorak mage who is found north of Edgeville. In the Abyss, players can also obtain four sizes of pouches to hold essences. Medium pouch is avaliable from lvl 25, large from lvl 50 and giant from lvl 75. While in the abyss, they should beware the Abyssal monsters that lurk inside. These monsters very in level from 43 to 81. The abyss, however, is not a good place, to train, as the monsters onl give 1/3 xp. It should be noted that when you enter the abyss, you are immediately "skulled", meaning that if you die, you will lose every thing and not keep the customary 3 items. Also, you prayer is lowered to 2.

Although not in the game currently, it has been confirmed that talismans and altars for the highest-level runes will be added in future updates this year. Blood runes are rumoured to be next on the list, at level 77 runecrafting. When a player reaches level 92 runecrafting, a message appears saying "Members can now craft Soul Runes." This is a strong indicator of a future update. As of October 18th, 2005, Death runes can now be crafted at level 65 by earning the talisman as a reward for the Mourning's End Pt.II quest.

Smithing

Smithing is a skill in RuneScape that uses the ores obtained from mining to make armour and weapons.

There are two stages for smithing: Smelting (obtaining bars by smelting them in a furnace) and forging the equipment. As a player's level increases from smelting and smithing, better types of bars and more valuable equipment will become available. Bronze, iron, steel, mithril (abbreviated: mith), adamant (abbreviated: addy), and runite bars (abbreviated: rune) are used to make corresponding armours and weapons. Gold and silver are used for making jewellery. Arrowheads, wire, nails, and dart tips can also be created with smithing.

Drinking a Dwarven Stout temporarily increases your mining and smithing levels by one. This may enable you to make a more useful item sooner than you would otherwise be able to. There is also the rare Mature Dwarven Stout that will raise both mining and smithing by 2.

There is no way to make black or dragon equipment. Dragon supposedly is from another world, but there is no word on why black is unsmithable. Some people speculate that black is made from pure coal, but in reality, black armour supposedly comes from "impure" iron ore that has large amounts of carbon in it turning the armour a black color and also, strangely enough, provides a higher defensive bonus.

A new method of smelting ores has recently been introduced for members only. It allows a player to smelt ores with half the regular coal neccesary, but it has a few drawbacks. The Blast Furnace, in Keldagrim, requires a multi-skilled team of 4 to operate it as the smelter runs to and from the bank, and is not thought to be worth the effort for higher level smiths unless a team is already running the furnace.

Ores Needed to make various metal bars:
Tin & Copper ores (1 each) makes a bronze bar
Iron ore (x1) (50% chance of losing the iron due to impurity) to make an Iron bar
Iron Ore (x1) and Coal (x2) to make a steel bar
Mith Ore (x1) and Coal (x4) to make a mithril bar
Adamantite Ore (x1) and Coal (x6) to make an Adamantite Bar
Runeite Ore (x1) and coal (x8) to make a Runite bar

Woodcutting

Woodcutting is a profitable skill for those who have high woodcutting levels. There are 9 different types of logs which players can cut:

  • Normal Logs (Level 1)
  • Oak Logs (Level 15)
  • Willow Logs (Level 30)
  • Teak Logs (Level 35) (These logs currently have no use other than to gain woodcutting and firemaking experience. Players think these will be used in the rumoured upcoming Carpentry skill.)
  • Hollow Logs (Level 45) (Members only)
  • Maple Logs (Level 45) (Only members may cut them but these logs can be traded to free players)
  • Mahogany Logs (Level 50) (These logs currently have no use other than to gain woodcutting and firemaking experience. Players think these will be used in the rumoured upcoming Carpentry skill.)
  • Yew Logs (Level 60)
  • Magic Logs (Level 75) (Members only. There are very few of these)

There are also different types of Hatchets (woodcutting axes) that players may use. Players may use: bronze and iron at woodcutting lvl 1, steel and black at lvl 6, mithril at 21, adamant at lvl 31 and rune at and dragon (members only) at lvl 41. However, attack lvls are also incorporated into this, meaning that one would need a an attack lvl of 20 to wield anything that is mithril.

  • Bronze Axe
  • Iron Axe
  • Steel Axe
  • Black Axe (Cannot be smithed)
  • Mithril Axe
  • Adamantite Axe
  • Rune Axe
  • Dragon Axe (Currently the rarest axe in RuneScape as players need to kill level 303 Dagannoth Kings to obtain these. It has a special attack called Clobber, which dazes your opponent, lowering their defence and magic stats.

