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A Plague Tale: Requiem

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A Plague Tale: Requiem
Developer(s)Asobo Studio
Publisher(s)Focus Entertainment
Director(s)David Dedeine
Kevin Choteau
Writer(s)Sébastien Renard
Composer(s)Olivier Deriviere
Platform(s)
ReleaseOctober 18, 2022
Genre(s)Action-adventure, stealth
Mode(s)Single-player

A Plague Tale: Requiem is an upcoming action-adventure stealth video game developed by Asobo Studio and published by Focus Entertainment. It is the sequel to A Plague Tale: Innocence (2019), and follows siblings Amicia and Hugo de Rune who must look for a cure to Hugo's blood disease in Southern France while fleeing from soldiers of the Inquisition and hordes of rats that are spreading the black plague. The game is set to be released for Windows, Nintendo Switch, PlayStation 5 and Xbox Series X and Series S in October 2022.

Gameplay

Similar to its predecessor, Requiem is an action-adventure game played from a third-person perspective. In the game, the player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. Gameplay is largely similar to the first game, though the combat system is significantly expanded. Amicia is equipped with weapons such as a knife to stab enemies, a sling that can be used to throw rocks, and a crossbow which allows her to easily defeat armoured opponents. Crossbow bolts, throwing pots, and rocks can be combined with alchemical mixtures. In addition to Ignifer and Extinguis, which allows the player to light and extinguish flame respectively, the game introduces tar, which increases the radius of the light source, and can be used to ignite enemies.[1]

Locations are also larger in Requiem, giving players additional options to progress. Stealth is expanded in Requiem. Unlike Innocence, Amicia would not die after being hit once by enemies. She can also return to stealth after she was discovered by enemies, and counter their attacks if she gets too close to them. Amicia's brother Hugo, who has a connection to the plague, can use an ability named "Echo" which reveals the locations of enemies through walls. Hugo can also control the hordes of rats to overwhelm enemies. Similar to the first game, the rats, which are light-averse, play a huge role in the game. Amicia and Hugo must stay in the light, or they will be devoured by the rats. Amicia can use the rats to her advantage, manipulating them to solve puzzles, or even lure them to kill enemies.[1]

The game also features a progression system in which the player will be awarded with additional skills and abilities. Stealth players will unlock skills that allows them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills.[1] The player's gears and equipment can also be upgraded at workbenches.[2]

Premise

Six months following the events of the first game, siblings Amicia and Hugo de Rune must now travel to Southern France to look for an island which may provide a cure for Hugo's mysterious blood disease. Hugo is frequently overwhelmed by his newfound powers, while Amicia must face the emotional trauma of killing enemies and other actions done to protect herself and her brother.[3]

Development

Requiem is currently being developed by French video game development company Asobo Studio. Similar to the first game, the game is set in Medieval France in the 14th century. To ensure the authenticity of the locations, the team collaborated with Roxane Chila, a doctor in Medieval History, and browsed both Wikipedia and other specialized websites for additional information. They also drew inspirations from the personal experiences of some of their team members. The team decided early on that the game would have a different colour palette when compared with its predecessor. As a result, the setting of the game was moved from the gloomy, war-torn Aquitaine to Provence, which is more colorful and vibrant. According to lead writer Sébastien Renard, this created a "sharper contrast between the harsh reality of the medieval setting, in which terrible events are happening, and beautiful, sometimes uncharted environments". To create additional opportunities for puzzle-solving, the game introduces several new locations including harbours and marketplaces, in Requiem.[4]

A Plague Tale: Requiem was announced by Asobo Studio and publisher Focus Entertainment during Microsoft's E3 2021 press conference.[5] The game competed for the Tribeca Games Award and was included as an official selection.[6] The game is set to be released on October 18, 2022 for Windows, PlayStation 5 and Xbox Series X and Series S. The release of a new generation of consoles allowed the game to render more than 300,000 rats at once.[1] A cloud-only version would also be released for Nintendo Switch on the same day.[7]

References

  1. ^ a b c d Cardy, Simon (June 25, 2022). "A Plague Tale: Requiem - Exclusive Hands-On Preview". IGN. Retrieved June 26, 2022.
  2. ^ Mercante, Alyssa (June 11, 2022). "A Plague Tale: Requiem gameplay is gruesome and gorgeous". GamesRadar. Retrieved June 26, 2022.
  3. ^ Renard, Sébastien (June 23, 2022). "Far from Innocence — Amicia and Hugo's next chapter in A Plague Tale: Requiem, out October 18". Xbox Wire. Retrieved June 26, 2022.
  4. ^ Renard, Sébastien (June 12, 2022). "A Plague Tale: Requiem – Creating a New Setting for Amicia and Hugo". Xbox Wire. Retrieved June 26, 2022.
  5. ^ Skrebels, Joe (June 18, 2022). "A Plague Tale: Requiem Announced - E3 2021". IGN. Retrieved June 26, 2022.
  6. ^ Grodt, Jill (June 10, 2022). "Oxenfree 2, A Plague Tale: Requiem, Cuphead, And More Highlighted At Tribeca Games Spotlight". Game Informer. Retrieved June 26, 2022.
  7. ^ Phillips, Tom (June 23, 2022). "A Plague Tale: Requiem gets October release date, 10 minutes of gameplay shown". Eurogamer. Retrieved June 26, 2022.