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| publisher = [[Microsoft Studios (game studio)|Microsoft Studios]]
| publisher = [[Microsoft Studios (game studio)|Microsoft Studios]]
| designer = Dean Dodrill
| designer = Dean Dodrill
| writer = Dead Dodrill <br/> Alex Kain
| composer = HyperDuck Soundworks
| composer = HyperDuck Soundworks
| series =
| series =
| released = August 15, 2012<ref>http://majornelson.com/2012/06/19/summer-of-arcade-dates-and-prices-2/</ref>
| released = August 15, 2012<ref>[http://majornelson.com/2012/06/19/summer-of-arcade-dates-and-prices-2/ Summer of Arcade dates and prices]</ref>
| genre = [[Action role-playing game]]
| genre = [[Action role-playing game]]
| modes = [[Single-player video game|Single player]]
| modes = [[Single-player video game|Single player]]
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''Dust'' takes place in the world of Falana, inhabited by [[Anthropomorphism|anthropomorphic animals]]. Gameplay is presented on a [[2D computer graphics|2D side-scrolling]] plane. The player controls the titular [[Player character|main character]], Dust, as he tries to [[Amnesia|remember his past]]. Dust wields a sentient [[sword]], the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.
''Dust'' takes place in the world of Falana, inhabited by [[Anthropomorphism|anthropomorphic animals]]. Gameplay is presented on a [[2D computer graphics|2D side-scrolling]] plane. The player controls the titular [[Player character|main character]], Dust, as he tries to [[Amnesia|remember his past]]. Dust wields a sentient [[sword]], the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.


As the player travels the world, they can acquire [[Power-up|power-ups]] that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of [[role playing games]], Dust can gain [[Experience point|experience points]] by defeating enemies, and in turn may [[Experience point#Level-based progression|level up]]. These can be used to raise various attributes, such as [[Health (gaming)|health]], strength or [[Magic point|magic]]. [[Non-player character|Non-playable characters]] can be interacted with throughout the game's world to sell items or receive [[Quest (video gaming)|quests]].<ref> [http://www.ign.com/articles/2012/08/13/dust-an-elysian-tail-review IGN review],[http://www.ign.com/articles/2012/08/13/dust-an-elysian-tail-review]</ref>
As the player travels the world, they can acquire [[Power-up|power-ups]] that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of [[role-playing game|role-playing games]], Dust can gain [[Experience point|experience points]] by defeating enemies, and in turn may [[Experience point#Level-based progression|level up]]. These can be used to raise various attributes, such as [[Health (gaming)|health]], strength or [[Magic point|magic]]. [[Non-player character|Non-playable characters]] can be interacted with throughout the game's world to sell items or receive [[Quest (video gaming)|quests]].<ref> [http://www.ign.com/articles/2012/08/13/dust-an-elysian-tail-review IGN review],[http://www.ign.com/articles/2012/08/13/dust-an-elysian-tail-review]</ref>


==Development==
==Development==
Aside from [[voice acting]], soundtrack, and some of the writing, ''Dust'' was designed and [[Computer programming|programmed]] entirely by Dodrill. He assumed it would take three months to complete the game, but took over three-and-a-half years.<ref> [http://arstechnica.com/gaming/2012/08/dust-an-elysian-tail-one-animators-3-5-year-quest-to-create-his-dream-game/ Dust: An Elysian Tail: One animator's 3.5 year quest to create his dream game] </ref> He originally envisioned an [[History of video game consoles (third generation)|8-bit]]-style platformer for the game, similar to earlier entries in the ''[[Castlevania]]'' series. Inspirations for the final game came from such titles as ''[[Metroid]]'', ''[[Golden Axe]]'', and ''[[Ys I & II]]'', which Dodrill cites as his favorite game.<ref> [http://playxbla.com/?p=17412 A conversation: Ken Lobb and Dean Dodrill] </ref>
Aside from [[voice acting]], soundtrack, and some of the writing, ''Dust'' was designed and [[Computer programming|programmed]] entirely by Dodrill. He assumed it would take three months to complete the game, but took over three-and-a-half years.<ref> [http://arstechnica.com/gaming/2012/08/dust-an-elysian-tail-one-animators-3-5-year-quest-to-create-his-dream-game/ Dust: An Elysian Tail: One animator's 3.5 year quest to create his dream game] </ref> He originally envisioned an [[History of video game consoles (third generation)|8-bit]]-style platformer for the game, similar to earlier entries in the ''[[Castlevania]]'' series. Inspirations for the final game came from such titles as ''[[Metroid]]'', ''[[Golden Axe]]'', and ''[[Ys I & II]]'', which Dodrill cites as his favorite games.<ref> [http://playxbla.com/?p=17412 A conversation: Ken Lobb and Dean Dodrill] </ref>


