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Sandbox for the Article on Blended Spaces: |
Sandbox for the Article on Blended Spaces: |
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Dr.David Benyon defines, "Blended spaces are spaces where the physical world and the |
Dr.David Benyon defines, "'''Blended spaces''' are spaces where the physical world and the |
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digital world are closely integrated and designed to provide a different sense of presence, of being |
digital world are closely integrated and designed to provide a different sense of presence, of being |
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in a different type of space".[1] |
in a different type of space".[1] Blended space differs from [[Mixed reality|Mixed Reality]] in that it focuses more on tangible interactions.[1] |
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<br /> |
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History |
== History == |
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Fauconnier and Turner : Blending Theory: |
Fauconnier and Turner : Blending Theory: |
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http://en.wikipedia.org/wiki/Conceptual_blending |
http://en.wikipedia.org/wiki/Conceptual_blending |
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(Note to self : Include Mixed Reality spectrum diagram here) |
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Fundamental building blocks of a "Space" |
== Fundamental building blocks of a "Space" == |
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1) Ontology |
1) Ontology |
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2) Topology |
2) Topology |
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5) Agents |
5) Agents |
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Structure of a Blended Space |
== Structure of a Blended Space == |
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1) Generic Space |
1) Generic Space |
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2) Physical and Information space |
2) Physical and Information space |
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Blended space is parallel to Mixed Reality [2] |
Blended space is parallel to Mixed Reality [2] |
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== Applications == |
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== See Also == |
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== References == |
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[1] Spaces of Interaction, Places for Experience (Book) |
[1] Spaces of Interaction, Places for Experience (Book) |
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[2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf |
[2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf |
Revision as of 19:34, 17 November 2014
Sandbox for the Article on Blended Spaces:
Dr.David Benyon defines, "Blended spaces are spaces where the physical world and the
digital world are closely integrated and designed to provide a different sense of presence, of being
in a different type of space".[1] Blended space differs from Mixed Reality in that it focuses more on tangible interactions.[1]
History
Fauconnier and Turner : Blending Theory: http://en.wikipedia.org/wiki/Conceptual_blending (Note to self : Include Mixed Reality spectrum diagram here)
Fundamental building blocks of a "Space"
1) Ontology 2) Topology 3) Volatility 4) Media 5) Agents
Structure of a Blended Space
1) Generic Space 2) Physical and Information space 3) Correspondences between Physical and Information Space 4) Blended Space
Blended space is parallel to Mixed Reality [2]
Applications
See Also
References
[1] Spaces of Interaction, Places for Experience (Book) [2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf