Harold (improvisation): Difference between revisions
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==Group Game== |
==Group Game== |
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Following the third scene, multiple members of the cast return to stage, for a group game based on the opening. A group game is a |
Following the third scene, multiple members of the cast return to stage, for a group game based on the opening. A group game is a palate cleanser and should not relate to the established sets of scenes. |
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In a scenic group game, the focus jumps between all the characters participating. A textbook structure is the Advertising Meeting, where the entire cast must come up with an ad campaign for a new product. |
In a scenic group game, the focus jumps between all the characters participating. A textbook structure is the Advertising Meeting, where the entire cast must come up with an ad campaign for a new product. |
Revision as of 05:47, 11 June 2010
Harold is a form of improvised longform comedy. Developed by Del Close and brought to fruition through Close's collaboration with Charna Halpern, the Harold has become the signature form of Chicago's I.O. and is now performed by improvisational theatre troupes and teams across the world.
The Committee, a San Francisco improv group, performed the first Harold in Concord, California in 1967[1]. They were invited to a high school and decided to do their improvisations on the war in Vietnam. On the way home in a Volkswagen Bus they were discussing the performance when one of them asked what they should call it. Allaudin (Bill) Mathieu called out "Harold."[1] It was a joking reference to a line from A Hard Days Night where a reporter asked George Harrison what he called his haircut; he answered "Arthur."[2] Close later remarked that he wished he had chosen a better name. [3]
Close's book, Truth in Comedy, which was co-written by Charna Halpern, is the definitive text on the form.[4] It describes a "training wheels Harold" as three acts (or "beats"), each with three scenes and a group segment. With each beat, the three scenes return. By the end of the piece, the three scenes have converged.
Structure
A typical Harold is 25 to 40 minutes. Given three unrelated scenes A, B, and C, the structure follows:
- Opening
- Scenes A1, B1, C1
- Group Game
- Scenes A2, B2, C2
- Group Game
- Scenes A3, B3, C3 (Note: In the final set of scenes, not all three will always return. Players are encouraged to call back the most interesting scenes and characters from the Harold, and also to intertwine them.)
Close called this a 3x3 structure, using it to give improvisers a sense of organization to help them through their first Harolds. He was clear that the format was theirs to use. Departures were not only allowed but were considered important steps in developing a group's ability to Harold. He expressed this in his book Truth in Comedy noting that "the first rule is: there are no rules." In performing Harolds, content and the need to develop an organic commentary on the suggestion trump predetermined structures.
Various Harold structures use different sets of guidelines such as the 3x3 format. Another guideline might be whether you stay as the first character you create or can play multiple characters. Or, that the ending is a group scene. Or, that everyone knows each other and scene partnerships may change from the first to second and second to third layers.
The loose structure allows for the creative bursts necessary for the Harold. Using an audience suggestion, actors explore their relationship to the topic as a starting point. The scenes progressively evolve as the exploration continues to an ending point.
Opening
The basic form starts with an "opening." After eliciting the audience's suggestion, the ensemble explores it for a few minutes in either an unplanned or a predetermined structure. Textbook structures include:
- A cocktail party that ebbs and flows between conversations.
- Monologues that rotate among cast members.
- Invocation of the suggestion in the style of an occult ritual (It is, you are, thou art, I am).
- Organic involving morphing sound and movement exploration.
- Pattern game where word association is used to generate ideas, often referred to as a clover leaf because the pattern arcs out with associated words and returns to the suggestion, and is repeated two additional times.
- Source scene or scenes which are used to pull ideas and which might return in the 3rd Beat.
Rarely is the opening just about the literal suggestion. The suggestion serves a starting point to discover greater underlying themes. Del Close stated that a suggestion should be elevated from the commonplace to the extraordinary.
First Beat (A1, B1, C1)
Following the opening are three completely unrelated two-person scenes. Each may use such information from the opening as:
- Details, such as location
- Themes and patterns, such as troubled family life
- Tangential information, such as a throwaway line
As the suggestion inspires the opening, the opening is a launching point for the first set of scenes.
Group Game
Following the third scene, multiple members of the cast return to stage, for a group game based on the opening. A group game is a palate cleanser and should not relate to the established sets of scenes.
In a scenic group game, the focus jumps between all the characters participating. A textbook structure is the Advertising Meeting, where the entire cast must come up with an ad campaign for a new product.
More abstract group games are called presentational, which focus less on individual characters and more on a concept, such as one improviser presents a slide show where each slide is recreated by improvisers. Types of Presentational group games are
- Flocking - all the improvisers mirror each others actions
- Simple game - rules are developed of a simple game during the game, like freeze tag.
- Slide Show - Described above
- Inanimate Objects - improvisers become inanimate objects and do a very short monologue describing their perspective then perform a scene based on the interpersonal relationships of the objects.
Second Beat (A2, B2, C2)
The second set of scenes heightens what was established in the first set. What it is heightening will differ from school to school. At the I.O., the characters and relationships are heightened. A tool for this is a "Time Dash," where the scene picks up at a different point in time than last left (for example, a scene between a newly married couple with problems can take the second beat to show them on their tenth wedding anniversary).
At the Upright Citizens Brigade Theatre, when game is heightened, the second beat may also use an analogous situation to the first scene. A scene about a bad cop could be heightened through a scene about a bad priest.
After the second beat is another group game.
Third Beat (A3, B3, C3)
The final set of three scenes (the third beat) connects themes, characters, situations, and games from the whole piece. Often, scenes merge into each other, avoiding the need to return to all three. The third beat is usually the shortest.
Related Forms
Del Close allowed for and encouraged much variation within the structure of the Harold and saw it as a malleable and organic form with which to explore themes and ideas. The beats and games need not appear in the order or number described.
Most modern forms are derived from the Harold. These include:
- Armando (The Armando Diaz Theatrical Experience and Hootenanny)- a host's monologues provide the inspiration for scenes. The name originates from Charna Halpern and is named after Armando Diaz who was the first one to be the monologist.
- Deconstruction - one long opening group scene, which is used for idea generation.
- La Ronde - Multiple locations with improvisers staying in one character the whole performance.
- Monoscene - One scene location, sometimes with improvisers playing different characters and sometimes playing the same characters for the entire piece.
- Movie - an improvised movie that uses disjointed situations which converge by the end.
- Sybil - one-person Harold.
- The Bat - a Harold performed in the dark, like a radio play.
References
- ^ a b Kim "Howard" Johnson (2008). The Funniest One in the Room: The Lives and Legends of Del Close. Chicago Review Press. ISBN 9781556527128.
- ^ Based on a 1978 conversation between Del Close and Evan Nossoff in April, 1978
- ^ "Del Close". ImprovComedy.org. Retrieved 2007-10-09.
- ^ Charna Halpern, Del Close, Kim Johnson (1994). Truth in Comedy. ISBN 9781566080033.
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