Projectile motion: Difference between revisions
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==External links== |
==External links== |
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* [http://www.geogebra.org/en/upload/files/nikenuke/projectile06d.html A Java simulation of projectile motion, including first-order air resistance ] |
* [http://www.geogebra.org/en/upload/files/nikenuke/projectile06d.html A Java simulation of projectile motion, including first-order air resistance ] |
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* [http://academicearth.org/lectures/3-d-kinematics-motion-projectiles MIT Video Lecture] on 3-D projectile motion by [http://academicearth.org/speakers/walter-lewin-1 Walter Lewin] |
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{{DEFAULTSORT:Projectile Motion}} |
{{DEFAULTSORT:Projectile Motion}} |
Revision as of 19:50, 14 October 2009
Projectile motion is one of the traditional branches of classical mechanics, with applications to ballistics. A projectile is any body that is given an initial velocity and then follows a path determined by the effect of the gravitational acceleration and by air resistance. For example, a thrown football, an object dropped from an airplane, or a bullet shot from a gun are all examples of projectiles.
The path followed by a projectile is called its trajectory.
The initial velocity v0 can be written as
The components v0x and v0y can be found if the angle θ0 is known:
and
The horizontal motion and the vertical motion are independent of each other; that is, neither motion affects the other.
Since there is no acceleration in the horizontal direction, the horizontal component of the velocity remains unchanged throughout the motion, as shown in figure.
The horizontal displacement
from an initial position x0 is given by the equation
- ,
with a = 0 and . Thus
- .
The vertical motion is the motion of a particle in free fall. Equations for free fall apply. For example, . Other useful equations for the vertical y-axis are , and .
Eliminating t between the following two equations, and , we obtain the equation of the path (the trajectory) of the projectile:
Helpful equations
Time to reach the maximum height
Time to reach ground
Range of projectile
Maximum height
Parabolic trajectory
Since g, θ0, and v0 are constants, the above equation is of the form
- ,
in which a and b are constants. This is the equation of a parabola, so the path is parabolic.
The horizontal range R of the projectile is the horizontal distance the projectile has traveled when it returns to its initial height:
Note that R has its maximum value when , which corresponds to or .
See also
External links
- A Java simulation of projectile motion, including first-order air resistance
- MIT Video Lecture on 3-D projectile motion by Walter Lewin