Jump to content

User:Guywelch2000/sandbox

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Guywelch2000 (talk | contribs) at 00:59, 17 April 2024 (Replaced content with 'Bill Davis served as the creative director at Sierra On-Line, where he implemented several changes that impacted the industry’s approach to game design. These initiatives by Davis influenced Sierra's game design and contributed to setting new standards in the gaming industry, especially in the areas of game art and animation. <ref>{{cite web |url=https://adventuregamers.com/articles/view/a-sierra-retrospective-part-4-canvassing-ever-changing-a...'). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Bill Davis served as the creative director at Sierra On-Line, where he implemented several changes that impacted the industry’s approach to game design. These initiatives by Davis influenced Sierra's game design and contributed to setting new standards in the gaming industry, especially in the areas of game art and animation. [1]

Davis introduced traditional media such as painting and sculpting into Sierra's game design, moving away from the prevalent low-resolution digital creation methods. Under Davis, artists drew backgrounds and animations by hand before scanning them into games, achieving sharper, more realistic visuals. Davis introduced advanced animation techniques, such as rotoscoping and squash and stretch, to improve the realism and expressiveness of character movements in Sierra’s games.

Davis also recognized the need for more structured management of art in game production. In response, he established the role of Art Director at Sierra to oversee and unify the visual components of games, which aimed to maintain a consistent style across various projects. Additionally, Davis responded to the increasing demands for high-quality animation by outsourcing animation work to international studios, a practice adapted from traditional animation that was relatively new to video games.

He advocated for maintaining a consistent art style across different Sierra game series, marking a shift from previous practices where each game might have a distinct visual style. This approach aimed to strengthen Sierra’s brand identity through visual cohesion. Davis also sought to match specific artistic styles with the themes of different games. For example, Davis explored using cubism for Leisure Suit Larry to match the game's quirky nature. He persuaded creator Al Lowe to adopt a cartoonish style for Larry, enhancing the game's wild visual humor. [2]

  1. ^ Shawn Mills (2017-11-10). "A Sierra Retrospective: Part 4 - Works of Art". Retrieved 2024-04-13.
  2. ^ Lorelei Shannon (Summer 1991). "Larry's New Look". Sierra/Dynamix News Magazine: 7.