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Sandbox for the Article on Blended Spaces:
Sandbox for the Article on Blended Spaces:


Dr.David Benyon defines, "Blended spaces are spaces where the physical world and the
Dr.David Benyon defines, "'''Blended spaces''' are spaces where the physical world and the
digital world are closely integrated and designed to provide a different sense of presence, of being
digital world are closely integrated and designed to provide a different sense of presence, of being
in a different type of space".[1]
in a different type of space".[1] Blended space differs from [[Mixed reality|Mixed Reality]] in that it focuses more on tangible interactions.[1]
<br />


History :
== History ==
Fauconnier and Turner : Blending Theory:
Fauconnier and Turner : Blending Theory:
http://en.wikipedia.org/wiki/Conceptual_blending
http://en.wikipedia.org/wiki/Conceptual_blending
(Note to self : Include Mixed Reality spectrum diagram here)


Fundamental building blocks of a "Space":
== Fundamental building blocks of a "Space" ==
1) Ontology
1) Ontology
2) Topology
2) Topology
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5) Agents
5) Agents


Structure of a Blended Space:
== Structure of a Blended Space ==
1) Generic Space
1) Generic Space
2) Physical and Information space
2) Physical and Information space
Line 24: Line 26:
Blended space is parallel to Mixed Reality [2]
Blended space is parallel to Mixed Reality [2]


== Applications ==


== See Also ==


== References ==
[1] Spaces of Interaction, Places for Experience (Book)
[1] Spaces of Interaction, Places for Experience (Book)
[2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf
[2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf

Revision as of 19:34, 17 November 2014

Sandbox for the Article on Blended Spaces:

Dr.David Benyon defines, "Blended spaces are spaces where the physical world and the digital world are closely integrated and designed to provide a different sense of presence, of being in a different type of space".[1] Blended space differs from Mixed Reality in that it focuses more on tangible interactions.[1]

History

Fauconnier and Turner : Blending Theory: http://en.wikipedia.org/wiki/Conceptual_blending (Note to self : Include Mixed Reality spectrum diagram here)

Fundamental building blocks of a "Space"

1) Ontology 2) Topology 3) Volatility 4) Media 5) Agents

Structure of a Blended Space

1) Generic Space 2) Physical and Information space 3) Correspondences between Physical and Information Space 4) Blended Space

Blended space is parallel to Mixed Reality [2]

Applications

See Also

References

[1] Spaces of Interaction, Places for Experience (Book) [2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf