User:Al Fecund/Fecund's Sandbox: Difference between revisions
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==Larry Cuba's work on Star Wars== |
==Larry Cuba's work on Star Wars== |
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Larry Cuba created the 3D wireframe animation of the ''Star Wars'' Death Star Trench Run. Cuba competed against a couple of other burgeoning computer effects teams to propose how he could accomplish the 3D animation. Cuba had made some pioneering films in this field, including his then-most-recent work on [[John Whitney (animator)|John Whitney Sr.]]'s ''Arabesque'' (1975).<ref name=Rubin/>{{#tag:ref|Larry Cuba is credited for "Programming Assistance" in the ''Arabesque''<nowiki>'</nowiki>s credits.|group="a"|name=""}} Cuba showed George Lucas his first CG film "First Fig".<ref name=Kirn/> |
Larry Cuba created the 3D wireframe animation of the ''Star Wars'' Death Star Trench Run. Cuba competed against a couple of other burgeoning computer effects teams to propose how he could accomplish the 3D animation. Cuba had made some pioneering films in this field, including his then-most-recent work on [[John Whitney (animator)|John Whitney Sr.]]'s ''Arabesque'' (1975).<ref name=Rubin/>{{#tag:ref|Larry Cuba is credited for "Programming Assistance" in the ''Arabesque''<nowiki>'</nowiki>s credits.|group="a"|name="Arabesque"}} Cuba showed George Lucas his first CG film "First Fig".<ref name=Kirn/> |
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The animation was created in the Electronic Visualization Lab (EVL) |
The animation was created in the Circle Graphics Habitat in the University of Illinois, Chicago.{{#tag:ref|Currently, the Circle Graphics Habitat is known as the Electronic Visualization Lab (EVL). See [[GRASS (programming language)]].|group="a"|name="Circle"}} Cuba used a vector graphics scripting language called GRASS (GRAphics Symbiosis System), written by [[Tom DeFanti]] at [[Ohio State]] in 1974. The system he used incorporated a Vector General CRT, [[Digital Equipment Corporation|DEC]] [[PDP-11]] minicomputer, along with various cameras and recorders.<ref name=Kirn>{{cite web|last=Kirn|first=Peter|title=Larry Cuba, Star Wars' Death Star CG, Arabesque, and the Dawn of Computer Animation|url=http://createdigitalmotion.com/2008/04/larry-cuba-star-wars-death-star-cg-arabesque-and-the-dawn-of-computer-animation/|work=Create Digital Motion|accessdate=3/20/14}}</ref> The computer would make one frame, Cuba would shoot it on film, then repeat the process for 2000 exposures.<ref name=Rubin/><ref name=CubaVideo/> "I couldn't get he computer to run continuously to make the shot—it kept crashing," he said.<ref name=Rubin>{{cite book|last=Rubin|first=Michael|title=Droidmaker: George Lucas and the digital revolution|date=2006|publisher=Triad Publishing|location=Gainesville, Florida|isbn=978-0-937404-67-6|pages=66, 67, 71-72|authorlink=Michael Rubin|edition=1st|chapter=4: The Star Wars}}</ref> The finished animation is then rear-projected onto the screen in the film.<ref name=CubaVideo>{{cite video|last=Cuba|first=Larry|title=Making of the Computer Graphics for Star Wars: A Videotape by Larry Cuba|publisher=University of Illinois Chicago Circle|accessdate=<!-- N/A -->|date=<!-- N/A -->}}</ref> |
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Peter Kirn of ''Create Digital Motion'' writes of Cuba's Death Star animation, "[…] to me, these graphics don’t look primitive; they look elemental, much in the same way that you don’t get tired of ancient Egyptian art. (And in the timeline of computer graphics, it wouldn’t be a stretch to imagine thousands of years of art history happening in a few decades.)".<ref name=Kirn/> |
Peter Kirn of ''Create Digital Motion'' writes of Cuba's Death Star animation, "[…] to me, these graphics don’t look primitive; they look elemental, much in the same way that you don’t get tired of ancient Egyptian art. (And in the timeline of computer graphics, it wouldn’t be a stretch to imagine thousands of years of art history happening in a few decades.)".<ref name=Kirn/> |
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Cuba's animation was at once innovative, prophetic, and superbly effective as storytelling. |
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==References== |
==References== |
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Backlash (American Beauty)
American Beauty has received a considerable blowback in critical opinion over the last decade. It was featured in Premiere's list of the 25 most overrated films of all time. Michael Phillips, in his very negative review to the 2006 film The Quiet on At The Movies, said that American Beauty "has a lot to answer for because that's the kind of film The Quiet is going for."[1]
The Echo Times (College of Marin)
The Echo Times is a student run newspaper at College of Marin in Kentfield, California. The paper focuses on student issues, but likes to focus on stories that have a global context as well as local.
List of film reviews of The Deer Hunter
- N.Y. Film Critics: "Best Picture of the Year"[2]
- Kathleen Carrol N.Y. Daily News: "! An emotionally stirring movie that demonstrates real originality."[2]
Larry Cuba's work on Star Wars
Larry Cuba created the 3D wireframe animation of the Star Wars Death Star Trench Run. Cuba competed against a couple of other burgeoning computer effects teams to propose how he could accomplish the 3D animation. Cuba had made some pioneering films in this field, including his then-most-recent work on John Whitney Sr.'s Arabesque (1975).[3][a 1] Cuba showed George Lucas his first CG film "First Fig".[4]
The animation was created in the Circle Graphics Habitat in the University of Illinois, Chicago.[a 2] Cuba used a vector graphics scripting language called GRASS (GRAphics Symbiosis System), written by Tom DeFanti at Ohio State in 1974. The system he used incorporated a Vector General CRT, DEC PDP-11 minicomputer, along with various cameras and recorders.[4] The computer would make one frame, Cuba would shoot it on film, then repeat the process for 2000 exposures.[3][5] "I couldn't get he computer to run continuously to make the shot—it kept crashing," he said.[3] The finished animation is then rear-projected onto the screen in the film.[5]
Peter Kirn of Create Digital Motion writes of Cuba's Death Star animation, "[…] to me, these graphics don’t look primitive; they look elemental, much in the same way that you don’t get tired of ancient Egyptian art. (And in the timeline of computer graphics, it wouldn’t be a stretch to imagine thousands of years of art history happening in a few decades.)".[4]
Cuba's animation was at once innovative, prophetic, and superbly effective as storytelling.
References
Annotations
- ^ Larry Cuba is credited for "Programming Assistance" in the Arabesque's credits.
- ^ Currently, the Circle Graphics Habitat is known as the Electronic Visualization Lab (EVL). See GRASS (programming language).
Footnotes
- ^ Phillips, Michael (critic) & Scott, A.O. (critic) (September 2, 2006). At the Movies: The Quiet.
- ^ a b The Deer Hunter Trailer. [Trailer] EMI Films/Universal.
- ^ a b c Rubin, Michael (2006). "4: The Star Wars". Droidmaker: George Lucas and the digital revolution (1st ed.). Gainesville, Florida: Triad Publishing. pp. 66, 67, 71–72. ISBN 978-0-937404-67-6.
- ^ a b c Kirn, Peter. "Larry Cuba, Star Wars' Death Star CG, Arabesque, and the Dawn of Computer Animation". Create Digital Motion. Retrieved 3/20/14.
{{cite web}}
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(help) - ^ a b Cuba, Larry. Making of the Computer Graphics for Star Wars: A Videotape by Larry Cuba. University of Illinois Chicago Circle.