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==Shapeshifting==
==Shapeshifting==
Druids are able to transform into a Bear, Cat, Sealion and Cheetah. While transformed, the Druid cannot cast spells but slowly regains mana. Shapeshifting also has the benefit of breaking roots, snares, freeze and polymorph effects. While transformed, the Druid is considered a beast, making them especially vulnerable to Hunters and skills that target beasts.
Druids are able to transform into a Bear, Cat, Sealion and Cheetah. While transformed, the Druid cannot cast spells, drink potoins, or use trinkets, but regains mana normally. Shapeshifting also has the benefit of breaking roots, snares, freeze and polymorph effects. While transformed, the Druid is considered a beast, making them especially vulnerable to Hunters and skills that target beasts.


===Bear Form===
===Bear Form===

Revision as of 17:51, 24 January 2006

File:World of Warcraft Nightelf Female Druid.jpg
Female Night Elf Druid wearing Cenarion Raiment item set

Druids in World of Warcraft are a hybrid class, able to transform into various forms to suit a variety of tasks.

Information

  • Available to: Night Elf and Tauren.
  • Available equipment: Leather and Cloth armor.
  • Available weapons: Daggers, One-handed Maces (with training), Two-handed Maces (with training), Staves, Unarmed weapon, fist.
  • Talent trees: Balance, Feral, Restoration.
  • Recommended professions: Skinning/Leatherworking, Enchanting, Herbalism/Alchemy.

Druids are a flexible class. As shape-shifters they are able to change rapidly from one form to another. In normal form, the Druid is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth and while in Moonkin form the Druid becomes a Mage which can moonfire opponents from distance. The Druid also has two "travel" forms, listed below. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its healing abilities as a Priest is, but is otherwise a very capable healer.

Druids have a unique relationship with Druids of the opposing faction. In their quest to bring balance to Azeroth, the Druids find no honor in the death of other Druids. As such, it is considered bad conduct to initiate combat with an opposing faction's Druid.

Shapeshifting

Druids are able to transform into a Bear, Cat, Sealion and Cheetah. While transformed, the Druid cannot cast spells, drink potoins, or use trinkets, but regains mana normally. Shapeshifting also has the benefit of breaking roots, snares, freeze and polymorph effects. While transformed, the Druid is considered a beast, making them especially vulnerable to Hunters and skills that target beasts.

Bear Form

File:Druid Bear Form.jpg
Bear Form (Alliance)

Obtainable through a quest at level 10, Bear Form dramatically increases armor and hit points, and adds to the Druid's melee attack power. Bear form also offers 180% greater effect from armour-supporting items. At level 40 this becomes Dire Bear form, which increases armor contribution from items by 360%. Bear form also allows you to use warrior like abilities including Swipe, Bash, and Growl. High level Druids with good equipment can attain armor classes greater than Warriors with shields. However, Bear Form does not offer the same range of abilities in controlling the attention of enemy monsters (aggro). The warrior remains the best class for tanking, while a Bear Form Druid can serve as a good "off-tank". Bear Form utilizes a Rage bar identical to Warriors for certain abilities. In PVP, Bear Form is often the most utilized form, having a great deal of survivability as compared to the Druid's caster or cat form. They can however be immobilized by opposing druids who use Hibernate, which does not break when a Druid reverts to caster form.

Cat Form

File:Druid Cat Form.jpg
Cat Form (Alliance)

Trainable at level 20, Cat Form dramatically increases the Druid's attack speed and power. In addition to adding high damage Cat abilities including Rip and Ravage, Cat Form adds the ability to Stealth, letting the Druid sneak by enemies just like Rogues. Cat Form utilizes combo points identical to Rogues for certain abilities.

Aquatic Form

File:Druid Aquatic Form.jpg
Aquatic Form

Obtainable through a quest at level 16, Aquatic Form increases the Druid's swim speed by 50% while granting underwater breathing. The Druid has no special attacks in this form but can defeat equal or lower level monsters in melee combat. Aquatic Form is only usable under water.

Travel Form

File:Druid Travel Form.gif
Travel Form

Trainable at level 30, Travel Form increases the Druid's speed on land by 40%. The Druid has no special attacks in this form but can defeat equal or lower level monsters in melee combat. Travel Form is only usable outdoors. In the Battleground, Warsong Gulch, Druids are often given flag carrying responsibilities using their fleeing capabilities. The most common of which is to use its cat form to stealth onto the flag, capture it in caster form, revert to cat form (as travel form cannot be used indoors), use dash until outside, and then change to travel form. This strategy is often "flamed" on forums, but an opposing Druid can quite effectively put another Druid to sleep if it is in any of its animal forms.

