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==3DS homebrew exploit==
==3DS homebrew exploit==
On November 17 2014, ''Cubic Ninja'' became the subject of notoriety when Smealum publicized that a [[user mode]] [[Exploit (computer security)|exploit]] in the game would allow all existing 3DS models (including the [[Nintendo 2DS|2DS]] and the [[New Nintendo 3DS]]) to execute [[Homebrew (video games)|homebrew]] code. The exploit, known as Ninjhax, requires users to place a boot file on the device's SD card, and then use the level sharing feature of ''Cubic Ninja'' to scan a special QR code. The code triggers the download and execution of a launcher program, which can then be used to run applications. The data from the exploit is stored within the game's save data.<ref name=eurogamer-interview/><ref name=ars-hackdetails/>
On November 17 2014, ''Cubic Ninja'' became the subject of notoriety when Jordan "Smealum" Rabet publicized that a [[user mode]] [[Exploit (computer security)|exploit]] in the game would allow all existing 3DS models (including the [[Nintendo 2DS|2DS]] and the [[New Nintendo 3DS]]) to execute [[Homebrew (video games)|homebrew]] code. The exploit, known as Ninjhax, requires users to place a boot file on the device's SD card, and then use the level sharing feature of ''Cubic Ninja'' to scan a special QR code. The code triggers the download and execution of a launcher program, which can then be used to run applications. The data from the exploit is stored within the game's save data.<ref name=eurogamer-interview/><ref name=ars-hackdetails/>


While Ninjhax was originally to be released on August 30, 2014, Rabet held off its release due to the unveiling of the New Nintendo 3DS, believing that any release before then would give Nintendo time to address the exploit on the new revision. The exploit was ultimately released on November 21, 2014 to coincide with the release of the New 3DS in Australia and New Zealand. Owing to his stance, Rabet noted that the exploit does not enable the use of [[Software piracy|pirated games]], but did note that it could possibly be used to bypass the console's [[region lock]].<ref name=ars-hackdetails>{{cite news|title=Here’s how to run homebrew on your 3DS|url=http://arstechnica.com/gaming/2014/11/heres-how-to-run-homebrew-on-your-3ds/|accessdate=22 November 2014|work=Ars Technica|date=22 November 2014}}</ref><ref name=eurogamer-interview>{{cite web|title="I don't want to be a part of piracy" Meet the student who just made 3DS homebrew easy - and set Nintendo on high alert.|url=http://www.eurogamer.net/articles/2014-11-21-student-homebrew-nintendo-3ds|website=Eurogamer|accessdate=22 November 2014}}</ref>
While Ninjhax was originally to be released on August 30, 2014, Rabet held off its release due to the unveiling of the New Nintendo 3DS, believing that any release before then would give Nintendo time to address the exploit on the new revision. The exploit was ultimately released on November 21, 2014 to coincide with the release of the New 3DS in Australia and New Zealand. Owing to his stance, Rabet noted that the exploit does not enable the use of [[Software piracy|pirated games]], but did note that it could possibly be used to bypass the console's [[region lock]].<ref name=ars-hackdetails>{{cite news|title=Here’s how to run homebrew on your 3DS|url=http://arstechnica.com/gaming/2014/11/heres-how-to-run-homebrew-on-your-3ds/|accessdate=22 November 2014|work=Ars Technica|date=22 November 2014}}</ref><ref name=eurogamer-interview>{{cite web|title="I don't want to be a part of piracy" Meet the student who just made 3DS homebrew easy - and set Nintendo on high alert.|url=http://www.eurogamer.net/articles/2014-11-21-student-homebrew-nintendo-3ds|website=Eurogamer|accessdate=22 November 2014}}</ref>

Revision as of 16:44, 14 July 2015

Cubic Ninja
Developer(s)AQ Interactive
Publisher(s)
Platform(s)Nintendo 3DS
ReleaseNintendo 3DS: Nintendo eShop:
Genre(s)Puzzle

Cubic Ninja (Japanese: キュービックニンジャ, Hepburn: Kyūbikku Ninja) is a puzzle video game for the Nintendo 3DS. Developed by AQ Interactive and published by Ubisoft, the game requires players to use the console's accelerometer and gyroscope to manipulate the titular character through various levels on a quest to rescue a princess.[2]

The game was released to mixed reviews; although praised for its unique gameplay concept, critics panned aspects of the game's control scheme, along with its "frustrating" level designs and relatively short length. Despite its poor reception, Cubic Ninja received renewed notoriety in November 2014, after it was revealed that an exploit in the game's level editor would allow the 3DS to execute homebrew code.