The game was originally targeted for the [[Xbox 360]] Indie Games channel,<ref>{{cite web |url=http://www.destructoid.com/dust-an-elysian-tail-gets-new-incredibly-beautiful-trailer-143022.phtml |title=Dust: An Elysian Tail gets new, incredibly beautiful trailer |publisher=[[Destructoid]] |first=Jim |last=Sterling |date=2009-08-06 |accessdate=2011-03-21}}</ref> but upon winning the 2009 [[Microsoft]] Dream.Build.Play Challenge, it was awarded a contract for an [[Xbox Live Arcade]] release.<ref>{{cite web |url=http://www.gamedaily.com/articles/news/microsoft-announces-dreambuildplay-2011-for-indies/ |title=Microsoft Announces Dream.Build.Play 2011 For Indies |publisher=GameDaily |date=2011-03-01 |accessdate=2011-03-21}}</ref> ''Dust: An Elysian Tail'' was originally expected to be released in late 2011, but was later delayed until Summer 2012.<ref>{{cite web |url=http://www.gamasutra.com/view/news/32195/ |title=In-Depth: 10 Indie Games To Watch Out For In 2011 |publisher=[[Gamasutra]] |first=Mike |last=Rose |date=2011-01-07 |accessdate=2011-03-21}}</ref><ref name="IGNdate">{{Cite web|url=http://xbox360.ign.com/objects/077/077719.html|title=Dust: An Elysian Tail|accessdate=2011-12-28|publisher=IGN Entertainment}}</ref>
The game was originally targeted for the [[Xbox 360]] Indie Games channel,<ref>{{cite web |url=http://www.destructoid.com/dust-an-elysian-tail-gets-new-incredibly-beautiful-trailer-143022.phtml |title=Dust: An Elysian Tail gets new, incredibly beautiful trailer |publisher=[[Destructoid]] |first=Jim |last=Sterling |date=2009-08-06 |accessdate=2011-03-21}}</ref> but upon winning the 2009 [[Microsoft]] Dream.Build.Play Challenge, it was awarded a contract for an [[Xbox Live Arcade]] release.<ref>{{cite web |url=http://www.gamedaily.com/articles/news/microsoft-announces-dreambuildplay-2011-for-indies/ |title=Microsoft Announces Dream.Build.Play 2011 For Indies |publisher=GameDaily |date=2011-03-01 |accessdate=2011-03-21}}</ref> ''Dust: An Elysian Tail'' was originally expected to be released in late 2011, but was later delayed until Summer 2012.<ref>{{cite web |url=http://www.gamasutra.com/view/news/32195/ |title=In-Depth: 10 Indie Games To Watch Out For In 2011 |publisher=[[Gamasutra]] |first=Mike |last=Rose |date=2011-01-07 |accessdate=2011-03-21}}</ref><ref name="IGNdate">{{Cite web|url=http://xbox360.ign.com/objects/077/077719.html|title=Dust: An Elysian Tail|accessdate=2011-12-28|publisher=IGN Entertainment}}</ref>


==Reception==
==Reception and sales==
''Dust: An Elysian Tail'' garnered mostly positive reviews from critics. Aggregating review websites [[Metacritic]] and [[GameRankings]] gave the ratings 83/100<ref>,http://www.metacritic.com/game/xbox-360/dust-an-elysian-tail[http://www.metacritic.com/game/xbox-360/dust-an-elysian-tail]</ref> and 83.70%<ref>,http://www.gamerankings.com/xbox360/609388-dust-an-elysian-tail/index.html[http://www.gamerankings.com/xbox360/609388-dust-an-elysian-tail/index.html]</ref> respectively.
''Dust: An Elysian Tail'' garnered mostly positive reviews from critics. Aggregating review websites [[Metacritic]] and [[GameRankings]] gave the ratings 83/100<ref>,http://www.metacritic.com/game/xbox-360/dust-an-elysian-tail[http://www.metacritic.com/game/xbox-360/dust-an-elysian-tail]</ref> and 83.88%<ref>,http://www.gamerankings.com/xbox360/609388-dust-an-elysian-tail/index.html[http://www.gamerankings.com/xbox360/609388-dust-an-elysian-tail/index.html]</ref> respectively. ''Dust'' sold over 45,000 copies during the month of August based on leaderboard totals.<ref>[http://www.gamasutra.com/view/news/177180/XBLAs_annual_Summer_of_Arcade_promotion_may_be_losing_its_steam.php#.UEe-pI1mTUB XBLA's annual 'Summer of Arcade' promotion may be losing its steam]</ref>


