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David Em is one of the first artists to make art with pixels.<ref name="IEEEPARC">Perry, T. & Wallich, P.:"Inside the PARC: The Information Architects", Pages 68-69, "IEEE Spectrum", October 1985</ref> He was born in [[Los Angeles]] and grew up in [[South America]]. He studied painting at the [[Pennsylvania Academy of the Fine Arts]] and film directing at the [[American Film Institute]].
David Em is one of the first artists to make art with pixels.<ref name="IEEEPARC">Perry, T. & Wallich, P.:"Inside the PARC: The Information Architects", Pages 68-69, "IEEE Spectrum", October 1985</ref> He was born in [[Los Angeles]] and grew up in [[South America]]. He studied painting at the [[Pennsylvania Academy of the Fine Arts]] and film directing at the [[American Film Institute]].


Em created digital paintings at the Xerox Palo Alto Research Center ([[Xerox PARC]]) in 1975 with [[SuperPaint]], "the first complete digital paint system".<ref name="IEEEPARC"/> In 1976, he made an articulated 3D digital insect at [[Information International, Inc.]] (III) that could jump and fly, the first 3D character created by a fine artist.<ref>Sorensen, P. "Computer Pictures", "David Em Modern Master" May 1988</ref> [[Image:Aku_davidem_1977.jpg|thumb|left|David Em, Aku, 1977, Digital Image]] With his 1977 art work ''Aku'', Em became the first artist to produce a navigable virtual world, at [[NASA]]’s [[Jet Propulsion Laboratory]] (JPL), where he was Artist in Residence from 1977 to 1984.<ref>Nelson, Ted "Creative Computing", "Report on Siggraph '81", March 1982</ref> He also created digital art at the [[California Institute of Technology]] (1985 &ndash; 1988), and [[Apple Computer]] (1991).<ref>Haggerty, M. "IEEE Computer Graphics and Applications" page 4 "Computer Painting in a Different Light." Nov. 1992</ref> Em has worked independently since the early nineties.
Em created digital paintings at the Xerox Palo Alto Research Center ([[Xerox PARC]]) in 1975 with [[SuperPaint]], "the first complete digital paint system".<ref name="IEEEPARC"/> In 1976, he made an articulated 3D digital insect at [[Information International, Inc.]] (III) that could walk, jump, and fly, the first 3D character created by a fine artist.<ref>Sorensen, P. "Computer Pictures", "David Em Modern Master" May 1988</ref> [[Image:Aku_davidem_1977.jpg|thumb|left|David Em, Aku, 1977, Digital Image]] With his 1977 art work ''Aku'', Em became the first artist to produce a navigable virtual world, at [[NASA]]’s [[Jet Propulsion Laboratory]] (JPL), where he was Artist in Residence from 1977 to 1984.<ref>Nelson, Ted "Creative Computing", "Report on Siggraph '81", March 1982</ref> He also created digital art at the [[California Institute of Technology]] (1985 &ndash; 1988), and [[Apple Computer]] (1991).<ref>Haggerty, M. "IEEE Computer Graphics and Applications" page 4 "Computer Painting in a Different Light." Nov. 1992</ref> Em has worked independently since the early nineties.


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His art has been exhibited in museums, including the [[Centre Pompidou]], the [[Musee d’Art Moderne de la Ville de Paris]], the Seibu Museum in Tokyo, and the [[Museum of Contemporary Art, Los Angeles]]. His work is in the permanent collections of the [[Victoria and Albert Museum]], the [[Mary and Leigh Block Museum of Art]], the [[Santa Barbara Museum of Art]], the [[Everson Museum]] as well as private collections.


==Scope of Work==
==Scope of Work==
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Em's art is difficult to categorize. His work spans multiple media, including printmaking, filmmaking, photography, and all-electronic virtual worlds. He has also worked with live performance and theater. <ref>Michie, Donald and Rory Johnston. “The Creative Computer”, Viking, 1984, pp. 139-140</ref>He produces much of his work outside of the mainstream art world.
Em's art is difficult to categorize. His work spans multiple media, including all-electronic virtual worlds, filmmaking, photography, and printmaking. He has also worked with live performance and theater. <ref>Michie, Donald and Rory Johnston. “The Creative Computer”, Viking, 1984, pp. 139-140</ref>Most of his work exists outside of the mainstream art world.


