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| genre = [[First person shooter]], [[Action game|Action]]
| genre = [[First person shooter]], [[Action game|Action]]
| modes = [[Single-player video game|Single-player]] <br> [[Multiplayer video game|Multiplayer]]<br />Players: 1-8
| modes = [[Single-player video game|Single-player]] <br> [[Multiplayer video game|Multiplayer]]<br />Players: 1-8
| platforms = [[DOS]] <br> [[Microsoft Windows|Windows]]
| platforms = [[DOS]]
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[[Category:World War II video games]]
[[Category:World War II video games]]
[[Category:Build engine games]]
[[Category:Build engine games]]

Revision as of 00:13, 12 November 2015

World War II GI
Developer(s)TNT Team
Publisher(s)GT Interactive
EngineBuild
Platform(s)DOS
Genre(s)First person shooter, Action
Mode(s)Single-player
Multiplayer
Players: 1-8

World War II GI was a first-person shooter set during the events of World War II released in 1999 as a direct sequel the previous year's game NAM. The player takes control of 101st Airborne Division G.I. ("galvanized iron", referring to a soldier in the US military) Corporal Gerardi, sent in to wipe out scores of Wehrmacht and SS soldiers.[1][2]

Gameplay

The game sets the player in the middle of World War II scenarios such as the D-Day beach landings during the invasion of Normandy, assaults on equipment and supply depots, and other scenarios. The game was built on the Build engine, with 3D environments and 2D character sprites. It shared similar game play elements to its prequel, created by the same developers.[citation needed]

Reception

IGN Entertainment felt that game was not keeping up with the rest of the market and was using an outdated engine and was too obsolete.[3]

References