Game Design Workshop: Difference between revisions
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{{Primary sources|date=January 2012}} |
{{Primary sources|date=January 2012}} |
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{{Infobox book |
{{Infobox book |
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| name = Game Design Workshop, |
| name = Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games |
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| image = |
| image = [[File:Game_Design_Workshop_3rd_Edition_cover.png|thumb|right] |
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| image_caption = |
| image_caption = 3rd Edition cover art |
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| author = [[Tracy Fullerton]] |
| author = [[Tracy Fullerton]] |
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| country = |
| country = |
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| language = |
| language = |
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| series = |
| series = |
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| subject = [[Game design]] |
| subject = [[Game design]] |
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| publisher = [[ |
| publisher = [[AK Peters/CRC Press]] |
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| pub_date = |
| pub_date = 2014 |
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| english_pub_date = |
| english_pub_date = |
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| media_type = |
| media_type = |
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| pages = |
| pages = 535 |
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| isbn = |
| isbn = 978-1-482-21716-2 |
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| oclc = |
| oclc = 859196163 |
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| dewey = |
| dewey = |
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| congress = |
| congress = |
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}} |
}} |
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<!-- Deleted image removed: [[File:Gdw.jpg|right|thumb]] --> |
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The book is based on the core game design curriculum taught at the [[Interactive Media Division]] of the [[USC School of Cinematic Arts]]. |
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The book is based on the core game design curriculum taught at the [[Interactive Media & Games Division]] of the [[USC School of Cinematic Arts]]. Contributors to the third edition include many notable game designers, including: [[Christina Norman]], [[Ketita Takahashi]], [[Anna Anthropy]], [[Randy Smith]], [[Robin Hunicke]], [[Michael John]], [[Asher Vollmer]], [[Elan Lee]], [[Jane McGonigal]], [[Tim LeTourneau]], [[Jenova Chen]], [[Richard Lemarchand]], [[Eric Zimmerman]], [[Frank Lantz]], [[Adrian Hon]], [[Stone Librande]], [[Warren Spector]], [[Kellee Santiago]], among others. |
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==See also== |
==See also== |
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== External links == |
== External links == |
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*[http://www. |
*[http://www.crcpress.com/product/isbn/9781482217162 Game Design Workshop, 3rd Edition], Publisher site. |
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*[http://www.gamedesignworkshop.com/ Game Design Workshop, 3rd Edition site], 3rd Edition site with archived content from old editions. |
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[[Category:Books about video games]] |
[[Category:Books about video games]] |
Revision as of 23:16, 9 February 2014
{{Infobox book | name = Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games | image = [[File:Game_Design_Workshop_3rd_Edition_cover.png|thumb|right] | image_caption = 3rd Edition cover art | author = Tracy Fullerton | country = | language = | series = | subject = Game design | publisher = AK Peters/CRC Press | pub_date = 2014 | english_pub_date = | media_type = | pages = 535 | isbn = 978-1-482-21716-2 | oclc = 859196163 | dewey = | congress = }}
Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in two subsequent editions, the latest by AK Peters/CRC Press in 2014.
The book is based on the core game design curriculum taught at the Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the third edition include many notable game designers, including: Christina Norman, Ketita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Jenova Chen, Richard Lemarchand, Eric Zimmerman, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.
See also
External links
- Game Design Workshop, 3rd Edition, Publisher site.
- Game Design Workshop, 3rd Edition site, 3rd Edition site with archived content from old editions.