Stylistically, Em's art has connections to [[Surrealism]], [[abstract painting]], and [[experimental film]]. There are also strong landscape and architectural elements. Some pieces feature extremely geometric elements, while others are highly organic in nature.
Stylistically, Em's art has connections to [[Surrealism]], [[abstract painting]], and [[experimental film]]. There are also strong landscape and architectural elements. Some pieces feature geometric components, while others are organic in nature.


He says he sculpts with “memory instead of space” and makes pictures with “light instead of paint.”.<ref>Deken, Joseph “Computer Images: State of the Art,” , Stewart, Tabori, and Chang, 1983, page 133</ref> He also evolves images so that they “grow into and out of each other” <ref>Wands, Bruce. “Art of the Digital Age”, Thames and Hudson, 2006, page 48</ref>
He says he "makes pictures with electronic light” and sculpts with “memory instead of space.”<ref>Deken, Joseph “Computer Images: State of the Art,” , Stewart, Tabori, and Chang, 1983, page 133</ref> He also "evolves images so that they grow into and out of each other” <ref>Wands, Bruce. “Art of the Digital Age”, Thames and Hudson, 2006, page 48</ref>


Many of his early works, particularly those done at the Jet Propulsion Laboratory in the 1970s, have deep-space related themes. In the 1980s he incorporated light effects reminiscent of the [[French Impressionists]],<ref>Trachtman, P. "Smithsonian Magazine" "Impressionist with a Computer" 1988.</ref> and in the 1990s he introduced otherworldly lifw forms into his work. In the early Twenty-First century, an apocalyptic element appears in his imagery.
Some of his early works done at the Jet Propulsion Laboratory in the 1970s, have deep-space related themes. In the 1980s he incorporated light effects reminiscent of the [[French Impressionists]],<ref>Trachtman, P. "Smithsonian Magazine" "Impressionist with a Computer" 1988.</ref> and in the 1990s he introduced otherworldly lifeforms into his work. In the early Twenty-First century, an apocalyptic element appears in his imagery.


His artwork has appeared in popular media, including the covers of [[Herbie Hancock]]'s ''[[Future Shock (Herbie Hancock album)|Future Shock]]'', ''[[Sound-System (album)|Sound-System]]'', and ''[[Perfect Machine (album)|Perfect Machine]]'' albums and one of the electronic versions of [[William Gibson]]’s [[Neuromancer]].
His art has been exhibited at the [[Centre Pompidou]], the [[Musee d’Art Moderne de la Ville de Paris]], the Seibu Museum in Tokyo, The Carpenter Center for the Visual Arts at Harvard, and the [[Museum of Contemporary Art, Los Angeles]]. His work has appeared in popular media, including the covers of [[Herbie Hancock]]'s ''[[Future Shock (Herbie Hancock album)|Future Shock]]'', ''[[Sound-System (album)|Sound-System]]'', and ''[[Perfect Machine (album)|Perfect Machine]]'' albums and an electronic version of [[William Gibson]]’s [[Neuromancer]].


==Notes==
==Notes==
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*[http://www.technocultures.org.uk/davideminterview.html Computer Art & Technoculture Interview, February, 2009]
*[http://www.technocultures.org.uk/davideminterview.html Computer Art & Technoculture Interview, February, 2009]
*[http://www.dam.org/essays/em01.htm Digital Art Museum (DAM) Profile]
*[http://www.dam.org/essays/em01.htm Digital Art Museum (DAM) Profile]

*[http://www.siggraph.org/artdesign/profile/David_Em/index.html Siggraph Artist Profile]


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Revision as of 23:50, 10 September 2011

David Em
File:Transjovian-pipeline.jpg
David Em, Transjovian Pipeline, 1979,
Digital Image
Born1952
NationalityAmerican
EducationPennsylvania Academy of the Fine Arts.
American Film Institute.
Known forDigital Art

David Em (born 1952) is an American computer artist.

