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Kate Raynes-Goldie western Australian-based interactive producer, game designer and scholar who is currently the first-ever [http://www.businessnews.com.au/article/Film-institute-to-support-gamers Director of Interactive Programs at the Film and Television Institute.] She co-authored the [[Friending|first scholarly examination of friending]] on social networks and co-created Perth's first pervasive game, [http://www.atmosphereindustries.com/wp-content/uploads/2010/04/gamers-hunt-for-support-_-thewestcom.pdf Ghost Town], in 2007.
Kate Raynes-Goldie western Australian-based interactive producer, game designer and scholar who is currently the first-ever [http://www.businessnews.com.au/article/Film-institute-to-support-gamers Director of Interactive Programs at the [[Film_and_Television_Institute|Film and Television Institute]].] She co-authored the [[Friending|first scholarly examination of friending]] on social networks and co-created Perth's first pervasive game, [http://www.atmosphereindustries.com/wp-content/uploads/2010/04/gamers-hunt-for-support-_-thewestcom.pdf Ghost Town], in 2007.


She gave a talk on [https://www.youtube.com/watch?v=Ji39oEjrgvc "unconventional" gaming at TEDx Perth].
She gave a talk on [https://www.youtube.com/watch?v=Ji39oEjrgvc "unconventional" gaming at TEDx Perth].

Revision as of 14:29, 27 March 2014

Kate Raynes-Goldie western Australian-based interactive producer, game designer and scholar who is currently the first-ever Director of Interactive Programs at the Film and Television Institute. She co-authored the first scholarly examination of friending on social networks and co-created Perth's first pervasive game, Ghost Town, in 2007.

She gave a talk on "unconventional" gaming at TEDx Perth.