A Day at the Races (video game)
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This article, A Day at the Races (video game), has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
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- Comment: The gameplay section is too sparsely explained. Literally all I get from it is that it is a horse racing simulator but no conception of how it works, or whether there is any actual racing or if it just works on its own. I see no benefit to the casual reader who wants to know why it is relevant. ᴢxᴄᴠʙɴᴍ (ᴛ) 23:05, 11 April 2022 (UTC)
A Day at the Races | |
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Developer(s) | Team Software |
Publisher(s) | Team Software |
Platform(s) | Atari ST |
Release | 1989 |
Genre(s) | Racing |
A Day at the Races is a 1989 video game published by Team Software.
Gameplay
A Day at the Races is a game in which the database has room for 500 horses and 50 jockeys, both named and customized by the player.[1] The game is a horse racing simulation that allows wagers and payoffs, and for each racing session players can select the number of races, the track conditions, how many horses are in each race and other aspects of the racing card for the day, or allow the computer to select them randomly.[2] The game is multi-player and allows up to 15 players to compete, although each race has a minimum of 4 horses with the computer controlling any not played by humans.[1] Each player has a $1000 bankroll at the beginning of a meet that can be used for betting, or obtaining new horses at auction or by purchasing horses.[2]
Reception
Brian Walker reviewed Omni-Play Horse Racing and A Day at the Races for Games International magazine, and gave it a rating of 9 out of 10, and stated that "If anything, there is almost too much information to digest in ADAR. In the betting version of the game, ADAR probably wins by a length."[1]
Ken Warner for STart appreciated the game's attention to details, and called it "an absorbing simulation with its faithful and detailed recreation of horse-racing handicapping information".[2]
Joystick Hebdo found the game boring and felt that naming all the horses and jockeys took too much time.[3]
References
- ^ a b c Walker, Brian (June 1990). "Friends of the Turf: Computer Games". Games International (15): 20–21.
- ^ a b c "STart Magazine Issue 23". April 11, 1989 – via Internet Archive.
- ^ "Joystick Hebdo 18". March 8, 1989 – via Internet Archive.