Jump to content

Wumpus world

From Wikipedia, the free encyclopedia

This is the current revision of this page, as edited by Procyon117 (talk | contribs) at 17:41, 11 April 2024 (v2.05 - Fix errors for CW project (Reference list missing)). The present address (URL) is a permanent link to this version.

(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Wumpus world is a simple world use in artificial intelligence for which to represent knowledge and to reason. Wumpus world was introduced by Michael Genesereth, and is discussed in the Russell-Norvig Artificial Intelligence book 'Artificial Intelligence: A Modern Approach'.[1] Wumpus World is loosely inspired by the 1972 video game Hunt the Wumpus.

References[edit]

  1. ^ Russell, Stuart J.; Norvig, Peter (2016). Artificial intelligence: a modern approach. Prentice Hall series in artificial intelligence. Ernest Davis, Douglas Edwards (3rd ed.). Boston Columbus Indianapolis New York San Francisco Upper Saddle River Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montreal Toronto Delhi Mexico City Sao Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo: Pearson. ISBN 978-0-13-604259-4.