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'''Deathlord''' was a [[1987]] [[role playing game]] (RPG) created by Al Escudero and David Wong and published by [[Electronic Arts]] for the [[Apple IIe]] and [[Commodore 64]] computer systems.
'''Deathlord''' was a [[1987]] [[role playing game]] (RPG) created by Al Escudero and David Wong and published by [[Electronic Arts]] for the [[Apple IIe]] and [[Commodore 64]] computer systems.


''Deathlord'' boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density [[5.25 inch floppy disks]]. The game was both regarded as highly immersive for the time, as well as highly addictive.
''Deathlord'' boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density 5.25 inch floppy disks. The game was both regarded as highly immersive for the time, as well as highly addictive.


== Game Credits ==
== Game Credits ==

Revision as of 18:45, 24 April 2006

Deathlord was a 1987 role playing game (RPG) created by Al Escudero and David Wong and published by Electronic Arts for the Apple IIe and Commodore 64 computer systems.

Deathlord boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density 5.25 inch floppy disks. The game was both regarded as highly immersive for the time, as well as highly addictive.

Game Credits

  • Software Design and Programming: Al Escudero and David Wong
  • Dungeon Design: Dirk Bester and Al Escudero
  • Producer: Shelly Safir
  • Assistant Producer: Roland Kippenhan, Mike Kawahara
  • Testing Assistance: Sheila Rowen
  • Technical Support: Steve Shaw
  • Software Title and Final Screens: Mike Kosaka
  • Documentation: Zina Yee
  • Art Director: Nancy Fong
  • Package Design and Lettering: Lance Anderson/Triad
  • Package Illustration: David McMacken
  • Package Copy: Steve Emerson
  • Screen Photography: Frank Wing