Junko Kawano: Difference between revisions
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| [[Shadow of Memories]] |
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Revision as of 04:33, 11 March 2012
Junko Kawano | |
---|---|
Born | Japan |
Nationality | Japanese |
Occupation(s) | Game designer and producer |
Junko Kawano (河野 純子, Kawano Junko) is a Japanese game designer and game producer. She helped Yoshitaka Murayama create the Suikoden series of role-playing video games.[1] Initially a character designer and illustrator, she helmed the series for Konami following Murayama's departure in 2002, writing and producing Suikoden IV and its spinoff title Suikoden Tactics.
Biography
A newly hired artist at Konami in 1993, Kawano was assigned to create an RPG along with writer Yoshitaka Murayama, another newcomer to the company. The project was initially intended for an internally-developed video game console, which was scrapped, but it was later reopened to be included as one of Konami's first games for Sony's upcoming PlayStation console. When it was decided that Suikoden would include 108 recruitable characters, she would share character design credit with some additional contributors.
Kawano was not directly involved with the following two entries to the series, instead writing, producing and designing her own title, the adventure game Shadow of Memories[2] (AKA. Shadow of Destiny in North America). It was released for the PlayStation 2 in 2001 to generally positive reviews, and later ported to Windows/PC, Xbox and PSP. Following some departures from the Suikoden team in July 2002, including series creator Murayama, just a month before the release of Suikoden III, Kawano took creative control of the series. She wrote and designed Suikoden IV[3] (2004) and the spinoff Suikoden Tactics[4][5] (2005), with plans for further installments on the PlayStation 3[6]. However, sales for the series would keep declining after the third game, so instead she left the franchise.
Her most recent title is a spiritual successor to Shadow of Memories titled Time Hollow, released in 2008 for the Nintendo DS[7][8].
Works
Game | Role | Releases | Platform |
---|---|---|---|
Suikoden | Designer | 1995 | PlayStation, Saturn, Windows |
Twinbee RPG[9] | Designer | 1998 | PlayStation |
Shadow of Memories | Writer, producer, designer | 2001 | PlayStation 2, Windows, Xbox, PSP |
Suikoden IV | Writer, producer, designer | 2004 | PlayStation 2 |
Suikoden Tactics | Writer, producer, designer | 2005 | PlayStation 2 |
Time Hollow | Writer, designer | 2008 | Nintendo DS |
Zack & Ombra: The Phantom Amusement Park | Writer, director | 2010 | Nintendo DS |
References
- ^ Nowakowski, Kasper & Kudo, Takashi. (August 2009) "I goda vänners lag" LEVEL #41
- ^ http://loading.se/game.php?game_id=1177
- ^ http://www.rpgfan.com/news/2005/1889.html
- ^ http://ps2.gamespy.com/playstation-2/genso-suikoden-tactics/644083p2.html
- ^ http://www.1up.com/news/suikoden-tactics-producer-interview
- ^ http://www.gamereactor.se/nyheter/4955/Suikoden+5+och+6+under+utveckling/
- ^ http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/
- ^ http://uk.games.konami-europe.com/game.do?idGame=184
- ^ http://www.suikosource.com/games/gs4/preview/archives/2003/09/13/introducing_the_suikoden_iv_staff_49.php