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| image = [[Image:Kill.switch Coverart.jpg]]
| image = [[Image:Kill.switch Coverart.jpg]]
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| developer = [[Namco]]<br />[[Visual Impact]] (GBA)
| developer = [[Namco]]<br />Visual Impact (GBA)
| publisher = [[Namco]]<br />[[Destination Software]] (GBA)
| publisher = [[Namco]]<br />Destination Software (GBA)
| distributor = [[Zoo Digital Publishing]] (PAL)
| distributor = [[Zoo Digital Publishing]] (PAL)
| designer = Chris Esaki
| designer = Chris Esaki
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'''''Kill.Switch''''' is a [[third-person shooter]] [[video game]] developed by [[Namco]] in 2003 for [[PlayStation 2]], [[Xbox]] and [[Microsoft Windows]]. A [[Game Boy Advance]] adaptation was released in [[2004 in video gaming|2004]]. The GBA game was created independently of Namco, due to a licensing deal with [[Destination Software]].<ref name="ign">{{cite web|author= Craig Harris |url=http://gameboy.ign.com/articles/552/552995p1.html |title=IGN kill.switch Review |publisher=Gameboy.ign.com |date=2004-10-01 |accessdate=2011-07-06}}</ref>
'''''Kill.Switch''''' is a [[third-person shooter]] [[video game]] developed by [[Namco]] in 2003 for [[PlayStation 2]], [[Xbox]] and [[Microsoft Windows]]. A [[Game Boy Advance]] adaptation was released in [[2004 in video gaming|2004]]. The GBA game was created independently of Namco, due to a licensing deal with Destination Software.<ref name="ign">{{cite web|author= Craig Harris |url=http://gameboy.ign.com/articles/552/552995p1.html |title=IGN kill.switch Review |publisher=Gameboy.ign.com |date=2004-10-01 |accessdate=2011-07-06}}</ref>


As a relatively straightforward third-person shooter, the most distinguishing characteristic of ''Kill Switch'' is its [[cover system]], a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own ''[[Time Crisis (series)|Time Crisis]]'' series of [[light gun shooter]]s as well as [[Koei]]'s third-person shooter ''[[WinBack]]''<ref name=Ashcraft>{{cite web|author=Brian Ashcraft|url=http://kotaku.com/5452654/how-cover-shaped-gamings-last-decade|title=How Cover Shaped Gaming's Last Decade|publisher=Kotaku|date=January 20, 2010|accessdate=2011-03-26}}</ref> and [[Konami]]'s [[stealth game]] ''[[Metal Gear Solid 2: Sons of Liberty]]''.<ref name="Did Gears of War Innovate the Cover System">{{cite web|url=http://www.planetxbox360.com/article_5757/Did_Gears_of_War_Innovate_the_Cover_System|publisher=Planet Xbox 360|first=Stuart|last=Lindsay|title=Did Gears of War Innovate the Cover System|date=2009-12-02|accessdate=2009-12-12}}</ref> However, ''Kill Switch'' was the first third-person shooter to feature the cover system as its core game mechanic,<ref name=Play>[http://www.play-mag.co.uk/opinion/why-vanquish-will-make-gears-of-war-obsolete/ Why Vanquish will make Gears Of War obsolete], ''[[Play (UK magazine)|Play]]''</ref> and introduced the blind fire mechanic to the cover system.<ref name="autogenerated1">[http://ve3d.ign.com/articles/news/20195/Kill-Switch-Gladius-Go-Gold Kill.Switch & Gladius Go Gold], Voodoo Extreme, [[IGN]]</ref>
As a relatively straightforward third-person shooter, the most distinguishing characteristic of ''Kill Switch'' is its [[cover system]], a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own ''[[Time Crisis (series)|Time Crisis]]'' series of [[light gun shooter]]s as well as [[Koei]]'s third-person shooter ''[[WinBack]]''<ref name=Ashcraft>{{cite web|author=Brian Ashcraft|url=http://kotaku.com/5452654/how-cover-shaped-gamings-last-decade|title=How Cover Shaped Gaming's Last Decade|publisher=Kotaku|date=January 20, 2010|accessdate=2011-03-26}}</ref> and [[Konami]]'s [[stealth game]] ''[[Metal Gear Solid 2: Sons of Liberty]]''.<ref name="Did Gears of War Innovate the Cover System">{{cite web|url=http://www.planetxbox360.com/article_5757/Did_Gears_of_War_Innovate_the_Cover_System|publisher=Planet Xbox 360|first=Stuart|last=Lindsay|title=Did Gears of War Innovate the Cover System|date=2009-12-02|accessdate=2009-12-12}}</ref> However, ''Kill Switch'' was the first third-person shooter to feature the cover system as its core game mechanic,<ref name=Play>[http://www.play-mag.co.uk/opinion/why-vanquish-will-make-gears-of-war-obsolete/ Why Vanquish will make Gears Of War obsolete], ''[[Play (UK magazine)|Play]]''</ref> and introduced the blind fire mechanic to the cover system.<ref name="autogenerated1">[http://ve3d.ign.com/articles/news/20195/Kill-Switch-Gladius-Go-Gold Kill.Switch & Gladius Go Gold], Voodoo Extreme, [[IGN]]</ref>

Revision as of 06:25, 9 September 2012

Kill.Switch
Developer(s)Namco
Visual Impact (GBA)
Publisher(s)Namco
Destination Software (GBA)
Designer(s)Chris Esaki
EngineRenderWare
Platform(s)PlayStation 2
Xbox
Microsoft Windows
Game Boy Advance
ReleasePS2 & Xbox
Windows
2004-03-30
Game Boy Advance
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer

