Lepanto opening: Difference between revisions
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==External links== |
==External links== |
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*[http://www.diplom.org/DipPouch/Zine/S1998M/Birsan/Lepanto.html |
*[http://www.diplom.org/DipPouch/Zine/S1998M/Birsan/Lepanto.html Original article] by Birsan describing the Lepanto opening. |
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*[http://www.diplom.org/Online/Openings/interactive.html? |
*[http://www.diplom.org/Online/Openings/interactive.html? Online library] of Diplomacy openings. |
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*[http://www.wizards.com/default.asp?x=ah/article/ah20041101a Guide] to playing Italy from [[Wizards of the coast]]. |
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*[http://www.wizards.com/default.asp?x=ah/article/ah20030328a Article] from [[Wizards of the Coast]] on playing Diplomacy. See section on Italy. |
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*Sharp, Richard, ''The game of diplomacy''. London : A. Barker, 1978. [http://www.diplomacy-archive.com/god.htm Online version] (retrieved October 2009). See chapters on Italy, Turkey and Austria. |
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[[Category:Diplomacy (game)]] |
[[Category:Diplomacy (game)]] |
Revision as of 19:59, 13 October 2009
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The Lepanto opening is probably the best-known named opening in the board game Diplomacy. Developed by Edi Birsan, it is used by the generally weak Italy, in alliance with Austria, to defeat Turkey. It is named after the Battle of Lepanto, in which the Turkish fleet was destroyed by Spanish and Italian forces led by a nominally Austrian commander.
Standard Lepanto
When playing the Lepanto opening, Italy usually opens in Spring 1901 with Fleet:Naples—Ionian Sea (to prepare for the convoy to Tunis), Army:Rome—Apulia (preparing to be convoyed), and Army:Venice HOLD (to conceal Italy's intentions and protect against a stab from Austria).
In Fall 1901, Italy then plays Army:Apulia-Tunis, with Fleet:Ionian Sea convoying the army. He then builds a fleet in Naples, a common site for Italian builds. This allows him to play in Spring 1902 Fleet:Ionian Sea—East Mediterranean and Fleet:Naples—Ionian Sea, with the army in Tunis holding. He can then spring his attack in Fall 1902 with Army:Tunis-Syria (convoyed by the fleets in Ionian Sea and the East Mediterranean). This positional advantage is usually fatal to Turkey, as he will likely be under attack by Austria as well.
Problems
The chief problem with the Lepanto opening is that, if he is aware of it, Turkey can easily counter it. He does this by playing Fleet:Ankara-Constantinople in Spring 1901, followed by Fleet:Constantinople-Aegean Sea in Fall 1901, with a fleet build in Smyrna in the Winter. In Spring 1902, he then plays Fleet:Smyrna-East Mediterranean, bouncing Italy's move. Therefore, Italy must usually pretend to negotiate an alliance with Turkey against Austria, using the army in Venice (ordered to HOLD) as a decoy.
Key Lepanto
The most common variation of the Lepanto opening is the Key Lepanto, also known as "Book it to Serbia". The moves are the same as for the standard Lepanto, but rather than holding, Italy plays their army from Venice-Trieste-Serbia (usually with Austrian support to foil Turkey's Army:Bulgaria-Serbia). However, the Key Lepanto variation is rarely seen, as it requires great trust on the part of the Austrian player that Italy will not simply decide to stay in Trieste.
See also
External links
- Original article by Birsan describing the Lepanto opening.
- Online library of Diplomacy openings.
- Guide to playing Italy from Wizards of the coast.
- Article from Wizards of the Coast on playing Diplomacy. See section on Italy.
- Sharp, Richard, The game of diplomacy. London : A. Barker, 1978. Online version (retrieved October 2009). See chapters on Italy, Turkey and Austria.