Phylo (video game): Difference between revisions
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{{Infobox Software |
{{Infobox Software |
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| name = Phylo |
| name = Phylo |
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| logo = |
| logo = [[Image:Phylo_logo.png|240px]] |
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| released = 2010 |
| released = 2010 |
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| screenshot = |
| screenshot = |
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| caption = |
| caption = |
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| developer = [[McGill University]] |
| developer = [[McGill University]] <br/ > McGill Centre for Bioinformatics |
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| language = English |
| language = English, French |
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| status = Active |
| status = Active |
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| genre = [[Video game]] |
| genre = [[Video game]] |
Revision as of 23:23, 5 February 2011
Developer(s) | McGill University McGill Centre for Bioinformatics |
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Initial release | 2010 |
Engine |
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Available in | English, French |
Type | Video game |
Website | http://phylo.cs.mcgill.ca |
The Phylo video game invites players to give in to their addictive gaming impulses while contributing to the greater good by trying to decode the code for genetic diseases. While playing the game and aligning the colored squares, one is helping the scientific community get a step closer to solving the age-old problem of multiple sequence alignment.
The problem of multiple sequence alignment is too big for computers to handle. The goal is to understand how and where the function of an organism is encoded in the DNA. "A sequence alignment is a way of arranging the sequences of DNA, RNA or protein to identify regions of similarity" the game explains.
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