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'''Storm Master''' was a 1991 video game for the Amiga, Atari ST and PC, produced by the now-defunct French developer Silmarils, which placed the player as the head of government for a fictional medieval country.
'''Storm Master''' was a 1991 video game for the [[Amiga]], [[Atari ST]] and [[PC]], produced by the now-defunct French developer [[Silmarils_(company)|Silmarils]], which placed the player as the head of government for a fictional medieval country.


Similarly to most of the games produced by Silmarils, Storm Master took place on a fantasy world. Gameplay revolved around the governance and management of the country of Eolia in an ongoing war against its neighbour, Shaarkania, with the ultimate goal of sacking all enemy cities.<ref>http://www.abandonia.com/en/games/426/Storm+Master.html</ref><ref>http://www.mobygames.com/game/storm-master</ref>
Similarly to most of the games produced by Silmarils, Storm Master took place on a fantasy world. Gameplay revolved around the governance and management of the country of Eolia in an ongoing war against its neighbour, Shaarkania, with the ultimate goal of sacking all enemy cities.<ref>http://www.abandonia.com/en/games/426/Storm+Master.html</ref><ref>http://www.mobygames.com/game/storm-master</ref>

Revision as of 14:38, 1 March 2011


Storm Master was a 1991 video game for the Amiga, Atari ST and PC, produced by the now-defunct French developer Silmarils, which placed the player as the head of government for a fictional medieval country.

Similarly to most of the games produced by Silmarils, Storm Master took place on a fantasy world. Gameplay revolved around the governance and management of the country of Eolia in an ongoing war against its neighbour, Shaarkania, with the ultimate goal of sacking all enemy cities.[1][2]

The game was notable for a blend of turn-based strategy interspersed with live-action battles and other events including religious ceremonies designed to enhance national potential. It was further noted by Amiga Action as having an innovative 'advance through time' feature, allowing the player some control over the rate at which time passed in the game.