Motor Mania (video game): Difference between revisions
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During your race, you have to avoid enemy drivers, obstacles on the road like nails, oil, broken glass, boulders and a fire engine at a crossroad. |
During your race, you have to avoid enemy drivers, obstacles on the road like nails, oil, broken glass, boulders and a fire engine at a crossroad. |
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You have to check also your fuel and battery level (you can stop at the gas stations as the road goes on). |
You have to check also your fuel and battery level (you can stop at the gas stations as the road goes on). |
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File:Motormania_-_c64.gif|Motor Mania title screen |
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File:Motormania_-_gameplay_-_c64.gif|Motor Mania gameplay |
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</gallery> |
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==External links== |
==External links== |
Revision as of 22:31, 8 October 2015
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Motor Mania | |
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Developer(s) | John Fitzpatrick |
Publisher(s) | UMI (United Microware Industries) |
Designer(s) | John Fitzpatrick |
Platform(s) | Commodore 64 |
Release | 1982 |
Genre(s) | Racing |
Mode(s) | Single player |
Motor Mania is a racing game developed by John Fitzpatrick and released for Commodore 64. It's one of the earliest C64 games, dating back to 1982 (C64 was commercialized in January 1982).
Gameplay
Motor Mania is a bidimensional, top-down view scrolling game, and it's a prototype of the "endless runner" (since game doesn't have a proper ending).
You drive an old-style racing car through different types of tracks. During your race, you have to avoid enemy drivers, obstacles on the road like nails, oil, broken glass, boulders and a fire engine at a crossroad. You have to check also your fuel and battery level (you can stop at the gas stations as the road goes on).
External links
- Motor Mania at Lemon 64
- Motor Mania at MobyGames
References
[1] Motor Mania is cited for its use of a cockpit in a videogame.
- ^ Wade, Alex. "A Dromology of the Videogame" (PDF). Oslo's faculty of philosophy. Retrieved 5 October 2015.