Moonkin Form

This new form, that was released in the new Druid talent tree in Patch 1.8, can be unlocked by putting 31 points in the Balance talent tree. The form gives the Druid 360% armor and an aura that gives party members an additional 3% critical strike chance with spells. However, the Druid cannot use Restoration spells while in this form, nor do weapon procs (special effects) occur in this form. The druid can use potions and trinkets in Moonkin form, unlike the animal forms.

Strengths

  • Flexibility. A Druid can substitute for a healer, damage dealer, or tank, when one is not available. This makes them extremely valuable in combat when a party member dies, is disabled, or is low on mana.
  • Survivability. Druids possess an excellent collection of abilities to help them survive in and flee from combat. By utilizing abilities like Entangling Roots, Nature's Grasp in the Balance talent tree, Nature's Swiftness in the Restoration talent tree, Aquatic Form, and Travel Form, it is possible for a clever Druid to escape encounters with enemies 10 to 15 levels higher. Also, when escaping from beasts or dragonkin, the Druid can cast Hibernate to give them time to run.
  • Healing. In normal form, the Druid is capable of being an excellent healer. This allows the Druid to play the role as a substitute or secondary Priest in a party. In addition, it offers the powerful ability to switch out of an animal form and quickly recover life as many times as their mana permits. Healing abilities can be improved greatly by adding talent points to the Restoration talent tree.
  • Ranged supplemental damage. Druids, in humanoid form, can do a fair amount of ranged damage with spells, though not nearly that of a Mage or Warlock. However, Druids can leverage their ranged damage to take down an enemies hit points considerably before engaging them in melee combat with an animal form. Ranged spells can be improved greatly by adding talent points to the Balance talent tree.
  • Stealth. The ability to stealth makes it possible for a Druid to accompany a group of Rogues sneaking past enemies and act as a tank or healer that wouldn't otherwise be available. It also lets a solo Druid avoid enemies or go AFK when not otherwise possible.
  • Resurrection. With the ability to resurrect a player every thirty minutes, it's possible for a Druid to sneak past enemy units and resurrect a Priest or Paladin who can then resurrect the rest of the party. This can often be the difference between a failed raid and one that continues. Unlike Priests, Shamans, and Paladins, the Druids Rebirth ability can be cast during battle.
  • Travel Form. Travel Form offers Druids the enormous benefit of a 40% speed increase at level 30 -- ten levels before mounts become available. In addition to making travel by foot much more efficient, it offers an easy way to outrun or avoid enemies. It is also possible to gather herbs and mine in travel form, which is much more convenient than dismount/gather/remount.
  • Mark of the Wild. Druids have access to the most powerful buff in the game from level 1. Initially, Mark of the Wild only raises armor. At higher ranks it also boosts attributes and magic resistance considerably.

Weaknesses

  • Ranged combat. Ranged spells have a tendency to exhaust a Druid's mana without doing nearly the amount of ranged damage capable by Mages or Warlocks. While a Druid can generally handle a close level enemy with ranged attacks alone, it will often cost close to a full mana bar. This makes it nearly impossible for a Druid to handle multiple enemies with ranged attacks alone.
  • Item Incapability Druids cannot use items or druid spells while in their various animal forms.

It's very important to note, that the best Druid is the one that can adapt and conquer every situation. "Locking" a Druid on a specific role, or form only enhaces the weaknesses of the specific role.

Conclusion

Night Elf Druid

The Druid's flexibility makes them excellent in both solo and party situations. The multiple play styles make the class extremely enjoyable to play, and their ability to fill multiple roles in a group make them as desirable to parties as Priests. Because the Druid does not excel in any particular area, their challenge is learning to use combinations of their abilities and forms effectively. Because of this, some view the Druid as a slightly more difficult class to play than others. Whether or not this is the case, the flexibility and uniqueness of the Druid make their challenges well worth effort. With proper placement of the talents available to the Druid, it's fully possible to emulate a warrior, rogue, mage or priest, though they often lack some key abilities. This trade off is compensated by having access to their other abilities (e.g. a warrior cannot heal in combat) within seconds. The key lies in being able to switch rapidly between roles and as such, the druid requires a steady hand and quick thinking to maximise your usefulness to a party.

See also

Template:World of Warcraft classes