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{{under construction}}
{{under construction}}
A '''Blended space''' is an area in which a physical environment and virtual environment are oriented in such a way that together they create a feeling of being in an entirely new environment. [1][3] While in a blended space a person's cultural and [[Cognitive model|cognitive models]] subconsciously obscure the borders between the physical and digital spaces to create a feeling, called presence[1], of a unified space.[4] The interaction between the person and the space, and the related feedback, are what creates the sense of presence and separates the blended space from [[Mixed reality|Mixed Reality]].[1]
A '''Blended space''' is an area in which the physical environment and virtual environment are oriented in such a way that together they create a experience of being in an entirely new environment. <sup>[1][3]</sup> While in a blended space a person's cultural and [[Cognitive model|cognitive models]] subconsciously obscure the borders between the physical and digital spaces to create a feeling, called presence<sup>[1]</sup>, of a unified space.<sup>[4]</sup> The interaction between the person and the space, and the related feedback, are what creates the sense of presence and separates the blended space from [[Mixed reality|Mixed Reality]].<sup>[1]</sup>
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[[File:Reality-Virtuality Continuum.svg|400px|thumbnail|right|Reality-Virtuality Continuum]]
[[File:Reality-Virtuality Continuum.svg|400px|thumbnail|right|Reality-Virtuality Continuum]]


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Check 1.4.4 from book [1].
Check 1.4.4 from book [1].


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4) Media
4) Media
5) Agents
5) Agents
[[File:BlendedSpaces Fig1.JPG|400px|right|Conceptual Blending in Mixed realities]]

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== Structure of a Blended Space ==
== Structure of a Blended Space ==
1) Generic Space
1) Generic Space
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== References ==
== References ==
[1] Spaces of Interaction, Places for Experience (Book)
[1]<ref>{{cite book|last1=Benyon|first1=David|title=Spaces of Interaction, Places for Experience|date=2014|publisher=Morgan and Claypool|isbn=9781608457724|page=97|edition=1}}</ref>
[2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf
[2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf
[3] http://dl.acm.org.ezproxy.rit.edu/citation.cfm?id=1959025
[3] http://dl.acm.org.ezproxy.rit.edu/citation.cfm?id=1959025

Revision as of 05:20, 23 November 2014

Sandbox for the Article on Blended Spaces:

A Blended space is an area in which the physical environment and virtual environment are oriented in such a way that together they create a experience of being in an entirely new environment. [1][3] While in a blended space a person's cultural and cognitive models subconsciously obscure the borders between the physical and digital spaces to create a feeling, called presence[1], of a unified space.[4] The interaction between the person and the space, and the related feedback, are what creates the sense of presence and separates the blended space from Mixed Reality.[1]

History

Fauconnier and Turner : Blending Theory: http://en.wikipedia.org/wiki/Conceptual_blending

Reality-Virtuality Continuum




Check 1.4.4 from book [1].

Describing Spaces

1) Ontology 2) Topology 3) Volatility 4) Media 5) Agents

Conceptual Blending in Mixed realities
Conceptual Blending in Mixed realities




Structure of a Blended Space

1) Generic Space 2) Physical and Information space 3) Correspondences between Physical and Information Space 4) Blended Space

Blended space is parallel to Mixed Reality.

Notification system. Tangible presence. [book] Physical input --> information output

Applications

Genesee County Village & Museum, Mobile Interactions.
Jupiter Artland Project - Oli Mival

See Also

1) Virtual Reality

References

[1][1] [2] http://hci.uni-konstanz.de/dcis/downloads/DCIS2012_Slides_Benyon.pdf [3] http://dl.acm.org.ezproxy.rit.edu/citation.cfm?id=1959025 [4] p398

  1. ^ Benyon, David (2014). Spaces of Interaction, Places for Experience (1 ed.). Morgan and Claypool. p. 97. ISBN 9781608457724.