Gameplay

Cubic Ninja is a puzzle-based platforming game, in which the player manipulates CC, a ninja cube, through various levels, whilst avoiding enemies and traps contained within. The game is controlled primarily using the 3DS's gyroscope, requiring the player to tilt the console in the direction they want CC to move. The game can also be set to use the circle pad instead. Using power-ups collected from scrolls,[3] CC can shrink, gain a shield, throw shuriken at enemies, and unlock all of the doors in a level.[3] The game contains 100 levels, including several boss battles. Players can unlock different characters, such as cubes made of rubber and titanium, that exhibit different properties when used. Cubic Ninja also features survival and time trial modes, along with a level editor; levels can be shared with others via QR codes.[4][2]

Reception

Cubic Ninja received mixed reviews from critics; both GameSpot and IGN gave the game a 5.5 out of 10. Describing Cubic Ninja as "one of those frustrating games that is almost really cool, but never quite delivers", IGN praised Cubic Ninja for its "fun and creative" gameplay, but the gyroscope controls were criticized for not being sensitive enough, while the circle pad control scheme was considered "wonky". Additionally, Cubic Ninja was panned for not containing enough content to justify being a full-price game, considering it to be "an experience that feels like it just as easily could have been a $5 iPhone game".[4]

GameSpot shared similar criticism, noting that whilst providing "undeniable joy in winding your way through a particularly nasty stretch unscathed", the level designs of Cubic Ninja—especially on harder levels and boss fights, combined with its "carefree" controls, relied too heavily on unforeseen threats and were too frustrating. The presence of multiple characters and a level editor were praised for adding additional replay value to the game.[2] Pocket Gamer was similarly critical of the game's level design, which made the game "very awkward indeed and completely counterintuitive"; most of the game's power-ups were also criticized for being "pointless". However, the overall visual appearance of Cubic Ninja was praised for "[feeling] like a great deal of care and attention was put into making the game look as slick as possible."[3]

It was also noted that, ironically for a 3DS game, Cubic Ninja primarily used 2D graphics, although it was felt that the rotation-based gameplay would not have interacted well with the device's autostereoscopic display.[4][2][3]

3DS homebrew exploit

On November 17 2014, Cubic Ninja became the subject of notoriety when Jordan "Smealum" Rabet publicized that a user mode exploit in the game would allow all existing 3DS models (including the 2DS and the New Nintendo 3DS) to execute homebrew code. The exploit, known as Ninjhax, requires users to place a boot file on the device's SD card, and then use the level sharing feature of Cubic Ninja to scan a special QR code. The code triggers the download and execution of a launcher program, which can then be used to run applications. The data from the exploit is stored within the game's save data.[6][7]

While Ninjhax was originally to be released on August 30, 2014, Rabet held off its release due to the unveiling of the New Nintendo 3DS, believing that any release before then would give Nintendo time to address the exploit on the new revision. The exploit was ultimately released on November 21, 2014 to coincide with the release of the New 3DS in Australia and New Zealand. Owing to his stance, Rabet noted that the exploit does not enable the use of pirated games, but did note that it could possibly be used to bypass the console's region lock.[7][6]

The discovery—which is the first ever software-based homebrew exploit for the 3DS family—triggered a surge in demand for the game, whose poor reception had led to its classification as a "bargain bin" title by critics.[8] Copies of Cubic Ninja quickly sold out at a number of major video game retailers, while copies of the game from online retailers began increasing in price, ranging from US$25, to its original MSRP of $40[4] to as high as $500.[8][9] Shortly after the announcement, Nintendo pulled Cubic Ninja from eShop, presumably in an effort to prevent widespread use of the exploit—the game was only available digitally in Japan, however.[10] Rabet also pointed out that, ironically, despite the increased attention the game received, the studio who developed Cubic Ninja became defunct only months after its release through a merger that formed Marvelous AQL.[10][9]

References

  1. ^ a b "Cubic Ninja" (in Japanese). Nintendo Co, Ltd. Retrieved 25 August 2014.
  2. ^ a b c d e "Cubic Ninja Review: Elation turns to frustration in Cubic Ninja's twisted worlds". GameSpot. Retrieved 19 November 2014.
  3. ^ a b c d "Cubic Ninja". Pocket Gamer. Retrieved 19 November 2014.
  4. ^ a b c d e "Cubic Ninja Review". IGN. Retrieved 19 November 2014.
  5. ^ "Cubic Ninja". Metacritic. Retrieved 19 November 2014.
  6. ^ a b ""I don't want to be a part of piracy" Meet the student who just made 3DS homebrew easy - and set Nintendo on high alert". Eurogamer. Retrieved 22 November 2014.
  7. ^ a b "Here's how to run homebrew on your 3DS". Ars Technica. 22 November 2014. Retrieved 22 November 2014.
  8. ^ a b Orland, Kyle. "Cubic Ninja prices soar as hackers reveal it's key to unlocking Nintendo 3DS". Ars Technica. Retrieved 18 November 2014.
  9. ^ a b "Hacker finds Nintendo 3DS exploit, turning a forgotten game into a hot commodity". Polygon. Retrieved 19 November 2014.
  10. ^ a b "3DS homebrew loader built, requires obscure puzzle game". Eurogamer.net. Retrieved 19 November 2014.