Life and work

David Em is one of the first artists to make art with pixels.[1] He was born in Los Angeles and grew up in South America. He studied painting at the Pennsylvania Academy of the Fine Arts and film directing at the American Film Institute.

Em created digital paintings at the Xerox Palo Alto Research Center (Xerox PARC) in 1975 with SuperPaint, "the first complete digital paint system".[1] In 1976, he made an articulated 3D digital insect at Information International, Inc. (III) that could walk, jump, and fly, the first 3D character created by a fine artist.[2]

File:Aku davidem 1977.jpg
David Em, Aku, 1977, Digital Image

With his 1977 art work Aku, Em became the first artist to produce a navigable virtual world, at NASA’s Jet Propulsion Laboratory (JPL), where he was Artist in Residence from 1977 to 1984.[3] He also created digital art at the California Institute of Technology (1985 – 1988), and Apple Computer (1991).[4] Em has worked independently since the early nineties.


Scope of Work

File:David Em Glacier.jpg
David Em, QED, 1998, Digital Image.

Em's art is difficult to categorize. His work spans multiple media, including all-electronic virtual worlds, filmmaking, photography, and printmaking. He has also worked with live performance and theater. [5]Most of his work exists outside of the mainstream art world.

Stylistically, Em's art has connections to Surrealism, abstract painting, and experimental film. There are also strong landscape and architectural elements. Some pieces feature geometric components, while others are organic in nature.

He says he "makes pictures with electronic light” and sculpts with “memory instead of space.”[6] He also "evolves images so that they grow into and out of each other” [7]

Some of his early works done at the Jet Propulsion Laboratory in the 1970s, have deep-space related themes. In the 1980s he incorporated light effects reminiscent of the French Impressionists,[8] and in the 1990s he introduced otherworldly lifeforms into his work. In the early Twenty-First century, an apocalyptic element appears in his imagery.

His art has been exhibited at the Centre Pompidou, the Musee d’Art Moderne de la Ville de Paris, the Seibu Museum in Tokyo, The Carpenter Center for the Visual Arts at Harvard, and the Museum of Contemporary Art, Los Angeles. His work has appeared in popular media, including the covers of Herbie Hancock's Future Shock, Sound-System, and Perfect Machine albums and an electronic version of William Gibson’s Neuromancer.

Notes

  1. ^ a b Perry, T. & Wallich, P.:"Inside the PARC: The Information Architects", Pages 68-69, "IEEE Spectrum", October 1985
  2. ^ Sorensen, P. "Computer Pictures", "David Em Modern Master" May 1988
  3. ^ Nelson, Ted "Creative Computing", "Report on Siggraph '81", March 1982
  4. ^ Haggerty, M. "IEEE Computer Graphics and Applications" page 4 "Computer Painting in a Different Light." Nov. 1992
  5. ^ Michie, Donald and Rory Johnston. “The Creative Computer”, Viking, 1984, pp. 139-140
  6. ^ Deken, Joseph “Computer Images: State of the Art,” , Stewart, Tabori, and Chang, 1983, page 133
  7. ^ Wands, Bruce. “Art of the Digital Age”, Thames and Hudson, 2006, page 48
  8. ^ Trachtman, P. "Smithsonian Magazine" "Impressionist with a Computer" 1988.

Bibliography

  • Zelanski, Paul and Mary Pat Fisher. The Art of Seeing. 7th Ed. Upper Saddle River, NJ. Pearson Prentice Hall, 2007.
  • Kleiner, Fred S. and Christin J. Mamiya. Gardner's Art Through the Ages. Harcourt Brace Jovanovich.12th Ed., March 2004.
  • Ross, David. The Art of David Em. New York: Harry N. Abrams, 1988.
  • Bradbury, Ray. “Em Squared”. David Em at OCCA. Orange County Center for Contemporary Art exhibition catalogue,1984.


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