Aim High: Difference between revisions
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'''Aim High''' was the name of the 2006 season [[FRC Games|game]]. |
'''Aim High''' was the name of the 2006 [[FIRST]] season [[FRC Games|game]]. |
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==Game Description== |
==Game Description== |
Revision as of 00:29, 12 January 2006
Aim High was the name of the 2006 FIRST season game.
Game Description
Aim High is played by two alliances, red and blue, each consisting of three teams. During a 10 second Autonomous mode, robots will be programmed to score into the center goal by using the green vision target, or some other form of dead reconging. At the end of the Autonomous period, the alliance with the most points will gain a 10 point bonus and will be placed on defense for round two. Rounds two, three, and four, which are each 40 seconds long, are human controlled rounds. Between round two and three, the alliances will switch form offense to defense, or from defense to offense accordingly. At the start of round 4, any alliance can score into their corresponding goal. At the end of the match, a alliance can receive 25 bonus points for one robot on the platform, 15 for two, or 5 for one. The alliance with most points wins. Scoring will be as follows - 3 points for any ball scored in the center goal, and 1 point for any ball scored in the side goal plus correspoding bonus points for scoring the highest in autonomous and having your alliances robots on the platform.
Field Layout
The Aim High field has 3 goals and 2 platforms. Unlike previous years, an alliance's goals are on the far side of the field. The field is flat, measuring 54 feet long by 26 feet wide.
Alliance Station
The aliance station wall is 26 feet long and stretches the width of the field. In the middle 18 feet of the alliance station wall exists diamond plate aluminum from the floor to 3 feet high, with clear acrylic filling the rest of the 3 1/2 feet. The outer edges of the wall consist of transparent polycarbonate.
Needs to be expanded
Tournament Structure
Needs content
Kit Of Parts
There were several changes in the kit of parts this year,
- The inclusion of Labview
- A CMUCam bracket
- A new robot controller, based on the PIC18F8722, instead of the PIC18F8520
- New CIM motors which are wider and drive belts
- New Window motors that are smaller
- A new backup battery charger that is much smaller and lighter
- IR transmitter and reciever
Rules
Needs content
Strategies
Describe the most common ways to play the game (strategically).
Robots
Describe the most common types of robots, and perhaps some of the mechanisms used, but briefly. If there are notable robots (ie champions, or ones with neat innovations) that have a wiki page already, put a link here.
It is expected to see many robots that will launch the foam ball with a baseball pitcher mechanism. These will consist of one or two spinning disks that will propell the ball through a barrel and into the goal. There will also be other various mechanism to fire the projectiles, ranging from pneumatic devices to capapults. This years game is going to be a game of accuracy and the team that can best use its resources, such as the CMU Cam, will have the biggest advantage in scoring.
Sources
External pages used in writing the article, or other usefull information about the game. Kickoff movie hosted by NASA. 2006 game manual