Member-only Skills

Agility

Agility is used to access some remote areas and to take shortcuts, especially in the wilderness and on some more difficult quests. A higher agility level also contributes to a faster stamina regeneration rate which helps the player run further and faster - this is particularly convenient when escaping from a player killer or chasing someone in the wilderness or traveling to a distant town. This is the only members skill which will have an effect on free worlds. Faster travelling is beneficial to many other skills that require a player to navigate between a bank and an experience-enhancing location. A reduction in travel time allows a player to spend more time in enhancing a skill.

When a player reaches a certain agility level, he or she will be able to complete certain obstacles with a 100% chance of success. A player with a low agility level will not be able to attempt most obstacles. Courses, formed by multiples of obstacles, provide excellent training for agility. Experience is obtained after the completion of each individual obstacle, and a bonus is added when successfully completing a course in a certain order. If a player falls while attempting to overcome an obstacle, damage may be dealt.

There are many agility courses across the world of RuneScape. The first course that is open to players is the Gnomes' course in the Gnome Stronghold. No health can be lost on this course. Another course is located at the Barbarian outpost, requiring level 35 agility and completion of the Alfred Grimhand Barcrawl. The most dangerous but best agility course to gain agility experience is the Wilderness agility course, which requires level 52 agility to enter. As it is located in the deep wilderness, there is a danger of PK'ers (Player Killers) there.

The Werewolf agility dungeon southeast of Fenkenstrain's castle contains two courses. The Creatures of Fenkenstrain quest must be completed to use these courses. The skullball course can be entered at level 25 agility and requires kicking a skull through 10 goals in order. Completing this course in under 4 minutes generates 750 agility experience. The course can easily be completed in about 3 minutes, and possibly as quickly as 2.5 minutes. The other werewolf course requires an agility level of 60 to enter and provides agility experience comparable to the Wilderness agility course.

The Brimhaven agility arena provides a set of 25 platforms connected by various agility obstacles. About once every 30 seconds or so a ticket dispenser on a random platform starts flashing. Tagging N flashing ticket dispensers in a row gives a player N-1 tickets. Tickets may be turned in for agility experience or other prizes. The arena costs 200 gold to enter, and may be entered with an agility level of 1. Obstacles within the arena require level 1, level 20, or level 40 agility experience to cross.

The Gnomeball field in the Gnome Stronghold can also be used to gain agility and ranging experience.

The Gnome Stronghold course provides the best agility experience (roughly 100 experience per minute) up to level 25 experience. (Players should store all armor, weapons, etc in the bank and wear boots of lightness (available in the Temple of Ikov) when using this course to maximize how long they can run.) From level 25 to level 53, the Skullball course will probably provide the best experience (about 250 experience per minute). (The Barbarian course provides around 200 experience per minute. The Brimhaven arena can probably provide experience about as fast as the skullball course for players who are level 40 or higher -- players only have time to cross a few obstacles in order to tag a dispenser before it stops flashing, so being able to cross level 40 obstacles is a must. The Gnomeball field provides minimal amounts of agility and ranging.)

Fletching

In real life fletching is the art of making arrows, and in RuneScape it is the same but it is also the ability to make bows and do some other tasks. The skill debuted in 2002 in RuneScape Classic, and is also in RuneScape 2. Used to create bows and arrows, coupled with magic, this skill is very good for making money and gaining experience in both skills. The RuneScape website says: "To make bows you first need to acquire some wood. Depending on the type of tree you chop down you can get different sorts of logs. Next use a knife with the logs to cut them into either a shortbow or a longbow. If you want to make several of the same object, simply right-click and select the number you wish to produce. To make a bow string you need to find a flax plant and use it with a spinning wheel. Finally add the string to the bow to complete it." Rarer types of wood are harder to acquire, but make better bows which shoot more accurately. There are many different types of bows, each requiring a certain skill level both to make both for short and long versions. Some types of bows include 'generic' Bow, Oak Bow, Willow Bow, Maple Bow, Yew Bow, Magic Bow with oak short bow requiring, for example, level 20 fletching but something like the Magic long bow requiring level 85.

There are other things to be made besides bows though, like arrows, throwing darts, crossbow bolts, each of which follow a similar pattern of both high and low level versions. With the case of arrows, it's important to make arrows that which a bow can handle, as some higher-level arrows cannot be wielded on low level bows. Bolts do not have this restriction, and as of 2005 only coming in five types, normal, poisoned, Opal, Pearl and Barbed bolts. The throwing darts again require different skill levels to use a different material set similar to armor and swords, starting with bronze and going up to rune, with better darts needing a higher level of fletching. In the case of darts, the ranged skill determines if it can be wielded. Making darts of too high a level for ranging skill means that the player cannot use them.

After completing the Zogre Flesh Eater quest one can make composite ogre bow and brutal arrows. Brutal arrows come in all the metals that and use nails instead of arrow heads. The composite ogre bows are made with an achey log and wolf bones.

