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'''''Metal Dead''''' is a [[Point-and-click adventure|point-and-click adventure game]] developed by the Australian based independent company Walk Thru Walls Studios. It is the first in a planned series, and was released online on December 19, 2011. The game was created using the [[Adventure Game Studio]] engine.
'''''Metal Dead''''' is a [[Point-and-click adventure|point-and-click adventure game]] made by independent Australian developer Walk Thru Walls Studios. It was released online on December 19, 2011, and was created using the [[Adventure Game Studio]] engine.


''Metal Dead'' is heavily influenced by classic adventure games released by [[Lucasarts]] and [[Sierra Entertainment]] in the late 1980s and throughout the 1990s. The game's interface, comedic dialogue, and graphics are all reminiscent of titles such as [[Day of the Tentacle]] and [[Leisure Suit Larry]]. Also counted among its influences are a wide range of [[Zombie movies|zombie films]] and [[Heavy metal music|heavy metal bands]].<ref name="Alternative Magazine Online">{{cite web | url=http://alternativemagazineonline.co.uk/2012/02/27/interview-in-conversation-with-liam-osullivan-and-robert-wriedt-walk-thru-walls-studios-metal-dead/ | title=INTERVIEW – In Conversation With Liam O'Sullivan and Robert Wriedt (Walk Thru Walls Studios, Metal Dead) | accessdate=2012-05-23 | author=Marty Mulrooney | date=2012-02-27 | publisher=[[Alternative Magazine Online]]}}</ref>
''Metal Dead'' is heavily influenced by classic adventure games released by [[Lucasarts]] and [[Sierra Entertainment]] in the late 1980s and throughout the 1990s. The game's interface, comedic dialogue, and graphics are all reminiscent of titles such as [[Day of the Tentacle]] and [[Leisure Suit Larry]]. Also counted among its influences are a wide range of [[Zombie movies|zombie films]] and [[Heavy metal music|heavy metal bands]].<ref name="Alternative Magazine Online">{{cite web | url=http://alternativemagazineonline.co.uk/2012/02/27/interview-in-conversation-with-liam-osullivan-and-robert-wriedt-walk-thru-walls-studios-metal-dead/ | title=INTERVIEW – In Conversation With Liam O'Sullivan and Robert Wriedt (Walk Thru Walls Studios, Metal Dead) | accessdate=2012-05-23 | author=Marty Mulrooney | date=2012-02-27 | publisher=[[Alternative Magazine Online]]}}</ref>

Revision as of 12:30, 27 May 2012

Metal Dead
Developer(s)Walk Thru Walls Studios
Designer(s)Liam O'Sullivan, Robert Wriedt
EngineAdventure Game Studio
Platform(s)Windows
ReleaseDecember 19, 2011
Genre(s)Point-and-click adventure
Mode(s)

Metal Dead is a point-and-click adventure game made by independent Australian developer Walk Thru Walls Studios. It was released online on December 19, 2011, and was created using the Adventure Game Studio engine.

Metal Dead is heavily influenced by classic adventure games released by Lucasarts and Sierra Entertainment in the late 1980s and throughout the 1990s. The game's interface, comedic dialogue, and graphics are all reminiscent of titles such as Day of the Tentacle and Leisure Suit Larry. Also counted among its influences are a wide range of zombie films and heavy metal bands.[1]

Plot

The game begins with protagonist Malcolm and his best friend Ronnie driving down zombie infested streets in a beat-up car. Upon learning that Ronnie is driving them directly into the heart of the undead infestation, Malcolm grabs the wheel and causes them to crash outside the MediGeniTech building, a place where nefarious medical experiments are said to take place. Ronnie dies a violent death in the wreck, leaving Malcolm to find his way into the building on his lonesome. Once inside the facility, Malcolm meets Doctor Fritz Von Fechenheim, a stereotypical German mad scientist who sends him on an errand to collect the head of a zombie.

When returning to the wrecked car, Malcolm finds that Ronnie has already become one of the undead. Using his wits, he manages to remove Ronnie's head without damaging the brain and brings it back to Doctor Fechenheim, who then performs an experimental surgical procedure. By installing a speaker and other various machinery inside the disembodied cranium, Fechenheim gives Ronnie the ability to communicate as if he were never dead. Before long, Ronnie is back to his normal self, sans body and perhaps a little more rotten than before.

As friends reunited, Malcolm and Ronnie vow to discover the cause and source of the zombie apocalypse, which seems to be converging on the MediGeniTech building. With an elevator keycard obtained from the Doctor, they begin their ascent, meeting a cast of weird characters along the way and uncovering the building's dark secrets.

Development

The game was designed by Liam O'Sullivan and Robert Wriedt.[1] Development began in mid-2010 and ended in late 2011.[2]

Reception

The game received generally positive reviews, with most focusing on the strength of the writing, humor, and characters. Adventure Gamers wrote that the "polished writing surpasses that of efforts from much larger studios" and that "jokes come quickly, hitting far more often than not".[4] The game's puzzles were also praised, and Gnome's Lair said that while "generally easy, they are logical, well integrated and actually fun."[8] Many reviewers commented on the surreal, surprising ending. JTM Games wrote "I don’t want to say too much about the game’s terrific climax, except, I didn’t expect THAT."[9]

References

  1. ^ a b c Marty Mulrooney (2012-02-27). "INTERVIEW – In Conversation With Liam O'Sullivan and Robert Wriedt (Walk Thru Walls Studios, Metal Dead)". Alternative Magazine Online. Retrieved 2012-05-23. Cite error: The named reference "Alternative Magazine Online" was defined multiple times with different content (see the help page).
  2. ^ James Attard (2011-11-06). "Surviving The Zombie Apocalypse in Metal Dead, an Interview with Walk Thru Walls". Indie Game Magazine. Retrieved 2012-05-23.
  3. ^ "Metal Dead". Gamerankings. Retrieved 2012-05-23.
  4. ^ a b Jason L Blair (2012-01-23). "Review: Metal Dead". Adventure Gamers. Retrieved 2012-05-23.
  5. ^ Nick Wheeler (2012-01-22). "Metal Dead - The Verdict". The Reticule. Retrieved 2012-05-23.
  6. ^ Michael Ridgaway (2012-02-01). "Metal Dead (PC)". Gamecola. Retrieved 2012-05-23.
  7. ^ Christian Fratta (2012-01-09). "Recensione Metal Dead". Alternative Magazine Online. Retrieved 2012-05-23.
  8. ^ gnome (2012-02-14). "A zombie-infested Metal Dead review". Gnome's Lair. Retrieved 2012-05-23.
  9. ^ bfargo (2012-04-18). "Metal Dead Review". JTM Games. Retrieved 2012-05-23.