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| developer = [[Failbetter Games]]
| developer = [[Failbetter Games]]
| publisher = Failbetter Games
| publisher = Failbetter Games
| writer = Chris Gardiner<ref name="eurogamer_zub_skies" />
| writer = Chris Gardiner, Cash DeCuir, James Chew<ref name="eurogamer_zub_skies" />
| engine = [[Unity (game engine)|Unity]]
| engine = [[Unity (game engine)|Unity]]
| platforms = [[Linux]], [[macOS]], [[Windows]]
| platforms = [[Linux]], [[macOS]], [[Windows]]

Revision as of 20:55, 22 July 2017

Sunless Skies
Developer(s)Failbetter Games
Publisher(s)Failbetter Games
Writer(s)Chris Gardiner, Cash DeCuir, James Chew[1]
EngineUnity
Platform(s)Linux, macOS, Windows
ReleaseMay 2018
Genre(s)Role-playing
Mode(s)Single-player

Sunless Skies is an upcoming role-playing video game developed by Failbetter Games. The game is a sequel to 2015's Sunless Sea.

Gameplay

Sunless Skies is an exploration and narrative focused role-playing video game. The game is played from a top-down perspective.[2]

Synopsis

Sunless Skies is set in the same Victorian era-inspired fictional world as Fallen London and Sunless Sea.[1] The game is set ten years after the events of Sunless Sea.[3] The player assumes the role of a captain of interplanetary locomotive.[3]

Development

Sunless Skies is being developed by Failbetter Games.[4] The game was announced at the 2016 EGX expo.[4] In February 2017, the studio launched a crowdfunding campaign on Kickstarter to raise funds for the game's development.[3] Failbetter estimated the total cost of the game's development to be £330,000.[3] They set a funding goal of £100,000, which was achieved four hours into the thirty day campaign.[3][5] The game is being built on the Unity game engine and Failbetter's own narrative platform StoryNexus.[3] The development team plan to release an in-development version of the game in 2017 using using early access model.[6]

Failbetter CEO Paul Arendt noted that they didn't want to a sequel to just be Sunless Sea 2 with bigger ships.[1] Taking the Victorian setting into space appealed to them.[1] The development team cited the science fiction and planetary romance works of authors C. S. Lewis, H. G. Wells, and Leigh Brackett as influences along with Art Nouveau and the 1999 game Planescape: Torment.[7]

Release

The game is scheduled to be released in May 2018,[3] for Linux, macOS, Windows-based personal computers.[8]

References

  1. ^ a b c d Donlan, Christian (6 October 2016). "Still out there: Failbetter Games talks Sunless Skies and Zubmariner". Eurogamer. Retrieved 2 February 2017.
  2. ^ Sykes, Tom (5 January 2017). "Failbetter sheds some light on the aesthetic of Sunless Skies". PC Gamer. Retrieved 2 February 2017.
  3. ^ a b c d e f g Evans-Thirlwell, Edwin (1 February 2017). "Failbetter's Sunless Skies Kickstarter takes flight". Eurogamer. Retrieved 2 February 2017.
  4. ^ a b Chiodini, Johnny (24 September 2016). "Failbetter Games announces Sunless Skies". Eurogamer. Retrieved 2 February 2017.
  5. ^ Senior, Tom (1 February 2017). "Sunless Sea sequel, Sunless Skies, hits Kickstarter goal in four hours [Updated]". PC Gamer. Retrieved 2 February 2017.
  6. ^ Kelly, Andy (1 February 2017). "Failbetter reveals new details about Sunless Skies". PC Gamer. Retrieved 2 February 2017.
  7. ^ Warr, Philippa (1 February 2017). "Sunless Skies launches Kickstarter, talks combat improvements, spacefaring Victorians, warm cardigans". Rock, Paper, Shotgun. Retrieved 2 February 2017.
  8. ^ Valentin, Christian (24 September 2016). "Failbetter Will Leave The Sea Behind And Reach For The Stars In Sunless Skies". IndieGames.com. Retrieved 2 February 2017.

External links