Herblore

Herblore is used for quests and for creating a variety of potions. Before players can use herblore, they need to complete the Druidic Ritual quest. This skill was supposedly created by the god Guthix.

Herbs usually start off unidentified, and can only be identified if the player has reached the requisite skill level for the herb, usually a few levels less than that required to make a potion with that herb. To make a potion, the player needs a water-filled vial, an identified herb and the relevant second ingredient (e.g. eye of newt). Vials can be crafted from glass or bought in stores, and filled at any water source(execpt wells). Some second ingredients such as unicorn horn, blue dragon scale and chocolate must be ground with a pestle and mortar before use.

Some common herbs used to make potions include Guam Leaf, Marrentill, Tarromin, Harralander, Ranarr Weed, Toadflax, Irit Leaf, Avantoe, Kwuarm, Snapdragon, Cadantine, Lantadyme and Dwarf Weed. Typical potion effects are a temporary boost to stats, restoration of attributes such as hit points or prayer, and curing effects such as poison. There is also a weapon poison potion which can poison certain items such as arrows, daggers, spears, and throwing knives.

Farming

The farming skill allows you to grow various Vegetables, Flowers, Hops, Herbs, Bushes, Trees and other plants from their corresponding seeds. Tree seeds (14 different types) can be obtained from Nests, which are a random event item that fall from Trees during Woodcutting. All other seeds (14 herb seeds and 27 other seeds) can be pickpocketed from Master Farmers or stolen from Seed Stalls in Draynor Village, and many seeds are dropped by a number of Monsters in the game.

Farming has tie-ins with a few of the other skills in the game, most notably Herblore. The ability to grow your own herbs, for instance, is a huge benefit to that skill. One of the most useful seeds for growing herbs is the Gout tuber, which isn't really a seed, but grows the herb Goutweed, is obtained from chopping down jungles in the new woodcutting mini-game in Tai Bwo Wannai village. Goutweed originally was only obtained from completing the quest Eadgar's Ruse, and can be traded in to Sanfew in Taverly for random herbs.

You can start farming at one of the main Farming Patches located at Falador, Catherby, Ardougne and Port Phasmatys. There are many locations for more advanced farmers throughout the Runescape world. Gardeners near these Farming areas provide some useful hints on how to farm, and will look after many of the crops you plant, for the right price. Gardeners will accept Farming items in payment for their services.

The major benefits of Farming include the ability to grow your own herbs for the Herblore Skill, growing hops and apples so that you can brew your own Cider and Beer using the Cooking Skill, and being able to grow the ingredients required for Extra-Strong Weapon Poison and Super Strong Weapon Poison to make some weapons extremely poisonous.

The major flaw of Farming is that like Runecrafting, it's one of the slowest skills to get up.

Slayer

A more complicated skill in terms of having to trek around the world to see special people (known as Slayer Masters), but potentially a fun way to be able to kill a lot of more off-beat monsters somewhat different from the normal ones. Many of these are very innovative methods sometimes requiring special equipment such as earmuffs. The idea is that, for a normally equipped player, the monster has a special ability that stops said player from being able to attack and kill it normally, similar to the trick Hercules employed in Greek mythology. Slayer can lead to making a lot of money, because when you are level 85 you are able to kill Abyssal Demons that drop the extremely expensive and very powerful Abyssal Whips. There are a wide variety of other things such dropped such as Armoured Boots and valuable Mystic Armour for mages.

Thieving

A darker skill, thieving lets a player pickpocket NPCs, steal from market stalls and chests, and unlock doors using unorthodox methods. Items that can be gained ranging from cakes and fur to gems through pick-pocketing some of the most powerful NPCs, like Heroes, in the game. An example of using the skill would be pick-pocketing a Warrior NPC, found in Al-Kharid and North of Ardougne. It would require level 25 thieving and gives 25 experience points and 18 gp (units of game currency). Another example of using the thieving skill would be stealing from a stall in the market area. One specific example would be stealing from a fur stall, which requires level 35 thieving, and if successfully done results in getting 25 thieving experience points, and either Grey wolf fur or regular fur. The lock picking of chests and special rooms on locations on the map follows a similar process, each requiring a certain level and resulting in certain benefits. The skill development is also affected by random events, in this case meaning special events that occur randomly in the game to player when engaging in a task. In the case of this skill, it is a watchman whose level ranges from level 14 to level 170, depending on the player's combat level. A poisonous cloud can also hit players when they open a locked chest.

Upcoming Skills

Carpentry

Very little information about the carpentry skill has been revealed, although it has been noted that it is currently planned to come out toward the end of this year.