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==Development==
==Development==
Grim Dawn's development is notable for Crate Entertainment's open appeal to their fans for financial support. In a posting on the game's official website, the developers announced that after a period of increased email activity from fans wishing to donate to Crate to support the project, Crate added a pre-order page to the game's official website to allow fans to contribute to the project in an official manner<ref name="grimdawn">{{cite web | url=http://www.grimdawn.com/ | title=Grim Dawn Website | accessdate=2010-4-21}}</ref>. Fifteen days later in another posting on the game's official website, Crate stated that they had received substantial financial support from gaming website [[Gamebanshee]] and one of the authors of the gaming related webcomic [[Penny Arcade (webcomic)|Penny Arcade]]<ref name=grimdawn />. Despite this overwhelming support for their fans and various websites, Crate manager Arthur Bruno stated in an interview with [[The Escapist (magazine)|The Escapist]] that pre-orders made for only a very small percentage of Grim Dawn's total budget<ref name="escapist">{{cite web | url=http://www.escapistmagazine.com/articles/view/columns/the-needles/7151-The-Needles-Crowd-Contributed-Game-Development-A-Grim-Dawn-Breaks.2 | title=The Escapist, Crowd Contributed Game Development Article | accessdate=2010-4-21}}</ref>.
Grim Dawn's development is notable for Crate Entertainment's open appeal to their fans for financial support. In a posting on the game's official website, the developers announced that after a period of increased email activity from fans wishing to donate to Crate to support the project, Crate added a pre-order page to the game's official website to allow fans to contribute to the project in an official manner<ref name="grimdawn">{{cite web | url=http://www.grimdawn.com/ | title=Grim Dawn Website | accessdate=2010-4-21}}</ref>. Fifteen days later in another posting on the game's official website, Crate stated that they had received substantial financial support from gaming website [[Gamebanshee]] and one of the authors of the gaming related webcomic [[Penny Arcade (webcomic)|Penny Arcade]]<ref name=grimdawn />. Despite this overwhelming support for their fans and various websites, Crate manager Arthur Bruno stated in an interview with [[The Escapist (magazine)|The Escapist]] that pre-orders made for only a very small percentage of Grim Dawn's total budget<ref name="escapist">{{cite web | url=http://www.escapistmagazine.com/articles/view/columns/the-needles/7151-The-Needles-Crowd-Contributed-Game-Development-A-Grim-Dawn-Breaks.2 | title=The Escapist, Crowd Contributed Game Development Article | accessdate=2010-4-21}}</ref>.

==Gameplay==
The core gameplay is said to challenge the player to create a fictional persona that the game's NPCs and characters will fully believe. The conversation "chatty" engine is said to allow complete freedom, so that player characters can fashion lies and myths and the lexical parser employed by the NPCs will be able to digest the text entered and interpret what is said as fact. For example, if the player tells NPCs that his character is exceedingly rich, the NPCs will respond by acting impressed or in certain occasions, asking for verification of the claim.

Combat in the game is said to be turn based, but the weapons are described as "innovative," including a micro rocket launcher that can be used to explode moose skulls.


==References==
==References==

Revision as of 12:19, 22 April 2010

Grim Dawn
Developer(s)Crate Entertainment
EngineTitan Quest engine[1]
Platform(s)Microsoft Windows
ReleaseMicrosoft Windows
In Development
Genre(s)Action role-playing (hack and slash)
Mode(s)Single-player

Grim Dawn is an upcoming isometric 3D action role-playing game developed by Crate Entertainment. Crate Entertainment announced on July 27, 2009 that they had licensed the Titan Quest engine from publisher THQ[1] and announced Grim Dawn's development on January 21, 2010[1]. Few details regarding the game's plot and gameplay have been revealed, with Crate Entertainment simply stating that Grim Dawn is an action role-playing game set in a thematically-dark fictional world[2].

Development

Grim Dawn's development is notable for Crate Entertainment's open appeal to their fans for financial support. In a posting on the game's official website, the developers announced that after a period of increased email activity from fans wishing to donate to Crate to support the project, Crate added a pre-order page to the game's official website to allow fans to contribute to the project in an official manner[3]. Fifteen days later in another posting on the game's official website, Crate stated that they had received substantial financial support from gaming website Gamebanshee and one of the authors of the gaming related webcomic Penny Arcade[3]. Despite this overwhelming support for their fans and various websites, Crate manager Arthur Bruno stated in an interview with The Escapist that pre-orders made for only a very small percentage of Grim Dawn's total budget[4].

Gameplay

The core gameplay is said to challenge the player to create a fictional persona that the game's NPCs and characters will fully believe. The conversation "chatty" engine is said to allow complete freedom, so that player characters can fashion lies and myths and the lexical parser employed by the NPCs will be able to digest the text entered and interpret what is said as fact. For example, if the player tells NPCs that his character is exceedingly rich, the NPCs will respond by acting impressed or in certain occasions, asking for verification of the claim.

Combat in the game is said to be turn based, but the weapons are described as "innovative," including a micro rocket launcher that can be used to explode moose skulls.

References

  1. ^ a b c "Crate Entertainment Website". Retrieved 2010-4-21. {{cite web}}: Check date values in: |accessdate= (help)
  2. ^ "Crate Entertainment Website - Games Section". Retrieved 2010-4-21. {{cite web}}: Check date values in: |accessdate= (help)
  3. ^ a b "Grim Dawn Website". Retrieved 2010-4-21. {{cite web}}: Check date values in: |accessdate= (help)
  4. ^ "The Escapist, Crowd Contributed Game Development Article". Retrieved 2010-4-21. {{cite web}}: Check date values in: |accessdate= (help)