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Pitchnut

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Pitchnut board

Pitchnut is a tabletop game derived from pichenotte, and similar to carrom, with mechanics that lie somewhere between pocket billiards and shuffleboard.

Origins

Beginning of the game setup

Very little about the history of the game has been written. Wayne Kelly states[This quote needs a citation] that the game is one of many efforts to combine crokinole with pichenotte, the French-Canadian version of carrom. Two boards (which were built in Connecticut in the 1960's by members of the Blain family) are known to exist in Massachusetts today. A recent research trip to Quebec by Lee Larcheveque did not turn up any sings of pitchnut having originated in Canada. A similar board was patented in 1893 by E.L. Williams, but that game board had 8 pegs in the center of the board (like crokinole) but had only one peg in front of each pocket. Wayne Kelly's crokinole.com web site shows an image of a board that looks very similar to pitchnut, but the pegs in front of the pockets take the form of a wicket through which the players had to shoot their pieces, according to Mr. Kelly. Recently though another trip to Canada by Lee Larcheveque shows that in the town of St. Edwidge a family by the name of Scalabrini seem to be the creators of Pitchnut. And in the town of St. Edwidge every home has a Pitchnut board, but Pitchnut is only played there during Christmas.

Equipment

The game is played on a wooden board, normally 28 inches square. It differs from carrom and pichenotte boards in that it has a 2-inch gutter along the entire circumference of the board. Eric Harbec, a pichenotte player in Sherbrooke, Quebec, theorizes that the recessed gutters were added to direct playing pieces toward the pockets. In Carrom or pichenotte, a piece that is struck will not be guided towards the pockets. Pitchnut also has 4 pegs (or "screws") in the center of the board and two pegs in front of each pocket. The game is played with small disks (crokinole pieces or wooden checkers).

The object of the game is to finger-flick a comparatively heavy disk, called a striker, shooter or pitch, such that it contacts lighter object disks and propels them into one of four corner pockets. The pieces come in two sets, usually white and black, denoting the two players (or, in doubles play, teams). An additional piece is colored (red and green are common) and called the "poison", which is the puck equivalent of the eight ball in pool games.

Rules

Beginning of the game setup

The goal is to sink all of one's object pieces and the "poison" or "dame" before one's opponent does.

Play begins with alternating ten or eleven differently colore pieces in a ring, in the center of the board. Five or six pieces fit between each peg. A piece of a third colored piece (poison) is placed in the center of the board.

Flicking the shooter.

There are two main variations in rules- Canadian and American, though rules may also vary among families. In all variations, object pieces must be struck with a larger shooter. The shooter must remain either entirely or half way behind each player’s home line. The shooter must be returned to the home line after each shot. In American pitchnut the shooter may be placed in the side gutters, in Canadian pitchnut, it may not.

The shooter is usually shot with the index or middle finger and thumb in a flicking action ("pichenette" in French). The shooter may be pushed briefly with a finger, in a shoving motion, without the use of the thumb, but may not be pushed or dragged with the finger ("carried") across the player's home line.

American pitchnut is played with rules that are very similar to pool. A player must pocket all of his/her pieces and then the poison. If the poison is sunk before all of a player's pieces are pocketed, that player loses. Games usually last around five minutes.

Canadian pitchnut uses the same rules as pichenotte, a similar game that does not have pegs or recessed gutters. The object is to score 50 points before your opponent does. A player earns five points for each of his opponents pieces that remain on the board. The odd-colored piece (dame) is worth fifteen points and can be shot in at any time (some rules require that a player "cover" the dame by immediately sinking one of his/her own pieces. Some families/regions play with two odd-colored pieces in the center. A game can consist of several rounds of play, and a game can last 20 minutes or more.

Variant rules

Some variations for beginners include spotting but not losing one's turn on a scratch, and/or shooting again if the shot completely misses all object pieces.

See also

References