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== Gameplay ==
== Gameplay ==
[[Image:THOTH.png|thumb|right]]
[[Image:THOTH.png|thumb|right|THOTH gameplay]]
You progress through the levels of the game by shooting all enemies, turning them into ghostly voids that relentlessly chase you. The game is focused more on tactics and crowd control than twitch reactions.
You progress through the levels of the game by shooting all enemies, turning them into ghostly voids that relentlessly chase you. The game is focused more on tactics and crowd control than twitch reactions.
The game can be played solo or with two players cooperatively. When playing with a second player, the first player to die will become a ghost void that haunts the player.
The game can be played solo or with two players cooperatively. When playing with a second player, the first player to die will become a ghost void that haunts the player.

Revision as of 15:51, 15 October 2016

THOTH
Developer(s)Jeppe Carlsen
Publisher(s)Double Fine Productions
EngineUnity
Platform(s)Microsoft Windows, OS X
ReleaseWindows, OS X
Genre(s)Multi-directional shooter
Mode(s)Single-player, multiplayer

THOTH is a trippy, abstract twin-stick shooter created by Jeppe Carlsen, lead gameplay designer of Playdead games LIMBO and INSIDE.

Development

Carlsen had thought about designing a game inspired by Geometry Wars and Robotron 2084 even before he started working on LIMBO. This game was the ultimate version of these ideas.

Gameplay

File:THOTH.png
THOTH gameplay

You progress through the levels of the game by shooting all enemies, turning them into ghostly voids that relentlessly chase you. The game is focused more on tactics and crowd control than twitch reactions. The game can be played solo or with two players cooperatively. When playing with a second player, the first player to die will become a ghost void that haunts the player.

The main sequence of levels are numbered from 64 to 00 and are divided into sets of 4 levels, each set introducing new enemy types and gameplay mechanics. If the main 64 levels are completed, the player gains access to randomly generated levels.

The abstract graphics and intense horror-like soundtrack hint at something bigger, although no explicit story is ever told.