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  • Street Journal. Retrieved 15 June 2015. Fleming, Dan (1996), Powerplay: Toys as Popular Culture, Manchester University Press, ISBN 978-0-7190-4717-6...
    7 KB (857 words) - 13:12, 15 August 2024
  • Dan (1996). Powerplay. Manchester University Press ND. p. 180. ISBN 978-0-7190-4717-6. "The Proposition is to Use Two Televisions". Iwata Asks: Punch-Out...
    21 KB (2,148 words) - 04:26, 31 August 2024
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    Dan (1996). Powerplay. Manchester University Press ND. p. 180. ISBN 978-0-7190-4717-6. "【任天堂「ファミコン」はこうして生まれた】第2回:電卓をあきらめてゲーム機ヘ". nikkeibp.co.jp (in Japanese)...
    24 KB (2,421 words) - 17:47, 18 June 2024
  • Power Play Toys As Popular Culture. Manchester Univ Pr. p. 105. ISBN 978-0-7190-4717-6. "Once Upon a Joe". G.I. Joe: A Real American Hero. Season 2. Episode...
    23 KB (3,288 words) - 19:29, 29 April 2024
  • Dan (1996). Powerplay. Manchester University Press ND. p. 180. ISBN 978-0-7190-4717-6. Archived from the original on May 11, 2019. Retrieved February 26...
    54 KB (4,952 words) - 22:35, 11 August 2024
  • Powerplay: Toys as Popular Culture. Manchester University Press. p. 21. ISBN 9780719047176. Retrieved 2015-11-11. Marsha Kinder (1999). Kids' Media Culture. Duke...
    26 KB (3,399 words) - 21:50, 16 June 2024
  • Powerplay: Toys as Popular Culture. Manchester University Press. p. 21. ISBN 9780719047176. Retrieved 2015-11-11. Tom Foster (17 July 2018). "10 Things You Never...
    26 KB (3,158 words) - 22:47, 6 May 2024
  • as popular culture. Manchester University Press ND. p. 108. ISBN 978-0-7190-4717-6. Santelmo, Vincent (1994). The Official 30th Anniversary Salute To...
    28 KB (3,888 words) - 14:41, 26 August 2024