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Rigs of Rods

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This is an old revision of this page, as edited by Lilbunnifufu101 (talk | contribs) at 03:29, 17 April 2007 (→‎Description: added boats because there are boats in the 0.31 release). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Rigs of Rods
Developer(s)[1]
Stable release
0.31 / March, 2007
Repository
Engine
  • Ogre3d
Edit this at Wikidata
Operating systemCross-platform
TypeTruck Simulator
Website[2]

Rigs of Rods is an off-road truck simulation game, which uses soft-body physics.

Description

Rigs of Rods, or RoR, is based on a specific soft-body physics engine called Beam. Beam simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, trucks flex and deform as you ride the terrain, which is based on real terrain elevation data. Crashing into walls or terrain can permanently deform a vehicle in a very realistic manner. The current version of the game, 0.31, contains trucks, cars, boats, loads, and a plane, all of which are simulated to amazing accuracy, including air dynamics for the plane and water resistance for the boat. The flight model is actually more complex and realistic than Microsoft Flight Simulator because of the calculation of lift based on the model's shape, and the wing flex caused by the soft-body physics engine. The game is constantly being updated by its developer, and new content is continually produced by the growing community.

Customizing

Vehicles

Trucks, loads, and other vehicles can be created link-by-link using a text editor, but it is very tedious and difficult to master. There is an in-game editor, but it is currently being reworked to be compatible with the new version's features. Skins can be made using any image editor, as long as it accepts .png and .gif.

Terrain

Terrains are handled by the raw image portion of a DEM DEM files, and some extra data related to RoR including an image that drapes over the terrain to give it texture. This makes creating new terrain very easy and very life like as DEM files of locations throughout the world are readily available. Combined with world wide satellite imagery means the new terrain looks similar to the real world as well.

Available Terrain can be made using a registered version of Terragen, imagemagick or any other program that can generate a black and White RAW image format. This also means that maps can be made from any image, including the family portrait.

System Requirements

P4 or equivalent AMD at 2GHz or more, better with HyperThreading technology or dual-core (RoR has dual-core support)

512 MB of RAM

Video Card with 128MB of VRAM or more

DirectX 9c on Windows, or GLX on Linux

RoR supports force feedback joysticks and wheels (except on Linux)

RoR also supports 3D sound effects with multichannel sound cards (enable the hardware sound renderer)

RoR may run on slower configurations, but this has not been tested.

References

  • RoR Repository [4]