TransWarp drive: Difference between revisions
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The '''TransWarp drive''' allows a player to travel between distant sectors in the fictional [[TradeWars 2002]] universe. It uses fuel ore with each jump. The three ships that can accomodate a TransWarp drive are the [[Corporate Flagship]], [[Imperial StarShip]], and [[Havoc GunStar]]. Imperial StarShips can TransWarp directly into [[FedSpace]] |
The '''TransWarp drive''' allows a player to travel between distant sectors in the fictional [[TradeWars 2002]] universe. It uses fuel ore with each jump. The three ships that can accomodate a TransWarp drive are the [[Corporate Flagship]], [[Imperial StarShip]], and [[Havoc GunStar]]. Imperial StarShips can TransWarp directly into [[FedSpace]]. |
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Planets with Level 4 Citadels also have TransWarp capabilities. It is possible to destroy enemy planets by building several planets up to Level 4 and then TransWarping them into the enemy sector, causing a collision. This is also a way to fill a sector with massive amounts of debris, making passage dangerous. |
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'''Atomic fusion''' is a ship-destroying phenomenon that occurs when a player blind-warps into a non-empty sector. [[Marker beacon]]s and Limpet mines are a common cause of atomic fusion. Even a fully-loaded StarShip can be destroyed by one false jump. |
'''Atomic fusion''' is a ship-destroying phenomenon that occurs when a player blind-warps into a non-empty sector. [[Marker beacon]]s and Limpet mines are a common cause of atomic fusion. Even a fully-loaded StarShip can be destroyed by one false jump. |
Revision as of 16:17, 25 January 2005
The TransWarp drive allows a player to travel between distant sectors in the fictional TradeWars 2002 universe. It uses fuel ore with each jump. The three ships that can accomodate a TransWarp drive are the Corporate Flagship, Imperial StarShip, and Havoc GunStar. Imperial StarShips can TransWarp directly into FedSpace.
Planets with Level 4 Citadels also have TransWarp capabilities. It is possible to destroy enemy planets by building several planets up to Level 4 and then TransWarping them into the enemy sector, causing a collision. This is also a way to fill a sector with massive amounts of debris, making passage dangerous.
Atomic fusion is a ship-destroying phenomenon that occurs when a player blind-warps into a non-empty sector. Marker beacons and Limpet mines are a common cause of atomic fusion. Even a fully-loaded StarShip can be destroyed by one false jump.