The [[Official Xbox Magazine]] gave the game 9.5 out of 10, praising the detailed environments and animations and also approving of the combat system. <ref> [http://www.oxmonline.com/dust-elysian-tail-review OXM review] </ref>
The [[Official Xbox Magazine]] gave the game 9.5 out of 10, praising the detailed environments and animations and also approving of the combat system. <ref> [http://www.oxmonline.com/dust-elysian-tail-review OXM review] </ref>

Revision as of 17:55, 23 September 2012

Dust: An Elysian Tail
Developer(s)Humble Hearts
Publisher(s)Microsoft Studios
Designer(s)Dean Dodrill
Writer(s)Dead Dodrill
Alex Kain
Composer(s)HyperDuck Soundworks
EngineXNA
Platform(s)Xbox Live Arcade
ReleaseAugust 15, 2012[1]
Genre(s)Action role-playing game
Mode(s)Single player

Dust: An Elysian Tail is an action role-playing video game developed by independent designer Dean Dodrill and published by Microsoft Studios.

Gameplay

Dust takes place in the world of Falana, inhabited by anthropomorphic animals. Gameplay is presented on a 2D side-scrolling plane. The player controls the titular main character, Dust, as he tries to remember his past. Dust wields a sentient sword, the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.

As the player travels the world, they can acquire power-ups that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of role-playing games, Dust can gain experience points by defeating enemies, and in turn may level up. These can be used to raise various attributes, such as health, strength or magic. Non-playable characters can be interacted with throughout the game's world to sell items or receive quests.[2]

Development

Aside from voice acting, soundtrack, and some of the writing, Dust was designed and programmed entirely by Dodrill. He assumed it would take three months to complete the game, but took over three-and-a-half years.[3] He originally envisioned an 8-bit-style platformer for the game, similar to earlier entries in the Castlevania series. Inspirations for the final game came from such titles as Metroid, Golden Axe, and Ys I & II, which Dodrill cites as his favorite games.[4]

The game was originally targeted for the Xbox 360 Indie Games channel,[5] but upon winning the 2009 Microsoft Dream.Build.Play Challenge, it was awarded a contract for an Xbox Live Arcade release.[6] Dust: An Elysian Tail was originally expected to be released in late 2011, but was later delayed until Summer 2012.[7][8]

Reception and sales

Dust: An Elysian Tail garnered mostly positive reviews from critics. Aggregating review websites Metacritic and GameRankings gave the ratings 83/100[9] and 83.88%[10] respectively. Dust sold over 45,000 copies during the month of August based on leaderboard totals.[11]

The Official Xbox Magazine gave the game 9.5 out of 10, praising the detailed environments and animations and also approving of the combat system. [12]

Vincent Ingenito of IGN gave the game a rating of 8.5 out of 10, saying " The RPG elements could have been stronger, and the boss battles are a bit of a letdown, but if those are the worst things about your game, you're in pretty good shape. ". He approved of the lively and varied backgrounds, game play and the amount of content in comparison to the price.[13]

Gamespot gave the game 7 out of 10, criticising the combat, voice acting and story. However, some other aspects such as the diverse and vivid backgrounds, responsive controls and side content were complimented.[14]

References

  1. ^ Summer of Arcade dates and prices
  2. ^ IGN review,[1]
  3. ^ Dust: An Elysian Tail: One animator's 3.5 year quest to create his dream game
  4. ^ A conversation: Ken Lobb and Dean Dodrill
  5. ^ Sterling, Jim (2009-08-06). "Dust: An Elysian Tail gets new, incredibly beautiful trailer". Destructoid. Retrieved 2011-03-21.
  6. ^ "Microsoft Announces Dream.Build.Play 2011 For Indies". GameDaily. 2011-03-01. Retrieved 2011-03-21.
  7. ^ Rose, Mike (2011-01-07). "In-Depth: 10 Indie Games To Watch Out For In 2011". Gamasutra. Retrieved 2011-03-21.
  8. ^ "Dust: An Elysian Tail". IGN Entertainment. Retrieved 2011-12-28.
  9. ^ ,http://www.metacritic.com/game/xbox-360/dust-an-elysian-tail[2]
  10. ^ ,http://www.gamerankings.com/xbox360/609388-dust-an-elysian-tail/index.html[3]
  11. ^ XBLA's annual 'Summer of Arcade' promotion may be losing its steam
  12. ^ OXM review
  13. ^ IGN review,[4]
  14. ^ Gamespot review[5]

External links

Template:XBLA Summer of Arcade