Jump to content

Violet (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Citation bot (talk | contribs) at 10:42, 26 August 2023 (Removed parameters. | Use this bot. Report bugs. | Suggested by Spinixster | Category:Romance video games | #UCB_Category 138/171). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Violet
Violet being played in a modern interpreter.
Developer(s)Jeremy Freese
Publisher(s)Jeremy Freese
Designer(s)Jeremy Freese
EngineZ-machine
Release2008
Genre(s)Interactive Fiction, Adventure
Mode(s)Single player

Violet is a work of interactive fiction by American author Jeremy Freese.[1] It is a one-room puzzle game.[1]

Plot

The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation.[2] The protagonist's girlfriend, Violet, threatens to leave otherwise.[2][3] The protagonist faces a stream of distractions,[2] including a window with a view of the campus, and a computer with access to blogs and webcomics.[3] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship.[2]

Reception

A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story."[2] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for".[2] A second review also observes this option, noting that at least one puzzle changes based on the choice.[3]

A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship."[1] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is.[1] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions."[3] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious."[3]

Wins and awards

It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53.[4] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012.[5]

Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience.[1]

Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig.[1]

Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character).[6]

References

  1. ^ a b c d e f "Best of Casual Gameplay 2008 - Interactive Fiction Results". Jay Is Games. Archived from the original on 2009-02-04. Retrieved 2009-02-03.
  2. ^ a b c d e f Dahlen, Christ (2008-12-22). "Violet and Everybody Dies". The A.V. Club. Onion Inc. Archived from the original on 2009-01-15. Retrieved 2009-01-17.
  3. ^ a b c d e Short, Emily (2008-11-18). "Violet". Jay Is Games. Archived from the original on 2009-02-01. Retrieved 2009-01-17.
  4. ^ "Results of the 14th Annual Interactive Fiction Competition". Stephen Granade. Archived from the original on 2009-01-07. Retrieved 2009-01-17.
  5. ^ Granade, Stephen. "2008 Interactive Fiction Competition". Stephen Granade. Retrieved 2008-11-25. 1999 (2008-11-23 archive), 2000 (2008-11-23 archive), 2001 (2008-11-23 archive), 2002 (2008-11-23 archive), 2003 (2008-11-23 archive), 2004 (2008-11-23 archive), 2005 (2008-11-23 archive), 2006 (2008-11-23 archive), 2007 (2008-11-23 archive), and 2008 (2008-11-23 archive)
  6. ^ Mullin, Eileen (2009-03-27). "XYZZYnews". Eileen Mullin. Archived from the original on 2009-04-16. Retrieved 2009-04-07.