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  • Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine...
    16 KB (2,019 words) - 20:00, 30 May 2024
  • TPUG Library. "Commodore Games". Commodore Games. "Creative Computing Software #5.7". Creative Computing Magazine. Vol. 5, no. 7. July 1979. p. 154. "Arcade...
    25 KB (226 words) - 10:15, 25 April 2024
  • source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked...
    22 KB (2,346 words) - 20:52, 1 June 2024
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    of Creative Computing. Vol. 1. Creative Computing Press. ISBN 978-0-916688-01-1. Ahl, David (1977). The Best of Creative Computing. Vol. 2. Creative Computing...
    28 KB (3,037 words) - 12:07, 8 May 2024
  • example. The International Journal of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to coalesce...
    11 KB (840 words) - 10:17, 3 January 2024
  • Thumbnail for David H. Ahl
    Ahl (born May 17, 1939) is an American author who is the founder of Creative Computing magazine. He is also the author of many how-to books, including BASIC...
    6 KB (531 words) - 11:11, 12 May 2024
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    1975. And, finally, to a cross-platform subset of Microsoft BASIC by Creative Computing in 1979 for the book More BASIC Computer Games where it appears with...
    14 KB (1,668 words) - 16:41, 14 January 2024
  • Thumbnail for Atari 8-bit computers
    Consumer Electronics Show". Creative Computing. p. 16. Ahl, David (August 1979). "Atari Speaks Out". Creative Computing. pp. 58–59. Lindsay, Len (April...
    69 KB (8,353 words) - 22:18, 26 May 2024
  • The Creative Computing Benchmark, also called Ahl's Simple Benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming...
    7 KB (987 words) - 17:36, 21 May 2024
  • written by air traffic controller David Mannering, and released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple...
    4 KB (282 words) - 20:12, 18 May 2024
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    Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future...
    7 KB (745 words) - 18:23, 21 October 2023
  • is both a professor of music and a professor of creative computing. He directs the Creative Computing programme at University of Leicester. Andrew Hugill...
    6 KB (620 words) - 10:19, 28 February 2024
  • Thumbnail for Super Invader
    by Japanese programmer M. Hata for the Apple II and published by Creative Computing Software in November 1979. Super Invader is a clone of Space Invaders...
    5 KB (345 words) - 18:03, 25 April 2024
  • and two children. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a video...
    3 KB (308 words) - 11:47, 9 January 2024
  • numeric names: authors list (link) Curriculum review "Creative Computing". Creative Computing. 1 January 1985 – via Google Books. Educational Resources...
    5 KB (496 words) - 01:39, 16 November 2022
  • College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared...
    10 KB (1,278 words) - 07:52, 29 April 2024
  • Thumbnail for Atari 5200
    Atari 8-bit computer] before testing on a 5200". John J. Anderson of Creative Computing alluded to the incompatibility being intentional, caused by Atari's...
    26 KB (2,762 words) - 06:09, 26 April 2024
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    to thank Matthew for taking the time to come to London. The work Creative Computing Club do is outstanding, and it is clear how committed they are to...
    15 KB (1,374 words) - 17:03, 7 May 2024
  • influential computer magazines of the 1970s, along with BYTE and Creative Computing. It focused mostly on the kit-build market, rather than the pre-assembled...
    6 KB (579 words) - 23:10, 24 May 2024
  • Space Games-3 is a 1980 video game by Creative Computing for the TRS-80 Model I Level II. Space Games-3 is a collection of four games not individually...
    2 KB (155 words) - 05:34, 27 April 2021
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