Kill.Switch is a third-person shooter video game developed by Namco in 2003 for PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance adaptation was released in 2004. The GBA game was created independently of Namco, due to a licensing deal with Destination Software.[1]

As a relatively straightforward third-person shooter, the most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack[2] and Konami's stealth game Metal Gear Solid 2: Sons of Liberty.[3] However, Kill Switch was the first third-person shooter to feature the cover system as its core game mechanic,[4] and introduced the blind fire mechanic to the cover system.[5]

Story

The game is a remotely controlled super-soldier, Nick Bishop. For most of the game the soldier is remotely controlled by a man known only as "Controller." Controller is apparently using a direct neural connection to Bishop. Bishop's suppressed memories occasionally break through, causing Controller headaches. The memories feature a woman and the phrase, "Say my name." Controller, under orders from a man named Archer, uses Bishop in a series of combat missions designed to convince two nations or groups known as the North and the West to go to war. Archer plans on war profiteering in the resulting war, in part by selling copies of the technology that controls Bishop. Moments before Bishop launches a warhead equipped with a biological agent, a woman known as "Duchess" takes over Bishop, in the process causing a surge that kills Controller. Duchess uses Bishop to attack the base Controller is operating from and eventually restore Bishop's memories. It is revealed that the woman from Bishop's memories was his new wife. She was killed by Archer when Archer captured Bishop. Archer wanted the technology in Bishop for resale. Freed, Bishop makes a final assault on Archer. Afterwards, Archer is killed and Bishop walks away.

Reception

Kill Switch was regarded as having a thin plot and simplistic level design, but the gameplay mechanics such as the cover system were considered engaging. It was compared to the Time Crisis series. The Xbox version of the game was said to contain enhanced graphics over the PS2 version. GameSpot awarded the Xbox version a 6.9 out of 10.[14]

The GBA version of the game was similarly received, with IGN calling it a "solid portable action title" and awarding it a 7.5 out of 10.[1]

Legacy

Kill Switch is best remembered for being the first third-person shooter to feature the cover system as its core game mechanic,[4] and for introducing the blind fire mechanic to the cover system.[5] Several shooters took inspiration from Kill Switch and implemented similar cover systems. In the design of Gears of War, lead developer Cliff Bleszinski of Epic Games credits Kill Switch's cover system as one of the influences they put into the game's design,[15] as Kill Switch's lead designer Chris Esaki was employed by Epic Games and was involved in the development of Gears of War.[16]

Naughty Dog's Uncharted: Drake's Fortune, which began development in 2005 and was released in 2007,[17] also took inspiration from Kill Switch, which Uncharted's lead designers Evan Wells and Amy Hennig credited as inspiration for the game's cover system.[18] Other examples of shooters that featured Kill Switch-inspired cover systems include the 2005 third-person shooter CT Special Forces: Fire for Effect,[19] and the 2006 games Tom Clancy's Rainbow Six: Vegas,[20] a first person shooter released in the same month as Gears of War,[21] and Killzone: Liberation, a third-person action game released a month before Gears of War.[2]

References

  1. ^ a b Craig Harris (2004-10-01). "IGN kill.switch Review". Gameboy.ign.com. Retrieved 2011-07-06.
  2. ^ a b Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. Retrieved 2011-03-26. Cite error: The named reference "Ashcraft" was defined multiple times with different content (see the help page).
  3. ^ Lindsay, Stuart (2009-12-02). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Retrieved 2009-12-12.
  4. ^ a b Why Vanquish will make Gears Of War obsolete, Play
  5. ^ a b Kill.Switch & Gladius Go Gold, Voodoo Extreme, IGN
  6. ^ "kill.switch for Xbox". GameRankings. 2003-10-28. Retrieved 2011-07-06.
  7. ^ "kill.switch Cheats, Reviews, News". GameStats. Retrieved 2011-07-06.
  8. ^ a b c d e f "kill.switch Reviews and Articles for Xbox". GameRankings. Retrieved 2011-07-06.
  9. ^ Gerstmann, Jeff (2003-10-28). "kill.switch Review, kill.switch PlayStation 2 Review". GameSpot.com. Retrieved 2011-07-06.
  10. ^ "kill.switch - PS2 - Review | GameZone.com". Xbox.gamezone.com. Retrieved 2011-07-06.
  11. ^ Jeremy Dunham (2003-10-27). "kill.switch - PlayStation 2 Review at IGN". Ps2.ign.com. Retrieved 2011-07-06.
  12. ^ "kill.switch Articles". GameStats. Retrieved 2011-07-06.
  13. ^ "Reviews 1 to 50 (190)". GamersHell.com. Archived from the original on 2009-02-04. Retrieved 2011-07-06.
  14. ^ Gerstmann, Jeff (2003-10-28). "kill.switch Review, kill.switch Xbox Review". GameSpot.com. Retrieved 2011-07-06.
  15. ^ "GameSpot - GDC 07: Cliffy B disassembles Gears, mentions sequel". Retrieved 2007-07-05.
  16. ^ Gears of War: Five Things You Didn’t Know, Team Xbox
  17. ^ Randolph Ramsay (2007-10-26). "Q&A: Naughty Dog on Uncharted". GameSpot AU. Retrieved 2008-08-11.
  18. ^ Uncharted: Drake's Fortune Afterthoughts, 1UP
  19. ^ CT Special Forces Fire For Effect Review, VideoGamer.com
  20. ^ Tom Clancy's Rainbow Six: Vegas 2 – Review, Game Critics
  21. ^ Tom Clancy's Rainbow Six Vegas Review, GameSpot

External links